Player Matchup

Terra
Terra
DoctahDojo
Terra
Level 126
God Stats
5W - 4L
1,647 SR
Queue Stats
134W - 157L
1,450 Elo+
Party 4
Arachne
Arachne
Kumbha15Mahomes
Arachne
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 191L
1,466 Elo+
Party 4
Da Ji
Da Ji
SHEFFboyRDEE
Da Ji
Level 120
God Stats
0W - 1L
1,293 SR
Queue Stats
42W - 31L
1,602 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
U1226459857
Ah Muzen Cab
Level 89
God Stats
1W - 1L
1,721 SR
Queue Stats
94W - 72L
1,539 Elo+
Party 3
Sol
Sol
hunter816sp
Sol
Level 147
God Stats
5W - 5L
1,583 SR
Queue Stats
220W - 214L
1,498 Elo+
Party 4
Team Averages
Level 131
1,549 SR
1,511 Elo+

VS

Team Averages
Level 133
1,629 SR
1,524 Elo+
Terra
Terra
MarneAngel
Terra
Level 141
God Stats
3W - 1L
1,838 SR
Queue Stats
155W - 154L
1,502 Elo+
Party 1
Thanatos
Thanatos
TeamCaptain117
Thanatos
Level 142
God Stats
1W - 2L
1,230 SR
Queue Stats
90W - 67L
1,640 Elo+
Solo
Janus
Janus
YoungGuN565
Janus
Level 129
God Stats
6W - 2L
1,762 SR
Queue Stats
245W - 245L
1,456 Elo+
Party 1
Fenrir
Fenrir
aaQ-Q_
Fenrir
Level 125
God Stats
3W - 2L
1,815 SR
Queue Stats
69W - 71L
1,553 Elo+
Party 2
Cerberus
Cerberus
liftedeye
Cerberus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
2 / 4 / 5
8,660
787
7,309
13,629
7,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 5 / 7
8,032
730
9,466
10,116
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
4 / 7 / 4
8,303
755
9,210
10,765
4,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
U1226459857
Ah Muzen Cab
16
3 / 3 / 7
8,779
798
12,267
10,155
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
1 / 6 / 9
7,841
713
10,662
11,651
3,012
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
1 / 0 / 20
10,105
919
4,497
12,335
9,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
17
11 / 3 / 8
10,287
935
12,256
9,949
4,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 2 / 13
10,645
968
16,599
8,038
4,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
aaQ-Q_
Fenrir
14
3 / 5 / 14
8,949
814
6,590
12,897
13,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
liftedeye
Cerberus
15
3 / 2 / 16
9,682
880
10,581
18,859
22,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
96
11
Kills
25
25
Deaths
12
32
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Terra
2
4
5
1.13
L
1
5
7
0.9
W
Terra
1
0
20
11
L
4
7
4
0.86
W
Thanatos
11
3
8
5
L
Ah Muzen Cab
U1226459857
Ah Muzen Cab
3
3
7
2.17
W
7
2
13
6.75
W
Fenrir
aaQ-Q_
Fenrir
3
5
14
2
L
1
6
9
0.92
W
Cerberus
liftedeye
Cerberus
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,914
Damage
50,523
56,316
Taken
62,078
24,827
Mitigated
55,034
16,077
Healing
33,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
7,309
638
5,853
4,514
13,629
7,533
0
6,895
6,734
16,158
0
L
9,466
7,502
394
1,415
10,116
6,433
0
5,694
4,422
0
11,764
W
Terra
4,497
675
4,842
5,917
12,335
9,894
298
3,417
8,768
10,091
4,143
L
9,210
1,477
168
498
10,765
4,365
0
5,895
4,870
0
14,634
W
Thanatos
12,256
1,069
1,577
6,211
9,949
4,675
348
2,646
7,145
0
28,212
L
Ah Muzen Cab
U1226459857
Ah Muzen Cab
12,267
2,387
294
36
10,155
3,484
0
5,395
4,760
0
24,738
W
16,599
1,344
1,142
1,763
8,038
4,819
1,166
2,423
5,573
52,512
0
W
Fenrir
aaQ-Q_
Fenrir
6,590
609
681
1,090
12,897
13,646
0
3,495
9,203
0
10,772
L
10,662
2,544
316
2,589
11,651
3,012
0
5,656
5,995
28,487
0
W
Cerberus
liftedeye
Cerberus
10,581
435
3,269
7,305
18,859
22,000
243
5,990
12,522
15,834
4,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,615
Gold Earned
49,668
111
Minions Killed
212
0
Camps Cleared
0
1,017,497
Distance Traveled
1,126,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,660
787
23
2
0
207,376
0
L
Arachne
8,032
730
14
1
0
208,904
0
W
Terra
10,105
919
30
3
0
247,757
0
L
Da Ji
8,303
755
16
1
0
196,995
0
W
Thanatos
10,287
935
33
3
0
201,498
0
L
Ah Muzen Cab
8,779
798
29
3
0
207,016
0
W
Janus
10,645
968
89
8
0
221,750
0
W
Fenrir
8,949
814
17
2
0
221,986
0
L
Sol
7,841
713
29
3
0
197,206
0
W
Cerberus
9,682
880
43
4
0
233,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role