Player Matchup

Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
EngorgedThirdArm
Bastet
Level 199
God Stats
11W - 3L
1,656 SR
Queue Stats
278W - 222L
1,570 Elo+
Solo
Bellona
Bellona
Jossseis
Bellona
Level 148
God Stats
12W - 13L
1,621 SR
Queue Stats
819W - 723L
1,580 Elo+
Solo
Hercules
Hercules
TheNamesCologne
Hercules
Level 32
God Stats
1W - 3L
1,334 SR
Queue Stats
14W - 13L
1,399 Elo+
Party 1
The Morrigan
The Morrigan
Wilbs
The Morrigan
Level 202
God Stats
11W - 3L
1,694 SR
Queue Stats
206W - 138L
1,599 Elo+
Solo
Team Averages
Level 139
1,561 SR
1,530 Elo+

VS

Team Averages
Level 116
1,600 SR
1,580 Elo+
Eset
Eset
Hoodiecam
Eset
Level 120
God Stats
6W - 4L
1,592 SR
Queue Stats
78W - 68L
1,593 Elo+
Solo
Anubis
Anubis
NoahsArc123
Anubis
Level 40
God Stats
2W - 1L
1,837 SR
Queue Stats
62W - 39L
1,573 Elo+
Solo
Thanatos
Thanatos
Quistori
Thanatos
Level 102
God Stats
5W - 3L
1,592 SR
Queue Stats
99W - 72L
1,620 Elo+
Solo
Sol
Sol
santos50
Sol
Level 155
God Stats
4W - 6L
1,539 SR
Queue Stats
436W - 406L
1,560 Elo+
Solo
Charon
Charon
scipio509
Charon
Level 162
God Stats
4W - 6L
1,443 SR
Queue Stats
507W - 450L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 1
5,413
541
4,171
6,290
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
8 / 0 / 4
6,997
700
8,992
9,422
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
Jossseis
Bellona
12
2 / 0 / 2
6,370
637
5,029
6,393
4,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
8
0 / 1 / 3
5,161
516
2,760
9,197
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
Wilbs
The Morrigan
12
6 / 0 / 0
6,896
690
5,849
4,097
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
9
0 / 6 / 0
4,981
498
4,000
6,863
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
10
0 / 4 / 0
5,910
591
4,022
7,326
2,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
Quistori
Thanatos
11
1 / 4 / 0
5,456
546
2,103
10,124
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 2 / 1
6,495
650
6,414
6,824
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
scipio509
Charon
9
0 / 0 / 3
5,700
570
5,072
8,954
5,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
16
Kills
4
4
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
3
1
0.17
W
8
0
4
10
L
Eset
0
6
0
0
W
Bellona
Jossseis
Bellona
2
0
2
3
L
Anubis
0
4
0
0
L
Thanatos
Quistori
Thanatos
1
4
0
0.25
W
Hercules
0
1
3
1.5
W
The Morrigan
Wilbs
The Morrigan
6
0
0
6
L
3
2
1
1.75
L
Charon
scipio509
Charon
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,801
Damage
21,611
35,399
Taken
40,091
16,024
Mitigated
15,600
12,288
Healing
16,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,171
2,135
0
1,242
6,290
1,711
0
4,077
2,213
31,038
4,476
W
8,992
3,090
0
3,634
9,422
3,159
0
3,301
5,925
0
48,631
L
Eset
4,000
96
112
829
6,863
1,959
0
1,418
5,216
35,680
0
W
Bellona
Jossseis
Bellona
5,029
1,023
0
3,290
6,393
4,932
0
3,160
3,233
0
40,335
L
Anubis
4,022
735
0
2,863
7,326
2,997
0
0
6,912
39,606
0
L
Thanatos
Quistori
Thanatos
2,103
324
0
4,797
10,124
3,507
0
1,170
8,802
0
41,248
W
Hercules
2,760
1,020
0
3,356
9,197
4,891
0
6,818
2,233
0
9,713
W
The Morrigan
Wilbs
The Morrigan
5,849
818
0
766
4,097
1,331
0
1,620
2,329
42,520
2,642
L
6,414
3,796
0
2,899
6,824
1,981
531
2,673
4,151
46,942
3,903
L
Charon
scipio509
Charon
5,072
957
1,551
3,023
8,954
5,156
32
3,005
5,787
16,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
28,542
327
Minions Killed
342
0
Camps Cleared
0
1,095,496
Distance Traveled
1,001,180
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,413
541
71
7
0
196,754
0
W
Bastet
6,997
700
67
7
0
227,812
0
L
Eset
4,981
498
73
7
0
202,890
0
W
Bellona
6,370
637
78
8
0
223,632
0
L
Anubis
5,910
591
79
8
0
175,900
0
L
Thanatos
5,456
546
76
8
0
219,370
4
W
Hercules
5,161
516
14
1
0
233,354
1
W
The Morrigan
6,896
690
97
10
0
213,944
3
L
Sol
6,495
650
100
10
0
182,542
2
L
Charon
5,700
570
14
1
0
220,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role