Player Matchup

Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Brave_Baboon
Bakasura
Level 218
God Stats
4W - 2L
1,678 SR
Queue Stats
178W - 173L
1,486 Elo+
Solo
Poseidon
Poseidon
CommieKnight
Poseidon
Level 149
God Stats
18W - 14L
1,406 SR
Queue Stats
242W - 216L
1,551 Elo+
Solo
Yemoja
Yemoja
DIOSFABS
Yemoja
Level 158
God Stats
4W - 0L
1,849 SR
Queue Stats
604W - 556L
1,518 Elo+
Solo
Rama
Rama
Jayylc
Rama
Level 155
God Stats
4W - 0L
1,914 SR
Queue Stats
203W - 161L
1,555 Elo+
Solo
Team Averages
Level 165
1,670 SR
1,522 Elo+

VS

Team Averages
Level 93
1,556 SR
1,524 Elo+
Ullr
Ullr
BigPapaStaIin
Ullr
Level 82
God Stats
1W - 1L
1,756 SR
Queue Stats
60W - 49L
1,530 Elo+
Party 1
Vamana
Vamana
HouseKelly
Vamana
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 97L
1,506 Elo+
Party 1
Sol
Sol
Lugok
Sol
Level 95
God Stats
0W - 2L
1,283 SR
Queue Stats
51W - 42L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
Spantastic
Sylvanus
Level 85
God Stats
19W - 16L
1,601 SR
Queue Stats
269W - 239L
1,516 Elo+
Solo
Hun Batz
Hun Batz
aguacatico94
Hun Batz
Level 100
God Stats
4W - 8L
1,639 SR
Queue Stats
89W - 89L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
3 / 1 / 6
7,362
669
5,992
12,297
3,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Brave_Baboon
Bakasura
13
3 / 0 / 1
6,859
624
1,837
7,224
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
CommieKnight
Poseidon
13
4 / 2 / 0
7,000
636
7,159
5,124
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
DIOSFABS
Yemoja
11
0 / 0 / 0
5,853
532
3,794
6,808
3,568
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
Jayylc
Rama
12
4 / 4 / 4
6,827
621
7,518
10,027
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,300
573
4,312
8,121
2,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
HouseKelly
Vamana
11
0 / 1 / 0
6,726
611
4,152
8,618
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sol
Lugok
Sol
11
2 / 5 / 1
6,578
598
6,327
7,203
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
Spantastic
Sylvanus
10
3 / 1 / 3
6,584
599
3,954
10,432
7,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
aguacatico94
Hun Batz
11
1 / 3 / 4
6,147
559
4,501
8,295
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
14
Kills
7
7
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
6
6
L
1
4
2
0.5
W
Bakasura
Brave_Baboon
Bakasura
3
0
1
3.5
W
Poseidon
CommieKnight
Poseidon
4
2
0
2
W
Yemoja
DIOSFABS
Yemoja
0
0
0
0
L
Vamana
HouseKelly
Vamana
0
1
0
0
W
Rama
Jayylc
Rama
4
4
4
1.5
L
Sol
Lugok
Sol
2
5
1
0.5
L
Sylvanus
Spantastic
Sylvanus
3
1
3
4.5
L
Hun Batz
aguacatico94
Hun Batz
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,300
Damage
23,246
41,480
Taken
42,669
14,688
Mitigated
17,919
23,058
Healing
14,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,992
276
4,282
7,678
12,297
3,445
343
4,321
7,976
29,364
0
L
4,312
852
0
1,140
8,121
2,959
0
2,651
5,076
0
46,759
W
Bakasura
Brave_Baboon
Bakasura
1,837
1,121
0
3,772
7,224
3,246
824
1,032
6,192
0
34,554
W
Poseidon
CommieKnight
Poseidon
7,159
1,028
0
1,449
5,124
1,256
564
717
4,407
51,548
1,637
W
Yemoja
DIOSFABS
Yemoja
3,794
876
263
3,528
6,808
3,568
0
320
6,488
34,161
0
L
Vamana
HouseKelly
Vamana
4,152
594
0
2,819
8,618
3,287
0
4,124
4,454
0
46,404
W
Rama
Jayylc
Rama
7,518
6,512
0
2,086
10,027
3,173
390
3,794
6,233
0
45,914
L
Sol
Lugok
Sol
6,327
2,817
0
1,260
7,203
1,815
0
2,893
4,174
38,668
2,864
L
Sylvanus
Spantastic
Sylvanus
3,954
977
992
5,166
10,432
7,444
6
3,013
7,349
19,231
0
L
Hun Batz
aguacatico94
Hun Batz
4,501
1,181
0
3,242
8,295
2,414
0
3,049
4,932
0
41,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,901
Gold Earned
32,335
357
Minions Killed
341
0
Camps Cleared
0
1,191,025
Distance Traveled
1,202,824
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,362
669
38
3
0
237,107
3
L
Ullr
6,300
573
74
7
0
226,144
0
W
Bakasura
6,859
624
78
7
0
264,481
2
W
Poseidon
7,000
636
97
9
0
249,949
3
W
Yemoja
5,853
532
59
5
0
225,107
0
L
Vamana
6,726
611
85
8
0
218,568
5
W
Rama
6,827
621
85
8
0
214,381
4
L
Sol
6,578
598
81
7
0
233,498
0
L
Sylvanus
6,584
599
21
2
0
253,416
4
L
Hun Batz
6,147
559
80
7
0
271,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role