Player Matchup

Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
FiestyLobster
Medusa
Silver I
Level 158
God Stats
1W - 5L
1,316 SR
Queue Stats
36W - 50L
1,285 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Stårlight
Nu Wa
Gold IV
Level 245
God Stats
64W - 61L
1,540 SR
Queue Stats
460W - 477L
1,350 MMR
Solo
Awilix
Awilix
Gold V
Vretux
Awilix
Gold V
Level 144
God Stats
85W - 60L
1,628 SR
Queue Stats
198W - 206L
1,265 MMR
Solo
Bellona
Bellona
Gold IV
nineglocks
Bellona
Gold IV
Level 108
God Stats
6W - 5L
1,499 SR
Queue Stats
86W - 95L
1,349 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 164
1,497 SR
1,350 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,497 SR
1,282 MMR
Freya
Freya
Gold IV
Annazyla
Freya
Gold IV
Level 108
God Stats
6W - 17L
1,427 SR
Queue Stats
32W - 57L
1,373 MMR
Solo
Cthulhu
Cthulhu
Gold III
J DuFFinAtoR
Cthulhu
Gold III
Level 147
God Stats
11W - 8L
1,636 SR
Queue Stats
83W - 79L
1,525 MMR
Party 1
Bacchus
Bacchus
Bronze III
JWELLZZZ
Bacchus
Bronze III
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,354 MMR
Solo
Set
Set
Silver I
LOB LEGION
Set
Silver I
Level 147
God Stats
13W - 13L
1,567 SR
Queue Stats
130W - 139L
1,220 MMR
Party 1
Janus
Janus
Silver III
SORA_HAWKE
Janus
Silver III
Level 157
God Stats
2W - 4L
1,354 SR
Queue Stats
201W - 236L
938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 0 / 2
7,115
593
5,737
7,022
3,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 0 / 1
7,858
655
6,218
4,711
1,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
12
1 / 1 / 0
6,873
573
4,234
3,658
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Vretux
Awilix
12
3 / 2 / 1
7,279
607
5,315
9,905
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
nineglocks
Bellona
14
0 / 0 / 2
7,767
647
2,746
7,218
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
PeleXbalanqueChang'eKing Arthur

VS

Bans
MulanLokiAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Annazyla
Freya
10
0 / 2 / 1
5,646
471
2,078
9,420
2,551
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
J DuFFinAtoR
Cthulhu
12
0 / 2 / 0
6,659
555
4,850
7,960
6,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Bacchus
JWELLZZZ
Bacchus
7
0 / 4 / 1
5,312
443
2,926
11,217
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 0
6,847
571
6,874
9,067
4,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
1
0 / 1 / 0
4,207
351
0
876
132

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
3
3
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
2
3
L
Freya
Annazyla
Freya
0
2
1
0.25
W
4
0
1
4.5
L
Cthulhu
J DuFFinAtoR
Cthulhu
0
2
0
0
L
Bacchus
JWELLZZZ
Bacchus
0
4
1
0.13
L
3
1
0
3
L
Janus
0
1
0
0
W
Nu Wa
1
1
0
1
W
Awilix
Vretux
Awilix
3
2
1
1.75
W
Bellona
nineglocks
Bellona
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,250
Damage
16,728
32,514
Taken
38,540
14,180
Mitigated
20,196
11,682
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,737
2,256
0
1,466
7,022
3,340
0
2,052
4,922
0
20,428
L
Freya
Annazyla
Freya
2,078
943
0
4,307
9,420
2,551
0
692
8,728
36,344
960
W
6,218
2,073
0
1,272
4,711
1,760
1,236
1,766
2,889
0
63,272
L
Cthulhu
J DuFFinAtoR
Cthulhu
4,850
195
0
790
7,960
6,287
0
896
7,064
44,368
382
L
Bacchus
JWELLZZZ
Bacchus
2,926
413
71
2,348
11,217
6,961
0
505
10,527
12,233
507
L
6,874
3,917
0
1,714
9,067
4,265
0
1,366
7,332
0
59,817
L
Janus
0
0
0
0
876
132
0
500
376
0
0
W
Nu Wa
4,234
701
0
567
3,658
1,106
177
284
3,352
49,777
1,507
W
Awilix
Vretux
Awilix
5,315
1,723
0
4,137
9,905
3,445
996
2,592
7,213
0
52,183
W
Bellona
nineglocks
Bellona
2,746
664
0
4,240
7,218
4,529
183
2,176
4,666
0
55,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,892
Gold Earned
28,671
452
Minions Killed
284
0
Camps Cleared
0
1,298,909
Distance Traveled
1,092,569
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,115
593
32
3
0
270,803
0
L
Freya
5,646
471
65
5
0
230,630
3
W
Medusa
7,858
655
123
10
0
237,766
3
L
Cthulhu
6,659
555
89
7
0
229,741
0
L
Bacchus
5,312
443
14
1
0
269,880
0
L
Set
6,847
571
116
10
0
276,135
0
L
Janus
4,207
351
0
0
0
86,183
0
W
Nu Wa
6,873
573
94
8
0
237,932
1
W
Awilix
7,279
607
84
7
0
303,694
4
W
Bellona
7,767
647
119
10
0
248,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role