Player Matchup

Cthulhu
Cthulhu
FireBug900
Cthulhu
Level 67
God Stats
3W - 4L
1,584 SR
Queue Stats
36W - 29L
1,525 Elo+
Party 2
Odin
Odin
Franticsole101
Odin
Level 27
God Stats
7W - 4L
1,895 SR
Queue Stats
39W - 33L
1,510 Elo+
Party 2
Serqet
Serqet
ThatNameDouh
Serqet
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 6L
1,663 Elo+
Party 2
Team Averages
Level 52
1,660 SR
1,566 Elo+

VS

Team Averages
Level 128
1,503 SR
1,514 Elo+
Janus
Janus
CarpetSlug7
Janus
Level 123
God Stats
7W - 8L
1,370 SR
Queue Stats
67W - 61L
1,549 Elo+
Party 1
Kumbhakarna
Kumbhakarna
QuietJoey495475
Kumbhakarna
Level 103
God Stats
4W - 3L
1,570 SR
Queue Stats
70W - 75L
1,472 Elo+
Party 1
Sun Wukong
Sun Wukong
Wholemaple6917
Sun Wukong
Level 159
God Stats
9W - 9L
1,568 SR
Queue Stats
36W - 39L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FireBug900
Cthulhu
14
0 / 5 / 2
8,185
744
10,944
13,439
10,714
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 1 / 1
8,424
766
6,030
10,946
8,392
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
14
2 / 6 / 1
9,040
822
6,762
12,582
6,685
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
10,293
936
10,617
6,066
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
QuietJoey495475
Kumbhakarna
15
1 / 0 / 9
9,192
836
6,453
10,712
10,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Wholemaple6917
Sun Wukong
16
8 / 1 / 4
10,910
992
14,116
12,685
11,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
12
12
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Cthulhu
FireBug900
Cthulhu
0
5
2
0.2
L
1
1
1
1.5
W
Kumbhakarna
QuietJoey495475
Kumbhakarna
1
0
9
5.5
L
Serqet
2
6
1
0.42
W
Sun Wukong
Wholemaple6917
Sun Wukong
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,736
Damage
31,186
36,967
Taken
29,463
25,791
Mitigated
25,155
3,904
Healing
5,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,617
301
0
340
6,066
2,550
7
1,976
3,760
43,796
443
L
Cthulhu
FireBug900
Cthulhu
10,944
916
272
654
13,439
10,714
0
6,957
6,144
27,222
1,829
L
6,030
1,234
201
127
10,946
8,392
0
7,176
3,369
1,120
15,605
W
Kumbhakarna
QuietJoey495475
Kumbhakarna
6,453
232
258
1,300
10,712
10,670
22
5,217
5,367
14,111
0
L
Serqet
6,762
1,913
0
2,650
12,582
6,685
0
5,205
6,954
0
29,310
W
Sun Wukong
Wholemaple6917
Sun Wukong
14,116
3,867
0
3,676
12,685
11,935
62
3,639
8,224
4,513
29,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,649
Gold Earned
30,395
108
Minions Killed
140
0
Camps Cleared
0
599,285
Distance Traveled
621,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,293
936
82
7
0
189,316
0
L
Cthulhu
8,185
744
35
3
0
195,443
0
L
Odin
8,424
766
35
3
0
212,040
0
W
Kumbhakarna
9,192
836
16
1
0
229,413
0
L
Serqet
9,040
822
38
3
0
191,802
0
W
Sun Wukong
10,910
992
42
4
0
203,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role