Player Matchup

Sobek
Sobek
Aamonkeyman101
Sobek
Level 68
God Stats
2W - 1L
1,623 SR
Queue Stats
3W - 2L
1,466 Elo+
Solo
Neith
Neith
FrankenTed
Neith
Level 49
God Stats
95W - 89L
1,534 SR
Queue Stats
116W - 123L
1,446 Elo+
Solo
Janus
Janus
Quickstringer2
Janus
Level 164
God Stats
4W - 4L
1,567 SR
Queue Stats
572W - 586L
1,428 Elo+
Solo
Team Averages
Level 94
1,574 SR
1,447 Elo+

VS

Team Averages
Level 53
1,517 SR
1,431 Elo+
Kuzenbo
Kuzenbo
Abbadon7964
Kuzenbo
Level 64
God Stats
2W - 4L
1,403 SR
Queue Stats
279W - 287L
1,440 Elo+
Solo
Discordia
Discordia
ChumpChnge2024
Discordia
Level 49
God Stats
88W - 79L
1,531 SR
Queue Stats
226W - 247L
1,417 Elo+
Solo
Arachne
Arachne
LeekoGoCrazyyy
Arachne
Level 47
God Stats
17W - 16L
1,616 SR
Queue Stats
105W - 123L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,792
779
2,168
7,661
6,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
14
0 / 0 / 5
8,378
838
4,483
6,759
2,036
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 1 / 1
8,875
888
4,888
6,388
1,975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Abbadon7964
Kuzenbo
11
0 / 3 / 1
6,671
667
1,075
8,835
7,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
ChumpChnge2024
Discordia
14
0 / 1 / 1
8,175
818
9,173
4,164
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
6,281
628
361
1,918
453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
0
1
Deaths
5
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Kuzenbo
Abbadon7964
Kuzenbo
0
3
1
0.17
L
Discordia
ChumpChnge2024
Discordia
0
1
1
0.5
W
Neith
0
0
5
2.5
L
0
1
1
0.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,539
Damage
10,609
20,808
Taken
14,917
10,380
Mitigated
8,786
3,505
Healing
397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,168
243
0
1,337
7,661
6,369
393
1,995
5,239
10,754
1,548
L
Kuzenbo
Abbadon7964
Kuzenbo
1,075
509
0
0
8,835
7,072
0
3,475
5,340
3,552
0
L
Discordia
ChumpChnge2024
Discordia
9,173
71
0
250
4,164
1,261
0
2,218
1,939
39,324
506
W
Neith
4,483
2,409
0
720
6,759
2,036
1,956
4,087
2,148
0
28,846
L
361
243
0
147
1,918
453
0
1,172
746
0
2,505
W
4,888
0
0
1,448
6,388
1,975
917
2,880
3,144
30,659
96

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,045
Gold Earned
21,127
135
Minions Killed
60
0
Camps Cleared
0
561,157
Distance Traveled
252,928
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,792
779
24
2
0
192,284
2
L
Kuzenbo
6,671
667
3
0
0
101,052
0
L
Discordia
8,175
818
51
5
0
127,633
0
W
Neith
8,378
838
50
5
0
173,184
0
L
Arachne
6,281
628
6
1
0
24,243
0
W
Janus
8,875
888
61
6
0
195,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role