Player Matchup

Medusa
Medusa
Diamond V
Dad6The9OG
Medusa
Diamond V
Level 69
God Stats
34W - 25L
1,643 SR
Queue Stats
178W - 185L
2,017 MMR
Solo
Shiva
Shiva
Bronze III
The Icy Duke
Shiva
Bronze III
Level 149
God Stats
4W - 1L
1,474 SR
Queue Stats
6W - 1L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
WheelbarrowNick
Baron Samedi
Platinum IV
Level 149
God Stats
6W - 5L
1,662 SR
Queue Stats
316W - 335L
1,863 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,593 SR
1,793 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,454 SR
1,408 MMR
Achilles
Achilles
Gold V
G4L SuperStoned
Achilles
Gold V
Level 148
God Stats
7W - 8L
1,539 SR
Queue Stats
177W - 178L
1,328 MMR
Party 1
Hera
Hera
Gold I
Tek Toe
Hera
Gold I
Level 68
God Stats
0W - 2L
1,319 SR
Queue Stats
65W - 58L
1,658 MMR
Party 1
Horus
Horus
Silver I
innominateid
Horus
Silver I
Level 147
God Stats
21W - 23L
1,504 SR
Queue Stats
168W - 226L
1,239 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dad6The9OG
Medusa
16
4 / 2 / 6
10,986
845
11,339
10,951
3,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

19
4 / 0 / 8
11,394
876
10,709
11,286
8,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
WheelbarrowNick
Baron Samedi
18
4 / 1 / 8
10,999
846
9,656
6,416
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
KuzenboCthulhuNe ZhaKumbhakarna

VS

Bans
MulanCerberusXing TianBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
0 / 3 / 2
8,231
633
5,352
13,517
13,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
Tek Toe
Hera
15
1 / 5 / 1
9,192
707
7,215
7,199
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 1
8,642
665
7,445
15,204
14,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dad6The9OG
Medusa
4
2
6
3.5
L
Achilles
0
3
2
0.33
L
Hera
Tek Toe
Hera
1
5
1
0.3
W
4
0
8
8
W
Baron Samedi
WheelbarrowNick
Baron Samedi
4
1
8
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,704
Damage
20,012
28,653
Taken
35,920
14,688
Mitigated
30,166
8,570
Healing
5,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dad6The9OG
Medusa
11,339
3,987
0
2,206
10,951
3,592
1,878
4,116
6,223
0
65,113
L
Achilles
5,352
326
0
1,400
13,517
13,548
0
3,541
9,778
0
13,562
L
Hera
Tek Toe
Hera
7,215
1,376
0
230
7,199
2,368
0
1,050
6,055
46,291
647
W
10,709
1,282
64
2,892
11,286
8,732
972
3,220
7,528
24
37,388
W
Baron Samedi
WheelbarrowNick
Baron Samedi
9,656
332
1,540
1,868
6,416
2,364
1,123
2,440
3,547
43,011
931
L
7,445
1,635
944
2,884
15,204
14,250
0
4,507
10,410
3,213
8,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
26,065
205
Minions Killed
119
0
Camps Cleared
0
725,174
Distance Traveled
655,368
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,986
845
75
6
0
221,488
0
L
Achilles
8,231
633
17
1
0
224,626
3
L
Hera
9,192
707
92
7
0
211,070
0
W
Shiva
11,394
876
67
5
0
275,025
5
W
Baron Samedi
10,999
846
63
5
0
228,661
0
L
Horus
8,642
665
10
1
0
219,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role