Player Matchup

Fenrir
Fenrir
Akadyn
Fenrir
Level 157
God Stats
1W - 2L
1,473 SR
Queue Stats
155W - 140L
1,540 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OGwalrus
Ah Muzen Cab
Level 120
God Stats
4W - 4L
1,583 SR
Queue Stats
9W - 18L
1,432 Elo+
Party 2
Janus
Janus
YUNGSlayer
Janus
Level 105
God Stats
6W - 10L
1,504 SR
Queue Stats
44W - 61L
1,495 Elo+
Party 2
Bacchus
Bacchus
dookmutt
Bacchus
Level 112
God Stats
1W - 1L
1,819 SR
Queue Stats
18W - 21L
1,515 Elo+
Party 2
Chronos
Chronos
yungtrizz
Chronos
Level 126
God Stats
39W - 33L
1,632 SR
Queue Stats
61W - 60L
1,545 Elo+
Party 2
Team Averages
Level 124
1,602 SR
1,505 Elo+

VS

Team Averages
Level 133
1,554 SR
1,550 Elo+
Ah Puch
Ah Puch
Salty k6762
Ah Puch
Level 132
God Stats
2W - 4L
1,142 SR
Queue Stats
279W - 291L
1,446 Elo+
Solo
Ganesha
Ganesha
TheUltimatedOne
Ganesha
Level 120
God Stats
8W - 4L
1,595 SR
Queue Stats
92W - 76L
1,595 Elo+
Party 1
Loki
Loki
andy52643
Loki
Level 149
God Stats
13W - 9L
1,726 SR
Queue Stats
252W - 195L
1,598 Elo+
Party 1
Skadi
Skadi
dayrο
Skadi
Level 159
God Stats
19W - 9L
1,696 SR
Queue Stats
156W - 140L
1,595 Elo+
Party 1
Mulan
Mulan
guillermo9808
Mulan
Level 107
God Stats
25W - 11L
1,610 SR
Queue Stats
243W - 214L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akadyn
Fenrir
10
2 / 5 / 0
5,997
600
6,496
11,071
10,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
OGwalrus
Ah Muzen Cab
10
1 / 3 / 0
5,466
547
4,384
7,721
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
9
0 / 7 / 1
5,122
512
2,087
7,626
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
dookmutt
Bacchus
8
1 / 2 / 1
5,173
517
2,009
7,379
5,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
yungtrizz
Chronos
11
2 / 5 / 1
6,210
621
5,945
11,801
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Salty k6762
Ah Puch
11
3 / 1 / 3
6,353
635
7,681
5,141
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 2 / 7
6,067
607
1,581
7,388
4,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
12
13 / 1 / 0
7,098
710
7,753
9,886
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
dayrο
Skadi
12
4 / 0 / 1
6,573
657
6,484
6,087
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 5
6,988
699
9,374
13,265
9,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
6
Kills
22
22
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Akadyn
Fenrir
2
5
0
0.4
L
Ah Muzen Cab
OGwalrus
Ah Muzen Cab
1
3
0
0.33
W
Ah Puch
Salty k6762
Ah Puch
3
1
3
4.5
W
0
2
7
1.75
L
Janus
0
7
1
0.07
W
Loki
13
1
0
13
W
Skadi
dayrο
Skadi
4
0
1
4.5
L
Bacchus
dookmutt
Bacchus
1
2
1
0.75
W
2
2
5
2.25
L
Chronos
yungtrizz
Chronos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,921
Damage
32,873
45,598
Taken
41,767
23,024
Mitigated
20,479
11,989
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Akadyn
Fenrir
6,496
1,798
0
4,029
11,071
10,033
0
0
11,071
0
34,695
L
Ah Muzen Cab
OGwalrus
Ah Muzen Cab
4,384
1,521
0
958
7,721
1,974
0
71
7,650
0
40,364
W
Ah Puch
Salty k6762
Ah Puch
7,681
205
0
1,220
5,141
1,631
0
3,158
1,913
39,540
1,338
W
1,581
218
0
2,621
7,388
4,707
0
2,196
5,038
16,475
184
L
Janus
2,087
0
0
1,408
7,626
2,054
0
4,222
3,404
28,709
0
W
Loki
7,753
1,969
0
5,339
9,886
2,858
0
2,731
7,087
0
37,439
W
Skadi
dayrο
Skadi
6,484
3,047
0
613
6,087
1,956
34
474
5,613
0
54,601
L
Bacchus
dookmutt
Bacchus
2,009
421
0
2,014
7,379
5,569
0
2,308
5,071
11,365
0
W
9,374
1,750
0
4,663
13,265
9,327
0
1,190
12,075
0
49,605
L
Chronos
yungtrizz
Chronos
5,945
2,243
0
3,580
11,801
3,394
0
2,586
9,215
37,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,968
Gold Earned
33,079
301
Minions Killed
353
0
Camps Cleared
0
1,050,820
Distance Traveled
1,057,004
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,997
600
69
7
0
197,515
0
L
Ah Muzen Cab
5,466
547
80
8
0
200,518
0
W
Ah Puch
6,353
635
77
8
0
195,218
0
W
Ganesha
6,067
607
6
1
0
216,157
0
L
Janus
5,122
512
63
6
0
194,414
0
W
Loki
7,098
710
68
7
0
250,664
0
W
Skadi
6,573
657
129
13
0
202,954
0
L
Bacchus
5,173
517
21
2
0
233,975
2
W
Mulan
6,988
699
73
7
0
192,011
3
L
Chronos
6,210
621
68
7
0
224,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role