Player Matchup

Sobek
Sobek
Silver IV
Enrik88
Sobek
Silver IV
Level 136
God Stats
3W - 1L
1,762 SR
Queue Stats
36W - 46L
1,123 MMR
Solo
Medusa
Medusa
Silver I
KiIIerFX
Medusa
Silver I
Level 179
God Stats
5W - 6L
1,527 SR
Queue Stats
134W - 147L
1,128 MMR
Solo
Cthulhu
Cthulhu
Gold V
MartLutherSkitz
Cthulhu
Gold V
Level 129
God Stats
44W - 42L
1,517 SR
Queue Stats
244W - 259L
1,224 MMR
Solo
Hun Batz
Hun Batz
Silver II
NassassinX
Hun Batz
Silver II
Level 127
God Stats
3W - 3L
1,521 SR
Queue Stats
19W - 32L
1,281 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver I
j1ittle
Maman Brigitte
Silver I
Level 85
God Stats
18W - 19L
1,534 SR
Queue Stats
56W - 66L
1,289 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,572 SR
1,209 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,516 SR
1,280 MMR
Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
F1reborn
Fenrir
Silver IV
Level 126
God Stats
0W - 1L
1,422 SR
Queue Stats
34W - 35L
1,313 MMR
Solo
Arachne
Arachne
Silver II
giltz1
Arachne
Silver II
Level 145
God Stats
5W - 4L
1,588 SR
Queue Stats
55W - 73L
1,217 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
ПитьХочухМ
Baron Samedi
Silver I
Level 128
God Stats
5W - 7L
1,573 SR
Queue Stats
197W - 214L
1,252 MMR
Solo
Hou Yi
Hou Yi
Silver IV
Ф0ЛК
Hou Yi
Silver IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 37L
1,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Enrik88
Sobek
6
1 / 0 / 0
3,874
775
751
2,873
1,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
KiIIerFX
Medusa
6
0 / 1 / 0
3,342
668
1,539
2,445
636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 0 / 0
4,391
878
2,177
4,533
1,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
NassassinX
Hun Batz
7
0 / 0 / 2
3,573
715
1,042
4,063
1,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Maman Brigitte
j1ittle
Maman Brigitte
7
2 / 1 / 0
3,747
749
1,552
2,935
642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Nu WaNeith

VS

Bans
SkadiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 0 / 0
3,453
691
1,691
2,500
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
F1reborn
Fenrir
4
0 / 2 / 0
3,261
652
1,691
2,863
1,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
giltz1
Arachne
6
0 / 1 / 0
3,343
669
1,234
3,893
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
6
1 / 1 / 0
3,698
740
1,950
1,845
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Ф0ЛК
Hou Yi
6
1 / 1 / 0
3,343
669
1,917
2,953
733
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
5
Kills
2
2
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Sobek
Enrik88
Sobek
1
0
0
1
L
Fenrir
F1reborn
Fenrir
0
2
0
0
W
Medusa
KiIIerFX
Medusa
0
1
0
0
W
2
0
0
2
W
Hun Batz
NassassinX
Hun Batz
0
0
2
1
L
Arachne
giltz1
Arachne
0
1
0
0
W
Maman Brigitte
j1ittle
Maman Brigitte
2
1
0
2
L
Baron Samedi
1
1
0
1
L
Hou Yi
Ф0ЛК
Hou Yi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,061
Damage
8,483
16,849
Taken
14,054
5,337
Mitigated
4,440
8,956
Healing
5,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,691
0
0
560
2,500
1,285
0
722
1,778
13,297
363
W
Sobek
Enrik88
Sobek
751
0
0
2,070
2,873
1,530
0
364
2,331
8,907
0
L
Fenrir
F1reborn
Fenrir
1,691
390
0
1,290
2,863
1,023
0
1,510
1,353
0
11,312
W
Medusa
KiIIerFX
Medusa
1,539
415
0
780
2,445
636
0
440
1,897
0
19,167
W
2,177
240
0
3,006
4,533
1,475
0
466
3,847
21,996
0
W
Hun Batz
NassassinX
Hun Batz
1,042
41
0
2,110
4,063
1,054
0
687
3,246
0
17,252
L
Arachne
giltz1
Arachne
1,234
746
0
2,073
3,893
928
0
826
3,067
0
12,503
W
Maman Brigitte
j1ittle
Maman Brigitte
1,552
21
0
990
2,935
642
0
923
1,802
16,354
0
L
Baron Samedi
1,950
169
109
408
1,845
471
0
848
997
14,729
0
L
Hou Yi
Ф0ЛК
Hou Yi
1,917
1,265
0
789
2,953
733
0
574
2,379
0
11,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,927
Gold Earned
17,098
147
Minions Killed
151
0
Camps Cleared
0
589,804
Distance Traveled
515,788
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,453
691
39
8
0
119,778
0
W
Sobek
3,874
775
13
3
0
112,612
0
L
Fenrir
3,261
652
22
4
0
58,395
0
W
Medusa
3,342
668
29
6
0
104,148
0
W
Cthulhu
4,391
878
38
8
0
100,057
0
W
Hun Batz
3,573
715
47
9
0
149,824
0
L
Arachne
3,343
669
30
6
0
113,432
0
W
Maman Brigitte
3,747
749
20
4
0
123,163
0
L
Baron Samedi
3,698
740
43
9
0
116,000
1
L
Hou Yi
3,343
669
17
3
0
108,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role