Player Matchup

Jing Wei
Jing Wei
Le gros gars564
Jing Wei
Level 80
God Stats
1W - 3L
1,413 SR
Queue Stats
128W - 174L
1,419 Elo+
Solo
Horus
Horus
Nymbiss
Horus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,438 Elo+
Solo
Skadi
Skadi
SebzzzCz
Skadi
Level 106
God Stats
3W - 7L
1,357 SR
Queue Stats
176W - 187L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
YurGurlzBUSH
Kukulkan
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 17L
1,587 Elo+
Solo
Kumbhakarna
Kumbhakarna
stefibos3
Kumbhakarna
Level 124
God Stats
2W - 4L
1,549 SR
Queue Stats
282W - 270L
1,497 Elo+
Party 1
Team Averages
Level 91
1,464 SR
1,477 Elo+

VS

Team Averages
Level 137
1,560 SR
1,463 Elo+
Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CHADDY22DADDY
Ah Puch
Level 105
God Stats
9W - 2L
1,778 SR
Queue Stats
136W - 154L
1,460 Elo+
Solo
Sylvanus
Sylvanus
Ktone777
Sylvanus
Level 157
God Stats
10W - 13L
1,370 SR
Queue Stats
1,532W - 1,587L
1,492 Elo+
Solo
Bellona
Bellona
SaveSarahConnor
Bellona
Level 119
God Stats
12W - 6L
1,693 SR
Queue Stats
361W - 351L
1,489 Elo+
Solo
Scylla
Scylla
Th4BUSHI
Scylla
Level 157
God Stats
12W - 13L
1,459 SR
Queue Stats
872W - 940L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
1 / 7 / 4
7,088
709
3,862
10,250
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Nymbiss
Horus
12
2 / 6 / 5
7,425
743
3,692
12,809
5,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
SebzzzCz
Skadi
13
0 / 5 / 7
7,300
730
9,570
8,170
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
YurGurlzBUSH
Kukulkan
13
2 / 5 / 5
7,624
762
6,836
7,968
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
stefibos3
Kumbhakarna
15
4 / 3 / 3
8,507
851
5,754
18,633
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
5 / 2 / 14
9,536
954
10,489
14,293
14,906
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
16
6 / 1 / 12
9,574
957
15,663
4,931
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Ktone777
Sylvanus
15
5 / 1 / 9
9,512
951
3,432
6,359
6,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 5 / 8
9,360
936
7,549
10,207
7,893
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Th4BUSHI
Scylla
16
3 / 0 / 16
9,605
961
17,207
6,009
3,318
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
85
9
Kills
26
26
Deaths
9
24
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
14
6
W
Ah Puch
6
1
12
12
W
Sylvanus
Ktone777
Sylvanus
5
1
9
9.5
L
Jing Wei
1
7
4
0.43
L
Horus
Nymbiss
Horus
2
6
5
0.75
W
7
5
8
2.2
L
Skadi
SebzzzCz
Skadi
0
5
7
0.7
W
Scylla
Th4BUSHI
Scylla
3
0
16
11
L
Kukulkan
YurGurlzBUSH
Kukulkan
2
5
5
0.9
L
Kumbhakarna
stefibos3
Kumbhakarna
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,714
Damage
54,340
57,830
Taken
41,799
24,443
Mitigated
34,665
11,482
Healing
17,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,489
36
473
3,945
14,293
14,906
0
2,411
11,882
16,951
1,282
W
Ah Puch
15,663
547
482
1,117
4,931
2,278
852
2,214
2,717
33,870
0
W
Sylvanus
Ktone777
Sylvanus
3,432
903
5,567
3,215
6,359
6,270
432
2,718
3,641
6,319
0
L
Jing Wei
3,862
2,223
221
520
10,250
2,671
0
7,826
2,424
0
14,016
L
Horus
Nymbiss
Horus
3,692
1,655
1,219
1,164
12,809
5,141
0
10,767
2,042
0
4,653
W
7,549
2,333
0
24
10,207
7,893
278
2,279
7,928
0
12,819
L
Skadi
SebzzzCz
Skadi
9,570
1,817
623
552
8,170
2,098
0
6,281
1,889
0
23,171
W
Scylla
Th4BUSHI
Scylla
17,207
747
1,684
1,242
6,009
3,318
1,762
2,968
3,041
29,889
744
L
Kukulkan
YurGurlzBUSH
Kukulkan
6,836
646
1,457
1,128
7,968
2,273
0
6,161
1,807
16,537
0
L
Kumbhakarna
stefibos3
Kumbhakarna
5,754
37
166
4,432
18,633
12,260
0
14,315
4,318
11,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,944
Gold Earned
47,587
126
Minions Killed
117
0
Camps Cleared
0
893,788
Distance Traveled
931,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,536
954
13
1
0
217,652
0
W
Ah Puch
9,574
957
44
4
0
182,709
0
W
Sylvanus
9,512
951
9
1
0
142,270
0
L
Jing Wei
7,088
709
43
4
0
165,349
0
L
Horus
7,425
743
7
1
0
193,179
0
W
Bellona
9,360
936
14
1
0
164,816
0
L
Skadi
7,300
730
27
3
0
174,331
0
W
Scylla
9,605
961
37
4
0
223,589
0
L
Kukulkan
7,624
762
37
4
0
194,185
0
L
Kumbhakarna
8,507
851
12
1
0
166,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role