Player Matchup

Anhur
Anhur
Silver IV
ChitownReaper22
Anhur
Silver IV
Level 124
God Stats
11W - 15L
1,375 SR
Queue Stats
491W - 605L
870 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
D34TH--0--SH0T-
Kuzenbo
Bronze IV
Level 43
God Stats
0W - 3L
1,488 SR
Queue Stats
8W - 28L
818 MMR
Solo
Nu Wa
Nu Wa
Gold V
Djidan9254
Nu Wa
Gold V
Level 156
God Stats
56W - 44L
1,556 SR
Queue Stats
214W - 240L
1,324 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,473 SR
1,004 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 181
1,700 SR
2,170 MMR
Scylla
Scylla
Platinum IV
JMVB_Kairos
Scylla
Platinum IV
Level 223
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 18L
2,071 MMR
Party 1
Fenrir
Fenrir
Diamond II
Líebe
Fenrir
Diamond II
Level 219
God Stats
1W - 1L
1,540 SR
Queue Stats
94W - 50L
2,267 MMR
Party 1
Horus
Horus
Platinum III
nalwong
Horus
Platinum III
Level 102
God Stats
6W - 1L
2,062 SR
Queue Stats
25W - 4L
2,171 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,288
729
3,203
10,138
2,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 2
7,198
720
6,511
12,555
10,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
13
2 / 4 / 0
8,353
835
9,033
7,194
2,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
DiscordiaCthulhuAthenaKumbhakarnaAchilles

VS

Bans
CerberusThothAresBaron SamediArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 2 / 9
9,919
992
8,553
8,155
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Líebe
Fenrir
15
6 / 0 / 8
9,491
949
6,528
8,880
3,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Horus
nalwong
Horus
15
4 / 0 / 11
9,826
983
11,433
16,045
14,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
15
15
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
0
5
2
0.2
L
Nu Wa
2
4
0
0.5
W
Scylla
5
2
9
4.75
W
Fenrir
Líebe
Fenrir
6
0
8
10
W
Horus
nalwong
Horus
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,747
Damage
26,514
29,887
Taken
33,080
15,054
Mitigated
21,018
2,861
Healing
12,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,203
1,241
0
116
10,138
2,345
0
3,621
5,980
0
16,087
L
6,511
2,074
301
1,392
12,555
10,561
0
4,229
7,787
16,111
0
L
Nu Wa
9,033
2,305
0
1,052
7,194
2,148
0
1,924
4,902
24,688
244
W
Scylla
8,553
1,942
0
1,752
8,155
2,649
1,240
3,153
4,622
51,216
0
W
Fenrir
Líebe
Fenrir
6,528
1,474
0
3,587
8,880
3,446
1,433
4,495
3,959
0
26,643
W
Horus
nalwong
Horus
11,433
2,917
841
6,096
16,045
14,923
662
6,440
8,752
4,188
30,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,839
Gold Earned
29,236
95
Minions Killed
150
0
Camps Cleared
0
478,981
Distance Traveled
588,259
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,288
729
31
3
0
154,520
2
L
Kuzenbo
7,198
720
19
2
0
171,852
0
L
Nu Wa
8,353
835
45
5
0
152,609
4
W
Scylla
9,919
992
89
9
0
173,998
0
W
Fenrir
9,491
949
22
2
0
207,479
0
W
Horus
9,826
983
39
4
0
206,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role