Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Cade777
Yemoja
Level 84
God Stats
255W - 265L
1,480 SR
Queue Stats
446W - 481L
1,477 Elo+
Solo
Artemis
Artemis
FallenSoldado
Artemis
Level 47
God Stats
11W - 13L
1,418 SR
Queue Stats
80W - 100L
1,396 Elo+
Party 2
Baron Samedi
Baron Samedi
Frost_AY
Baron Samedi
Level 104
God Stats
2W - 2L
1,389 SR
Queue Stats
11W - 14L
1,398 Elo+
Party 2
Fenrir
Fenrir
Lord Dindu
Fenrir
Level 110
God Stats
47W - 43L
1,567 SR
Queue Stats
75W - 93L
1,513 Elo+
Solo
Team Averages
Level 101
1,471 SR
1,457 Elo+

VS

Team Averages
Level 125
1,568 SR
1,416 Elo+
Odin
Odin
AkNevari
Odin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
GuyverShow
Cthulhu
Level 194
God Stats
10W - 3L
1,750 SR
Queue Stats
155W - 168L
1,544 Elo+
Solo
Nox
Nox
Snishnrbobbertin
Nox
Level 136
God Stats
3W - 2L
1,523 SR
Queue Stats
189W - 137L
1,602 Elo+
Solo
Vulcan
Vulcan
frozenGaymer
Vulcan
Level 69
God Stats
0W - 2L
1,582 SR
Queue Stats
13W - 32L
1,251 Elo+
Party 1
Skadi
Skadi
psychobarbie89
Skadi
Level 159
God Stats
0W - 6L
1,484 SR
Queue Stats
15W - 32L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 0 / 1
7,393
1,232
3,575
5,427
3,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yemoja
Cade777
Yemoja
12
0 / 1 / 2
7,032
1,172
1,402
9,789
5,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
12
0 / 0 / 3
6,590
1,098
4,333
3,379
1,098
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Frost_AY
Baron Samedi
13
0 / 1 / 4
7,107
1,185
4,745
4,326
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Lord Dindu
Fenrir
12
2 / 1 / 1
7,229
1,205
2,049
5,900
2,217
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

350

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 2 / 3
6,415
1,069
2,731
4,724
1,803
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
GuyverShow
Cthulhu
11
2 / 1 / 1
6,927
1,155
6,425
5,656
4,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 0 / 3
7,213
1,202
6,702
2,613
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
11
0 / 2 / 0
6,432
1,072
5,457
3,588
1,256
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 1
7,087
1,181
4,837
2,173
745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
5
Kills
3
3
Deaths
5
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
1
3.5
L
Odin
0
2
3
0.75
W
Yemoja
Cade777
Yemoja
0
1
2
1
W
Artemis
0
0
3
1.5
W
Baron Samedi
Frost_AY
Baron Samedi
0
1
4
2
L
Cthulhu
GuyverShow
Cthulhu
2
1
1
2.5
W
Fenrir
Lord Dindu
Fenrir
2
1
1
2.5
L
0
0
3
1.5
L
Vulcan
0
2
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,104
Damage
26,152
28,821
Taken
18,754
14,136
Mitigated
9,509
12,621
Healing
2,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,575
209
1,637
2,136
5,427
3,505
0
2,727
2,700
16,450
0
L
Odin
2,731
889
167
252
4,724
1,803
0
2,115
2,453
0
4,467
W
Yemoja
Cade777
Yemoja
1,402
415
2,971
3,333
9,789
5,804
0
5,325
4,464
4,615
0
W
Artemis
4,333
1,548
116
431
3,379
1,098
0
2,661
718
0
14,963
W
Baron Samedi
Frost_AY
Baron Samedi
4,745
304
983
704
4,326
1,512
0
3,907
419
27,752
0
L
Cthulhu
GuyverShow
Cthulhu
6,425
341
52
681
5,656
4,776
0
2,234
3,209
13,807
0
W
Fenrir
Lord Dindu
Fenrir
2,049
319
0
310
5,900
2,217
0
3,070
2,830
0
7,873
L
6,702
744
0
393
2,613
929
0
1,084
1,411
25,155
1,966
L
Vulcan
5,457
0
152
169
3,588
1,256
0
2,450
1,082
14,945
359
L
4,837
1,526
227
137
2,173
745
0
1,238
877
0
21,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,351
Gold Earned
34,074
134
Minions Killed
126
6
Camps Cleared
6
646,796
Distance Traveled
597,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,393
1,232
42
7
0
138,147
0
L
Odin
6,415
1,069
1
0
1
128,962
0
W
Yemoja
7,032
1,172
7
1
0
135,931
0
W
Artemis
6,590
1,098
28
5
1
115,443
0
W
Baron Samedi
7,107
1,185
47
8
1
123,962
0
L
Cthulhu
6,927
1,155
16
3
0
83,496
0
W
Fenrir
7,229
1,205
10
2
4
133,313
0
L
Nox
7,213
1,202
57
10
1
134,456
0
L
Vulcan
6,432
1,072
15
3
0
133,726
0
L
Skadi
7,087
1,181
37
6
4
116,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role