Player Matchup

Janus
Janus
Drukken
Janus
Level 129
God Stats
61W - 50L
1,516 SR
Queue Stats
167W - 167L
1,485 Elo+
Solo
Yu Huang
Yu Huang
Luiseenr
Yu Huang
Level 118
God Stats
51W - 37L
1,618 SR
Queue Stats
144W - 131L
1,559 Elo+
Solo
Hercules
Hercules
PogromcaTytanow
Hercules
Level 159
God Stats
12W - 5L
1,757 SR
Queue Stats
427W - 100L
1,885 Elo+
Party 1
Kuzenbo
Kuzenbo
ZiemCiPiety
Kuzenbo
Level 143
God Stats
2W - 0L
1,737 SR
Queue Stats
245W - 47L
1,927 Elo+
Party 1
Chiron
Chiron
theweeddie
Chiron
Level 106
God Stats
3W - 2L
1,387 SR
Queue Stats
314W - 317L
1,398 Elo+
Solo
Team Averages
Level 131
1,603 SR
1,651 Elo+

VS

Team Averages
Level 61
1,472 SR
1,459 Elo+
Pele
Pele
 
Pele
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AhPuchBestGod
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,391 Elo+
Party 3
Thor
Thor
Markvvii
Thor
Level 39
God Stats
0W - 2L
1,556 SR
Queue Stats
5W - 8L
1,424 Elo+
Party 3
Discordia
Discordia
jolfoxx
Discordia
Level 35
God Stats
1W - 3L
1,303 SR
Queue Stats
49W - 45L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Drukken
Janus
14
0 / 0 / 10
8,388
1,049
8,749
2,925
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yu Huang
Luiseenr
Yu Huang
14
5 / 1 / 7
9,170
1,146
10,076
5,564
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
14
4 / 1 / 10
8,999
1,125
12,224
9,788
12,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
ZiemCiPiety
Kuzenbo
15
5 / 0 / 8
9,696
1,212
7,956
7,973
11,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
theweeddie
Chiron
14
1 / 0 / 9
8,693
1,087
6,306
4,753
1,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Team 1 Tickets

367

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 3 / 1
8,098
1,012
9,143
14,865
5,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
 
Kukulkan
12
0 / 1 / 0
7,154
894
887
1,264
397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
1 / 3 / 1
8,296
1,037
6,012
10,263
9,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thor
13
0 / 7 / 2
7,763
970
4,112
13,429
5,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
jolfoxx
Discordia
13
0 / 1 / 1
8,023
1,003
5,803
9,176
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
15
Kills
2
2
Deaths
15
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
1
0.5
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Cthulhu
1
3
1
0.5
W
Janus
Drukken
Janus
0
0
10
5
W
Yu Huang
Luiseenr
Yu Huang
5
1
7
8.5
L
Thor
0
7
2
0.14
W
Hercules
4
1
10
9
W
Kuzenbo
ZiemCiPiety
Kuzenbo
5
0
8
9
L
Discordia
jolfoxx
Discordia
0
1
1
0.5
W
Chiron
theweeddie
Chiron
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,311
Damage
25,957
31,003
Taken
48,997
28,237
Mitigated
24,260
7,153
Healing
2,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,143
1,376
0
1,508
14,865
5,360
0
8,815
5,764
0
22,105
L
Kukulkan
 
Kukulkan
887
112
0
248
1,264
397
0
774
450
3,606
0
L
Cthulhu
6,012
388
78
637
10,263
9,854
0
5,323
4,702
19,815
0
W
Janus
Drukken
Janus
8,749
40
0
0
2,925
1,019
0
1,405
1,520
21,921
0
W
Yu Huang
Luiseenr
Yu Huang
10,076
435
4
1,316
5,564
1,995
0
2,249
3,315
25,940
80
L
Thor
4,112
764
0
40
13,429
5,353
0
5,801
7,506
0
11,935
W
Hercules
12,224
5,338
0
2,968
9,788
12,416
0
3,957
5,831
0
15,309
W
Kuzenbo
ZiemCiPiety
Kuzenbo
7,956
2,587
0
1,355
7,973
11,040
0
3,287
4,538
19,245
452
L
Discordia
jolfoxx
Discordia
5,803
512
0
400
9,176
3,296
0
4,772
4,326
22,631
0
W
Chiron
theweeddie
Chiron
6,306
2,361
541
969
4,753
1,767
0
1,804
2,949
0
29,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,946
Gold Earned
39,334
163
Minions Killed
125
9
Camps Cleared
3
853,419
Distance Traveled
678,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,098
1,012
31
4
1
169,183
0
L
Kukulkan
7,154
894
5
1
0
50,380
0
L
Cthulhu
8,296
1,037
21
3
0
160,468
0
W
Janus
8,388
1,049
53
7
1
180,014
0
W
Yu Huang
9,170
1,146
31
4
3
163,562
0
L
Thor
7,763
970
14
2
1
147,521
0
W
Hercules
8,999
1,125
5
1
2
175,905
0
W
Kuzenbo
9,696
1,212
24
3
0
171,969
0
L
Discordia
8,023
1,003
54
7
1
151,133
0
W
Chiron
8,693
1,087
50
6
3
161,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role