Player Matchup

Arachne
Arachne
Sbs-hazem-Syr
Arachne
Level 126
God Stats
52W - 41L
1,580 SR
Queue Stats
819W - 805L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
WooDyMenPL
Cthulhu
Level 24
God Stats
5W - 1L
1,826 SR
Queue Stats
71W - 82L
1,627 Elo+
Party 1
Surtr
Surtr
bladzior420
Surtr
Level 64
God Stats
5W - 2L
1,426 SR
Queue Stats
176W - 220L
1,477 Elo+
Party 1
Skadi
Skadi
manjoek072
Skadi
Level 63
God Stats
35W - 18L
1,650 SR
Queue Stats
265W - 261L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
tasita1976
Nu Wa
Level 96
God Stats
129W - 124L
1,543 SR
Queue Stats
525W - 519L
1,468 Elo+
Solo
Team Averages
Level 75
1,605 SR
1,503 Elo+

VS

Team Averages
Level 102
1,492 SR
1,450 Elo+
Nut
Nut
 
Nut
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Aquillasz69
Nu Wa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,332 Elo+
Solo
Tsukuyomi
Tsukuyomi
Astarothy Dr
Tsukuyomi
Level 146
God Stats
14W - 7L
1,711 SR
Queue Stats
967W - 943L
1,440 Elo+
Solo
Yu Huang
Yu Huang
Savvysatsuma760
Yu Huang
Level 81
God Stats
2W - 3L
1,447 SR
Queue Stats
276W - 256L
1,551 Elo+
Solo
Baba Yaga
Baba Yaga
omarpum98
Baba Yaga
Level 125
God Stats
0W - 3L
1,303 SR
Queue Stats
136W - 138L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
6 / 0 / 1
6,226
623
5,176
8,114
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
WooDyMenPL
Cthulhu
8
2 / 0 / 5
5,796
580
4,440
6,457
3,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,135
514
1,337
7,534
5,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
10
3 / 0 / 3
5,763
576
4,202
4,558
1,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
10
0 / 2 / 3
6,049
605
4,620
3,905
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
6
0 / 5 / 0
3,869
387
3,108
6,153
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 1
5,706
571
2,463
4,037
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tsukuyomi
Astarothy Dr
Tsukuyomi
9
1 / 2 / 2
4,979
498
5,136
7,285
2,092
Yu Huang
8
0 / 1 / 0
5,030
503
2,737
7,651
3,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
omarpum98
Baba Yaga
10
2 / 1 / 0
5,907
591
5,779
4,198
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
4
4
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
5
0
0
L
1
2
1
0.75
L
Tsukuyomi
Astarothy Dr
Tsukuyomi
1
2
2
1
L
Yu Huang
0
1
0
0
W
Arachne
6
0
1
6.5
W
Cthulhu
WooDyMenPL
Cthulhu
2
0
5
4.5
W
0
2
1
0.25
W
Skadi
3
0
3
4.5
L
Baba Yaga
omarpum98
Baba Yaga
2
1
0
2
W
Nu Wa
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,775
Damage
19,223
30,568
Taken
29,324
13,341
Mitigated
9,716
9,024
Healing
5,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
3,108
1,027
0
419
6,153
1,693
0
2,825
3,184
0
11,026
L
2,463
728
0
672
4,037
926
0
1,117
2,664
43,547
0
L
Tsukuyomi
Astarothy Dr
Tsukuyomi
5,136
713
0
1,850
7,285
2,092
0
2,134
4,830
0
28,956
L
Yu Huang
2,737
270
0
1,432
7,651
3,372
0
1,745
5,802
22,612
733
W
Arachne
5,176
3,895
0
2,863
8,114
2,704
0
2,962
5,152
0
30,116
W
Cthulhu
WooDyMenPL
Cthulhu
4,440
549
145
1,426
6,457
3,218
0
1,329
5,128
21,462
566
W
1,337
385
0
2,750
7,534
5,025
0
3,963
3,571
382
21,300
W
Skadi
4,202
997
0
1,097
4,558
1,429
331
1,329
3,229
0
35,444
L
Baba Yaga
omarpum98
Baba Yaga
5,779
539
0
1,269
4,198
1,633
0
297
3,601
39,203
1,755
W
Nu Wa
4,620
607
0
743
3,905
965
39
890
3,015
39,934
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,969
Gold Earned
25,491
253
Minions Killed
261
0
Camps Cleared
0
987,317
Distance Traveled
930,146
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,869
387
16
2
0
198,977
0
L
Nu Wa
5,706
571
90
9
0
182,639
0
L
Tsukuyomi
4,979
498
51
5
0
207,203
0
L
Yu Huang
5,030
503
28
3
0
166,528
2
W
Arachne
6,226
623
43
4
0
208,310
0
W
Cthulhu
5,796
580
24
2
0
204,152
0
W
Surtr
5,135
514
47
5
0
197,266
0
W
Skadi
5,763
576
67
7
0
197,228
0
L
Baba Yaga
5,907
591
76
8
0
174,799
0
W
Nu Wa
6,049
605
72
7
0
180,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role