Player Matchup

Tsukuyomi
Tsukuyomi
BirdBomb5067
Tsukuyomi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 85L
1,649 Elo+
Solo
Artio
Artio
EkElskaUlfr
Artio
Level 67
God Stats
23W - 22L
1,536 SR
Queue Stats
32W - 36L
1,470 Elo+
Party 1
Rama
Rama
JFKPeekedme6909
Rama
Level 121
God Stats
4W - 3L
1,575 SR
Queue Stats
493W - 473L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
richydate5
Nu Wa
Level 137
God Stats
83W - 51L
1,648 SR
Queue Stats
421W - 390L
1,420 Elo+
Solo
Achilles
Achilles
xTheshotgamerx
Achilles
Level 108
God Stats
0W - 1L
1,731 SR
Queue Stats
125W - 119L
1,465 Elo+
Solo
Team Averages
Level 100
1,598 SR
1,497 Elo+

VS

Team Averages
Level 141
1,556 SR
1,514 Elo+
Sobek
Sobek
Alexslaius
Sobek
Level 147
God Stats
1W - 1L
1,600 SR
Queue Stats
24W - 24L
1,492 Elo+
Solo
Danzaburou
Danzaburou
JiuJitsusGay
Danzaburou
Level 126
God Stats
17W - 12L
1,580 SR
Queue Stats
277W - 269L
1,625 Elo+
Solo
Chang'e
Chang'e
adrussy
Chang'e
Level 103
God Stats
7W - 9L
1,487 SR
Queue Stats
56W - 55L
1,450 Elo+
Solo
Zhong Kui
Zhong Kui
benimaru3112
Zhong Kui
Level 149
God Stats
1W - 0L
1,601 SR
Queue Stats
157W - 147L
1,504 Elo+
Solo
Fenrir
Fenrir
falco31420
Fenrir
Level 181
God Stats
10W - 7L
1,513 SR
Queue Stats
129W - 124L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BirdBomb5067
Tsukuyomi
6
0 / 2 / 0
3,666
458
1,904
3,335
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 2
4,916
615
3,426
8,129
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
3 / 2 / 1
4,932
617
4,240
5,536
1,655
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
1
0 / 0 / 0
3,012
377
0
0
0
Achilles
8
0 / 1 / 0
4,371
546
1,837
7,780
4,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
1 / 3 / 1
4,827
603
4,049
8,052
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
JiuJitsusGay
Danzaburou
9
1 / 1 / 1
4,973
622
5,298
4,674
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
adrussy
Chang'e
10
2 / 0 / 0
5,646
706
1,158
3,487
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
benimaru3112
Zhong Kui
9
0 / 0 / 1
5,360
670
1,801
3,850
2,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
falco31420
Fenrir
9
2 / 0 / 2
5,081
635
2,515
5,862
1,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
6
6
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
3
1
0.5
L
Tsukuyomi
BirdBomb5067
Tsukuyomi
0
2
0
0
L
1
1
2
2
L
3
2
1
1.75
W
Danzaburou
JiuJitsusGay
Danzaburou
1
1
1
1.5
W
Chang'e
adrussy
Chang'e
2
0
0
2
W
Zhong Kui
benimaru3112
Zhong Kui
0
0
1
0.5
W
Fenrir
falco31420
Fenrir
2
0
2
3
L
Nu Wa
0
0
0
0
L
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,407
Damage
14,821
24,780
Taken
25,925
12,151
Mitigated
11,805
9,776
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
4,049
414
0
2,984
8,052
5,265
0
2,073
5,979
12,046
1,400
L
Tsukuyomi
BirdBomb5067
Tsukuyomi
1,904
600
0
1,200
3,335
826
0
987
2,177
0
11,213
L
3,426
469
743
3,947
8,129
5,104
0
1,804
6,325
15,993
0
L
4,240
3,645
0
1,866
5,536
1,655
0
1,425
4,111
0
30,717
W
Danzaburou
JiuJitsusGay
Danzaburou
5,298
3,178
0
2,795
4,674
1,283
0
1,353
3,321
0
31,206
W
Chang'e
adrussy
Chang'e
1,158
39
200
2,261
3,487
883
0
0
3,487
28,809
1,797
W
Zhong Kui
benimaru3112
Zhong Kui
1,801
489
0
2,087
3,850
2,690
312
0
3,850
29,117
2,896
W
Fenrir
falco31420
Fenrir
2,515
756
0
3,740
5,862
1,684
783
0
5,862
0
25,400
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
1,837
298
0
2,020
7,780
4,566
0
1,745
6,035
0
21,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,897
Gold Earned
25,887
147
Minions Killed
244
0
Camps Cleared
0
602,110
Distance Traveled
774,480
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,827
603
18
2
0
166,611
0
L
Tsukuyomi
3,666
458
13
2
0
108,276
0
L
Artio
4,916
615
27
3
0
191,428
1
L
Rama
4,932
617
65
8
0
151,636
0
W
Danzaburou
4,973
622
54
7
0
140,120
0
W
Chang'e
5,646
706
65
8
0
177,515
3
W
Zhong Kui
5,360
670
59
7
0
107,647
0
W
Fenrir
5,081
635
48
6
0
182,587
0
L
Nu Wa
3,012
377
0
0
0
0
0
L
Achilles
4,371
546
42
5
0
150,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role