Player Matchup

Jormungandr
Jormungandr
Diamond II
SpIy
Jormungandr
Diamond II
Level 127
God Stats
3W - 3L
1,696 SR
Queue Stats
140W - 67L
2,301 MMR
Party 1
Amaterasu
Amaterasu
Masters
littlepotato4
Amaterasu
Masters
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 14L
2,477 MMR
Party 1
Serqet
Serqet
Masters
xlBananaMonkeylx
Serqet
Masters
Level 169
God Stats
13W - 4L
1,742 SR
Queue Stats
184W - 61L
2,627 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 120
1,646 SR
2,468 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,589 SR
2,226 MMR
Baron Samedi
Baron Samedi
Platinum I
Shaybutter
Baron Samedi
Platinum I
Level 144
God Stats
2W - 2L
1,744 SR
Queue Stats
344W - 403L
1,966 MMR
Solo
Chaac
Chaac
Diamond I
SmokeDank
Chaac
Diamond I
Level 101
God Stats
65W - 59L
1,691 SR
Queue Stats
192W - 190L
2,502 MMR
Solo
Ares
Ares
Diamond III
Ziyg
Ares
Diamond III
Level 124
God Stats
2W - 8L
1,330 SR
Queue Stats
338W - 335L
2,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SpIy
Jormungandr
17
8 / 0 / 5
10,805
982
12,845
8,745
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
littlepotato4
Amaterasu
16
2 / 0 / 11
9,834
894
9,113
13,764
10,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

16
3 / 2 / 9
9,875
898
10,105
11,379
6,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Bans
CthulhuCerberusKuzenboKumbhakarnaXing Tian

VS

Bans
FafnirAnhurThothCharybdisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Shaybutter
Baron Samedi
13
2 / 5 / 0
8,412
765
6,423
9,991
6,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
SmokeDank
Chaac
14
0 / 4 / 2
8,432
767
10,586
12,751
8,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
Ziyg
Ares
13
0 / 4 / 2
7,751
705
6,225
12,308
11,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
2
2
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Shaybutter
Baron Samedi
2
5
0
0.4
L
Chaac
SmokeDank
Chaac
0
4
2
0.25
W
Jormungandr
SpIy
Jormungandr
8
0
5
10.5
L
Ares
Ziyg
Ares
0
4
2
0.25
W
Amaterasu
littlepotato4
Amaterasu
2
0
11
7.5
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,063
Damage
23,234
33,888
Taken
35,050
24,341
Mitigated
26,625
13,874
Healing
6,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Shaybutter
Baron Samedi
6,423
605
1,424
1,220
9,991
6,332
0
2,693
5,909
26,272
0
L
Chaac
SmokeDank
Chaac
10,586
299
0
2,663
12,751
8,519
0
4,230
7,023
0
36,222
W
Jormungandr
SpIy
Jormungandr
12,845
1,818
0
3,028
8,745
6,815
708
3,981
4,764
44,281
159
L
Ares
Ziyg
Ares
6,225
712
0
1,656
12,308
11,774
0
4,017
6,640
11,632
0
W
Amaterasu
littlepotato4
Amaterasu
9,113
3,623
0
6,236
13,764
10,608
1,431
4,615
9,137
0
36,947
W
10,105
1,889
0
4,610
11,379
6,918
1,075
4,139
7,240
0
29,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,514
Gold Earned
24,595
161
Minions Killed
124
0
Camps Cleared
0
742,973
Distance Traveled
610,977
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,412
765
43
4
0
178,559
0
L
Chaac
8,432
767
63
6
0
212,051
0
W
Jormungandr
10,805
982
65
6
0
235,007
0
L
Ares
7,751
705
18
2
0
220,367
1
W
Amaterasu
9,834
894
61
6
0
249,399
4
W
Serqet
9,875
898
35
3
0
258,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role