Player Matchup

Merlin
Merlin
Silver IV
 
Merlin
Silver IV
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
AroSpar
Poseidon
Gold IV
Level 156
God Stats
3W - 3L
1,572 SR
Queue Stats
281W - 289L
1,464 MMR
Solo
Thor
Thor
Gold I
Dawid-Martinez
Thor
Gold I
Level 155
God Stats
4W - 6L
1,547 SR
Queue Stats
243W - 256L
1,530 MMR
Solo
Cernunnos
Cernunnos
Bronze III
J3rry Can
Cernunnos
Bronze III
Level 118
God Stats
0W - 2L
1,489 SR
Queue Stats
7W - 10L
1,416 MMR
Solo
Fenrir
Fenrir
Silver III
like-Alight
Fenrir
Silver III
Level 86
God Stats
0W - 3L
1,318 SR
Queue Stats
22W - 30L
1,455 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,485 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,548 SR
1,460 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
M-U-B-A-R-I-K
Scylla
Gold II
Level 114
God Stats
13W - 13L
1,505 SR
Queue Stats
443W - 457L
1,483 MMR
Solo
Awilix
Awilix
Gold V
bEY0nDThEHoR1Z0N
Awilix
Gold V
Level 157
God Stats
14W - 11L
1,557 SR
Queue Stats
50W - 43L
1,594 MMR
Party 1
Chaac
Chaac
Silver I
老鼠怕猫
Chaac
Silver I
Level 97
God Stats
13W - 7L
1,679 SR
Queue Stats
106W - 95L
1,222 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 0
4,915
447
1,811
5,262
1,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Poseidon
AroSpar
Poseidon
11
0 / 2 / 2
5,960
542
3,685
4,076
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 1
6,525
593
2,040
5,531
1,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cernunnos
J3rry Can
Cernunnos
9
0 / 4 / 2
5,418
493
4,251
6,751
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
9
1 / 3 / 2
5,598
509
2,009
7,584
3,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
XbalanqueVamanaKumbhakarna

VS

Bans
AgniMauiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
5 / 1 / 1
7,161
651
4,757
6,255
2,141
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
 
Ymir
11
1 / 2 / 6
6,396
581
3,186
9,523
4,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 2 / 2
6,340
576
4,308
4,502
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 1
6,219
565
2,115
4,767
1,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 0 / 0
7,109
646
4,258
5,929
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
10
10
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Hou Yi
 
Hou Yi
5
1
1
5.5
W
Ymir
 
Ymir
1
2
6
2
L
Poseidon
AroSpar
Poseidon
0
2
2
0.5
L
4
0
1
4.5
L
Cernunnos
J3rry Can
Cernunnos
0
4
2
0.25
W
1
2
2
1
W
2
0
1
2.5
L
Fenrir
1
3
2
0.67
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,796
Damage
18,624
29,204
Taken
30,976
9,095
Mitigated
13,182
5,533
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,811
31
0
0
5,262
1,448
0
0
5,262
26,239
0
W
Hou Yi
 
Hou Yi
4,757
2,828
0
2,523
6,255
2,141
0
0
6,255
0
51,508
W
Ymir
 
Ymir
3,186
1,500
1,937
2,623
9,523
4,781
0
1,294
8,092
13,935
0
L
Poseidon
AroSpar
Poseidon
3,685
842
0
1,029
4,076
856
0
1,790
2,092
43,393
0
L
2,040
240
0
1,095
5,531
1,874
0
1,302
4,163
0
45,750
L
Cernunnos
J3rry Can
Cernunnos
4,251
1,930
0
1,869
6,751
1,831
0
764
5,987
0
39,956
W
4,308
670
0
673
4,502
1,217
0
1,264
2,964
45,303
0
W
2,115
640
0
569
4,767
1,729
0
674
4,051
0
51,919
L
Fenrir
2,009
576
57
1,483
7,584
3,086
0
3,324
4,206
0
12,722
W
4,258
82
0
2,836
5,929
3,314
355
1,811
4,118
0
55,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
33,225
313
Minions Killed
390
0
Camps Cleared
0
1,108,314
Distance Traveled
1,131,446
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,915
447
41
4
0
215,121
0
W
Hou Yi
7,161
651
92
8
0
202,990
3
W
Ymir
6,396
581
12
1
0
211,090
4
L
Poseidon
5,960
542
87
8
0
227,243
1
L
Thor
6,525
593
89
8
0
243,054
0
L
Cernunnos
5,418
493
74
7
0
194,904
0
W
Scylla
6,340
576
91
8
0
201,043
0
W
Awilix
6,219
565
99
9
0
292,573
0
L
Fenrir
5,598
509
22
2
0
227,992
3
W
Chaac
7,109
646
96
9
0
223,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role