Player Matchup

Bakasura
Bakasura
FerranXD
Bakasura
Level 119
God Stats
2W - 2L
1,262 SR
Queue Stats
125W - 113L
1,485 Elo+
Party 2
Atlas
Atlas
Kuros78
Atlas
Level 159
God Stats
5W - 5L
1,485 SR
Queue Stats
229W - 217L
1,441 Elo+
Solo
Chaac
Chaac
Markitos5456
Chaac
Level 52
God Stats
3W - 4L
1,442 SR
Queue Stats
63W - 63L
1,457 Elo+
Party 2
Kukulkan
Kukulkan
Vonewra
Kukulkan
Level 157
God Stats
30W - 23L
1,524 SR
Queue Stats
206W - 181L
1,437 Elo+
Solo
Hou Yi
Hou Yi
byalvaro123
Hou Yi
Level 108
God Stats
2W - 1L
1,469 SR
Queue Stats
75W - 78L
1,451 Elo+
Solo
Team Averages
Level 119
1,436 SR
1,454 Elo+

VS

Team Averages
Level 95
1,561 SR
1,508 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
PeachHime
Arachne
Level 53
God Stats
6W - 4L
1,719 SR
Queue Stats
34W - 32L
1,517 Elo+
Party 1
Aphrodite
Aphrodite
TEREFEREX
Aphrodite
Level 43
God Stats
17W - 18L
1,525 SR
Queue Stats
102W - 104L
1,426 Elo+
Solo
Agni
Agni
alvatroll55
Agni
Level 89
God Stats
8W - 9L
1,515 SR
Queue Stats
40W - 21L
1,554 Elo+
Solo
Anhur
Anhur
Źaytex
Anhur
Level 154
God Stats
1W - 2L
1,545 SR
Queue Stats
72W - 53L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FerranXD
Bakasura
16
1 / 3 / 0
7,993
533
3,958
14,701
5,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Atlas
Kuros78
Atlas
13
2 / 0 / 5
7,991
533
7,755
9,611
7,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 0
8,371
558
2,606
14,148
6,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Vonewra
Kukulkan
15
6 / 1 / 3
9,105
607
11,013
6,720
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
15
3 / 0 / 1
8,694
580
3,096
5,599
1,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 1 / 0
7,922
528
12,088
5,182
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
PeachHime
Arachne
12
1 / 2 / 0
6,813
454
2,003
8,223
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Aphrodite
TEREFEREX
Aphrodite
10
0 / 4 / 0
6,572
438
1,879
11,744
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
0 / 5 / 2
6,372
425
7,269
9,647
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Źaytex
Anhur
14
3 / 1 / 0
8,350
557
7,620
6,933
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
4
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Bakasura
FerranXD
Bakasura
1
3
0
0.33
W
Atlas
Kuros78
Atlas
2
0
5
4.5
W
1
0
0
1
L
Arachne
PeachHime
Arachne
1
2
0
0.5
L
Aphrodite
TEREFEREX
Aphrodite
0
4
0
0
W
Kukulkan
Vonewra
Kukulkan
6
1
3
7.5
L
0
5
2
0.2
W
Hou Yi
3
0
1
3.5
L
Anhur
Źaytex
Anhur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,428
Damage
30,859
50,779
Taken
41,729
23,661
Mitigated
13,821
17,752
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,088
6,124
0
998
5,182
1,567
0
823
4,194
56,010
1,432
W
Bakasura
FerranXD
Bakasura
3,958
2,346
0
4,463
14,701
5,713
0
2,566
12,109
0
63,802
W
Atlas
Kuros78
Atlas
7,755
2,676
0
3,268
9,611
7,890
33
3,896
5,634
30,617
456
W
2,606
114
0
7,166
14,148
6,420
0
10,404
2,917
0
66,114
L
Arachne
PeachHime
Arachne
2,003
1,503
0
893
8,223
2,589
0
2,540
5,347
0
48,584
L
Aphrodite
TEREFEREX
Aphrodite
1,879
73
3,794
6,000
11,744
4,833
0
7,110
4,280
26,237
0
W
Kukulkan
Vonewra
Kukulkan
11,013
1,057
0
667
6,720
2,288
209
3,071
3,641
63,017
2,092
L
7,269
607
0
375
9,647
2,796
0
5,053
3,974
41,978
0
W
Hou Yi
3,096
1,117
0
2,188
5,599
1,350
2,247
343
5,248
0
58,844
L
Anhur
Źaytex
Anhur
7,620
4,643
0
1,356
6,933
2,036
399
2,335
4,418
0
63,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,154
Gold Earned
36,029
545
Minions Killed
421
0
Camps Cleared
0
1,477,487
Distance Traveled
1,403,484
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,922
528
107
7
0
271,942
0
W
Bakasura
7,993
533
133
9
0
368,329
0
W
Atlas
7,991
533
31
2
0
295,576
3
W
Chaac
8,371
558
126
8
0
287,843
0
L
Arachne
6,813
454
92
6
0
278,317
2
L
Aphrodite
6,572
438
45
3
0
287,022
0
W
Kukulkan
9,105
607
134
9
0
271,080
0
L
Agni
6,372
425
62
4
0
297,864
5
W
Hou Yi
8,694
580
121
8
0
254,659
0
L
Anhur
8,350
557
115
8
0
268,339
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role