Player Matchup

Medusa
Medusa
Boorzik_71
Medusa
Level 118
God Stats
151W - 185L
1,385 SR
Queue Stats
493W - 484L
1,356 Elo+
Solo
Poseidon
Poseidon
Kingofthesea2796
Poseidon
Level 126
God Stats
10W - 11L
1,539 SR
Queue Stats
77W - 77L
1,418 Elo+
Solo
Cerberus
Cerberus
RockMacaroon68
Cerberus
Level 157
God Stats
8W - 10L
1,514 SR
Queue Stats
545W - 574L
1,432 Elo+
Solo
Da Ji
Da Ji
TheMitchievous
Da Ji
Level 109
God Stats
0W - 3L
1,211 SR
Queue Stats
239W - 233L
1,489 Elo+
Solo
Sol
Sol
tutor51
Sol
Level 108
God Stats
125W - 130L
1,528 SR
Queue Stats
240W - 245L
1,461 Elo+
Solo
Team Averages
Level 124
1,436 SR
1,431 Elo+

VS

Team Averages
Level 74
1,420 SR
1,386 Elo+
Xbalanque
Xbalanque
ChiChiis
Xbalanque
Level 106
God Stats
1W - 1L
1,303 SR
Queue Stats
177W - 153L
1,478 Elo+
Solo
Sobek
Sobek
Genirelmax
Sobek
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
67W - 76L
1,317 Elo+
Party 1
Jormungandr
Jormungandr
Godzilla1201784
Jormungandr
Level 13
God Stats
19W - 19L
1,500 SR
Queue Stats
28W - 32L
1,315 Elo+
Party 1
Ymir
Ymir
SparzeBullet
Ymir
Level 95
God Stats
3W - 2L
1,343 SR
Queue Stats
119W - 118L
1,366 Elo+
Party 1
Ah Puch
Ah Puch
Yo-Ka777
Ah Puch
Level 132
God Stats
14W - 9L
1,452 SR
Queue Stats
196W - 200L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Boorzik_71
Medusa
15
4 / 11 / 10
9,601
480
12,940
19,919
5,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 1 / 4
10,158
508
8,804
8,315
2,447
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
15
3 / 6 / 7
9,434
472
9,211
17,145
5,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 8 / 8
9,934
497
8,808
20,780
6,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
15
7 / 8 / 5
9,500
475
15,446
20,266
5,523
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ChiChiis
Xbalanque
18
7 / 5 / 10
11,183
559
17,537
15,525
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
15
1 / 10 / 10
9,423
471
6,653
16,787
13,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
Godzilla1201784
Jormungandr
15
3 / 6 / 9
10,681
534
5,367
15,884
14,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
12 / 3 / 4
12,081
604
16,074
16,090
7,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Yo-Ka777
Ah Puch
19
8 / 5 / 2
12,284
614
16,939
12,698
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
66
29
Kills
31
34
Deaths
29
34
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
Boorzik_71
Medusa
4
11
10
0.82
W
Xbalanque
ChiChiis
Xbalanque
7
5
10
2.4
W
Sobek
1
10
10
0.6
W
Jormungandr
Godzilla1201784
Jormungandr
3
6
9
1.25
L
7
1
4
9
L
Cerberus
3
6
7
1.08
W
12
3
4
4.67
L
8
8
8
1.5
W
Ah Puch
Yo-Ka777
Ah Puch
8
5
2
1.8
L
Sol
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,209
Damage
62,570
86,425
Taken
76,984
25,524
Mitigated
44,568
23,286
Healing
12,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Boorzik_71
Medusa
12,940
3,849
0
2,891
19,919
5,489
915
11,039
8,452
0
56,693
W
Xbalanque
ChiChiis
Xbalanque
17,537
7,821
0
4,947
15,525
5,515
3,624
6,286
9,187
0
80,136
W
Sobek
6,653
366
0
766
16,787
13,704
576
8,992
7,608
22,349
1,327
W
Jormungandr
Godzilla1201784
Jormungandr
5,367
1,473
0
640
15,884
14,368
558
5,413
10,471
35,473
1,529
L
8,804
2,247
0
3,678
8,315
2,447
176
4,452
3,493
75,025
0
L
Cerberus
9,211
785
0
3,988
17,145
5,455
0
12,183
4,246
50,617
0
W
16,074
4,014
0
2,486
16,090
7,090
484
6,569
9,389
89,475
1,613
L
8,808
1,707
0
5,792
20,780
6,610
0
11,684
8,662
0
51,336
W
Ah Puch
Yo-Ka777
Ah Puch
16,939
964
0
3,609
12,698
3,891
1,153
5,844
6,433
87,023
1,293
L
Sol
15,446
5,878
0
6,937
20,266
5,523
336
6,759
13,431
63,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,627
Gold Earned
55,652
477
Minions Killed
474
0
Camps Cleared
0
1,698,025
Distance Traveled
1,870,509
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,601
480
100
5
0
361,731
0
W
Xbalanque
11,183
559
113
6
0
351,268
1
W
Sobek
9,423
471
48
2
0
380,382
0
W
Jormungandr
10,681
534
55
3
0
367,510
0
L
Poseidon
10,158
508
114
6
0
267,773
0
L
Cerberus
9,434
472
112
6
0
388,978
2
W
Ymir
12,081
604
111
6
0
427,562
0
L
Da Ji
9,934
497
75
4
0
363,150
3
W
Ah Puch
12,284
614
147
7
0
343,787
0
L
Sol
9,500
475
76
4
0
316,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role