Player Matchup

He Bo
He Bo
AstoFGZ
He Bo
Level 147
God Stats
3W - 5L
1,515 SR
Queue Stats
122W - 102L
1,526 Elo+
Solo
Ishtar
Ishtar
Doctor Who2425
Ishtar
Level 68
God Stats
2W - 6L
1,298 SR
Queue Stats
107W - 102L
1,508 Elo+
Solo
Sylvanus
Sylvanus
IB 1 G B u D a
Sylvanus
Level 93
God Stats
6W - 8L
1,335 SR
Queue Stats
13W - 25L
1,312 Elo+
Party 1
Maman Brigitte
Maman Brigitte
IKazugaI
Maman Brigitte
Level 101
God Stats
7W - 8L
1,502 SR
Queue Stats
34W - 48L
1,380 Elo+
Party 1
Shiva
Shiva
Ikea A fever
Shiva
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 14L
1,571 Elo+
Solo
Team Averages
Level 90
1,430 SR
1,460 Elo+

VS

Team Averages
Level 107
1,508 SR
1,551 Elo+
Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Segabruh1
Ymir
Level 64
God Stats
1W - 4L
1,102 SR
Queue Stats
125W - 138L
1,539 Elo+
Solo
Danzaburou
Danzaburou
jawbs
Danzaburou
Level 127
God Stats
5W - 0L
1,856 SR
Queue Stats
7W - 2L
1,695 Elo+
Solo
Janus
Janus
julianguillen200
Janus
Level 153
God Stats
1W - 1L
1,583 SR
Queue Stats
14W - 15L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AstoFGZ
He Bo
12
1 / 5 / 1
6,873
491
2,520
8,324
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,165
440
6,363
7,096
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
12
0 / 4 / 2
6,664
476
2,797
9,386
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Maman Brigitte
IKazugaI
Maman Brigitte
14
2 / 2 / 2
7,646
546
9,064
12,776
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 1
7,060
504
4,334
11,802
8,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 2 / 2
9,702
693
9,899
11,978
10,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
 
Kukulkan
15
1 / 0 / 4
8,558
611
6,267
6,065
2,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
12
0 / 1 / 1
7,297
521
4,091
13,443
9,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
jawbs
Danzaburou
12
2 / 1 / 1
7,917
566
6,898
6,310
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 0 / 2
8,771
627
4,729
7,574
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
13
13
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
2
2.5
W
Kukulkan
 
Kukulkan
1
0
4
3
L
He Bo
AstoFGZ
He Bo
1
5
1
0.3
L
0
2
0
0
L
Sylvanus
0
4
2
0.25
L
Maman Brigitte
IKazugaI
Maman Brigitte
2
2
2
1.5
L
1
0
1
1.5
W
Ymir
0
1
1
0.5
W
Danzaburou
jawbs
Danzaburou
2
1
1
2.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,078
Damage
31,884
49,384
Taken
45,370
20,921
Mitigated
26,524
10,861
Healing
19,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,899
1,214
0
4,698
11,978
10,669
407
5,583
6,339
0
62,622
W
Kukulkan
 
Kukulkan
6,267
50
0
3,186
6,065
2,122
0
2,872
3,113
64,829
664
L
He Bo
AstoFGZ
He Bo
2,520
41
0
438
8,324
2,289
135
3,249
5,029
38,477
722
L
6,363
3,139
0
1,380
7,096
2,371
0
1,769
5,281
0
42,672
L
Sylvanus
2,797
1,065
60
3,044
9,386
3,728
352
1,176
7,803
27,383
6,016
L
Maman Brigitte
IKazugaI
Maman Brigitte
9,064
540
0
2,941
12,776
4,361
0
5,800
6,934
59,721
1,520
L
4,334
1,077
70
2,928
11,802
8,172
0
2,987
8,773
0
35,109
W
Ymir
4,091
1,062
0
4,527
13,443
9,411
569
1,468
11,936
19,980
0
W
Danzaburou
jawbs
Danzaburou
6,898
3,463
0
3,463
6,310
2,045
2,408
792
5,518
0
58,207
W
4,729
63
0
4,043
7,574
2,277
0
2,866
4,628
65,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,408
Gold Earned
42,245
389
Minions Killed
427
0
Camps Cleared
0
1,365,458
Distance Traveled
1,471,762
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,702
693
110
8
0
293,123
4
W
Kukulkan
8,558
611
101
7
0
308,941
0
L
He Bo
6,873
491
89
6
0
285,195
2
L
Ishtar
6,165
440
92
7
0
219,099
0
L
Sylvanus
6,664
476
73
5
0
262,240
0
L
Maman Brigitte
7,646
546
93
7
0
325,144
0
L
Shiva
7,060
504
42
3
0
273,780
2
W
Ymir
7,297
521
27
2
0
274,832
8
W
Danzaburou
7,917
566
88
6
0
261,609
0
W
Janus
8,771
627
101
7
0
333,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role