Player Matchup

Agni
Agni
ABYSSWALKER06
Agni
Level 60
God Stats
2W - 1L
1,486 SR
Queue Stats
198W - 194L
1,508 Elo+
Party 1
King Arthur
King Arthur
AKXXT
King Arthur
Level 127
God Stats
2W - 0L
1,730 SR
Queue Stats
70W - 71L
1,485 Elo+
Solo
Hun Batz
Hun Batz
coloradoBStime
Hun Batz
Level 164
God Stats
1W - 1L
1,281 SR
Queue Stats
208W - 222L
1,438 Elo+
Solo
Achilles
Achilles
the scruffy911
Achilles
Level 152
God Stats
10W - 7L
1,523 SR
Queue Stats
215W - 194L
1,507 Elo+
Party 1
Artio
Artio
tonysanchez719
Artio
Level 137
God Stats
4W - 4L
1,424 SR
Queue Stats
443W - 472L
1,449 Elo+
Solo
Team Averages
Level 128
1,489 SR
1,478 Elo+

VS

Team Averages
Level 135
1,512 SR
1,518 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DanRama911
Heimdallr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Opulenze
Zhong Kui
Level 186
God Stats
1W - 2L
1,543 SR
Queue Stats
96W - 127L
1,499 Elo+
Solo
Sobek
Sobek
OutofManaaaaaa
Sobek
Level 192
God Stats
1W - 2L
1,615 SR
Queue Stats
85W - 66L
1,542 Elo+
Party 2
Olorun
Olorun
galeli5714
Olorun
Level 125
God Stats
3W - 5L
1,403 SR
Queue Stats
610W - 646L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
6,621
1,324
6,890
3,380
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
AKXXT
King Arthur
11
2 / 1 / 3
6,101
1,220
4,876
6,098
4,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hun Batz
11
0 / 0 / 6
5,948
1,190
3,626
4,076
2,990
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
11
3 / 2 / 5
6,656
1,331
5,067
6,511
5,209
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 9
5,863
1,173
3,031
7,557
6,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 2 / 4
5,559
1,112
3,014
5,547
3,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
DanRama911
Heimdallr
10
2 / 1 / 3
5,970
1,194
6,119
3,251
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Opulenze
Zhong Kui
9
2 / 1 / 5
5,925
1,185
2,319
4,976
3,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 2 / 2
6,036
1,207
2,686
7,446
6,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
galeli5714
Olorun
10
0 / 3 / 2
5,183
1,037
3,968
5,375
2,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
9
Kills
8
8
Deaths
9
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
4
2
W
4
2
5
3.25
W
King Arthur
AKXXT
King Arthur
2
1
3
3.5
L
Heimdallr
DanRama911
Heimdallr
2
1
3
3.5
L
Zhong Kui
Opulenze
Zhong Kui
2
1
5
4.5
L
2
2
2
1.5
W
Hun Batz
0
0
6
3
L
Olorun
galeli5714
Olorun
0
3
2
0.33
W
Achilles
3
2
5
2.75
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,490
Damage
18,106
27,622
Taken
26,595
20,472
Mitigated
16,836
8,217
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,014
729
0
871
5,547
3,643
0
2,027
3,076
0
3,789
W
6,890
722
0
0
3,380
1,251
436
1,045
2,335
12,679
443
W
King Arthur
AKXXT
King Arthur
4,876
119
762
484
6,098
4,823
0
1,767
4,331
0
10,594
L
Heimdallr
DanRama911
Heimdallr
6,119
2,948
34
787
3,251
1,299
0
867
2,236
0
13,198
L
Zhong Kui
Opulenze
Zhong Kui
2,319
407
228
1,954
4,976
3,270
0
909
3,685
7,651
412
L
2,686
112
1,001
2,658
7,446
6,414
0
2,751
4,064
6,566
102
W
Hun Batz
3,626
165
642
1,634
4,076
2,990
0
2,066
2,010
928
8,928
L
Olorun
galeli5714
Olorun
3,968
1,778
913
1,277
5,375
2,210
0
2,105
2,840
7,586
0
W
Achilles
5,067
874
0
1,387
6,511
5,209
627
1,584
4,927
0
9,636
W
3,031
107
1,763
1,545
7,557
6,199
0
2,462
5,095
5,092
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,189
Gold Earned
28,673
53
Minions Killed
41
0
Camps Cleared
0
600,867
Distance Traveled
440,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,559
1,112
4
1
0
93,238
0
W
Agni
6,621
1,324
14
3
0
99,635
0
W
King Arthur
6,101
1,220
10
2
0
132,566
0
L
Heimdallr
5,970
1,194
17
3
0
70,979
0
L
Zhong Kui
5,925
1,185
12
2
0
66,101
0
L
Sobek
6,036
1,207
4
1
0
122,453
0
W
Hun Batz
5,948
1,190
15
3
0
116,625
0
L
Olorun
5,183
1,037
4
1
0
87,972
0
W
Achilles
6,656
1,331
9
2
0
101,369
0
W
Artio
5,863
1,173
5
1
0
150,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role