Player Matchup

Sun Wukong
Sun Wukong
Dibuss1990
Sun Wukong
Level 89
God Stats
25W - 15L
1,610 SR
Queue Stats
494W - 481L
1,446 Elo+
Solo
Ra
Ra
Stecca162
Ra
Level 121
God Stats
6W - 7L
1,500 SR
Queue Stats
287W - 301L
1,462 Elo+
Party 1
Nut
Nut
aminoglico
Nut
Level 119
God Stats
31W - 33L
1,465 SR
Queue Stats
382W - 384L
1,422 Elo+
Solo
Scylla
Scylla
bizzo2902
Scylla
Level 111
God Stats
3W - 2L
1,453 SR
Queue Stats
294W - 302L
1,462 Elo+
Party 1
Ymir
Ymir
pandawcostine
Ymir
Level 77
God Stats
67W - 73L
1,458 SR
Queue Stats
83W - 95L
1,414 Elo+
Party 1
Team Averages
Level 103
1,497 SR
1,441 Elo+

VS

Team Averages
Level 53
1,512 SR
1,433 Elo+
Surtr
Surtr
Azura01
Surtr
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,627 Elo+
Solo
Tyr
Tyr
Kiing_JKiller
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,440 Elo+
Party 2
Osiris
Osiris
MerlinsButt
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,243 Elo+
Party 2
Nu Wa
Nu Wa
adripiloto69
Nu Wa
Level 82
God Stats
11W - 9L
1,561 SR
Queue Stats
302W - 314L
1,448 Elo+
Solo
Mercury
Mercury
mrfatdaddy
Mercury
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
22W - 37L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dibuss1990
Sun Wukong
9
1 / 0 / 1
5,273
586
2,821
5,341
2,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 0 / 0
6,236
693
4,696
3,160
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 0
5,622
625
463
3,585
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Scylla
bizzo2902
Scylla
10
2 / 0 / 4
5,803
645
3,350
2,515
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 1 / 3
5,593
621
3,217
7,243
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Azura01
Surtr
6
0 / 3 / 0
4,061
451
493
5,804
2,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
1 / 3 / 0
4,298
478
1,524
5,970
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
8
0 / 1 / 0
4,230
470
1,943
5,600
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,732
526
2,470
3,100
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
mrfatdaddy
Mercury
8
0 / 1 / 0
4,323
480
1,227
5,823
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
10
Kills
1
1
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Surtr
Azura01
Surtr
0
3
0
0
W
Sun Wukong
Dibuss1990
Sun Wukong
1
0
1
1.5
L
1
3
0
0.33
L
Osiris
0
1
0
0
W
5
0
0
5
L
0
3
0
0
W
0
0
0
0
W
Scylla
bizzo2902
Scylla
2
0
4
4
L
Mercury
mrfatdaddy
Mercury
0
1
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,547
Damage
7,657
21,844
Taken
26,297
8,417
Mitigated
9,947
6,923
Healing
1,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Azura01
Surtr
493
0
0
479
5,804
2,015
85
3,184
2,299
55
11,472
W
Sun Wukong
Dibuss1990
Sun Wukong
2,821
455
0
740
5,341
2,638
46
529
4,619
0
23,878
L
1,524
408
0
87
5,970
2,243
0
3,021
2,545
0
8,806
L
Osiris
1,943
688
0
375
5,600
3,135
0
1,858
3,426
0
21,885
W
4,696
713
216
1,314
3,160
911
0
92
3,028
33,675
639
L
2,470
154
0
0
3,100
747
0
1,336
1,608
29,837
522
W
463
254
0
2,613
3,585
1,051
1,531
158
3,320
0
35,898
W
Scylla
bizzo2902
Scylla
3,350
275
0
640
2,515
591
92
480
1,877
30,534
0
L
Mercury
mrfatdaddy
Mercury
1,227
528
0
603
5,823
1,807
0
669
5,007
0
31,342
W
3,217
850
0
1,400
7,243
3,226
78
642
6,457
23,461
396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,527
Gold Earned
21,644
308
Minions Killed
166
0
Camps Cleared
0
876,910
Distance Traveled
873,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,061
451
15
2
0
167,081
0
W
Sun Wukong
5,273
586
49
5
0
171,145
0
L
Tyr
4,298
478
17
2
0
167,324
0
L
Osiris
4,230
470
31
3
0
153,300
0
W
Ra
6,236
693
71
8
0
181,283
0
L
Nu Wa
4,732
526
48
5
0
156,367
0
W
Nut
5,622
625
73
8
0
144,363
0
W
Scylla
5,803
645
71
8
0
190,580
0
L
Mercury
4,323
480
55
6
0
229,268
0
W
Ymir
5,593
621
44
5
0
189,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role