Player Matchup

Ares
Ares
 
Ares
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AToxicGemini
Ah Muzen Cab
Level 148
God Stats
6W - 4L
1,598 SR
Queue Stats
309W - 306L
1,575 Elo+
Party 2
Da Ji
Da Ji
FWAngelTabris
Da Ji
Level 159
God Stats
0W - 1L
1,821 SR
Queue Stats
28W - 28L
1,492 Elo+
Solo
Artio
Artio
Upgraadde
Artio
Level 140
God Stats
1W - 2L
1,610 SR
Queue Stats
618W - 638L
1,572 Elo+
Party 2
Sun Wukong
Sun Wukong
Xivulai
Sun Wukong
Level 129
God Stats
5W - 5L
1,572 SR
Queue Stats
153W - 163L
1,477 Elo+
Solo
Team Averages
Level 144
1,620 SR
1,523 Elo+

VS

Team Averages
Level 161
1,512 SR
1,524 Elo+
Charon
Charon
 
Charon
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
CapacYupanqui
Eset
Level 106
God Stats
1W - 0L
1,811 SR
Queue Stats
32W - 32L
1,503 Elo+
Party 1
Jing Wei
Jing Wei
MancoYupanqui
Jing Wei
Level 145
God Stats
1W - 1L
1,308 SR
Queue Stats
64W - 54L
1,551 Elo+
Party 1
Atlas
Atlas
YawarHuasca
Atlas
Level 175
God Stats
4W - 1L
1,664 SR
Queue Stats
57W - 56L
1,517 Elo+
Party 1
Rama
Rama
ZackSal
Rama
Level 128
God Stats
1W - 1L
1,278 SR
Queue Stats
217W - 185L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 5 / 1
6,969
697
4,071
11,429
10,623
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
AToxicGemini
Ah Muzen Cab
16
2 / 2 / 3
7,903
790
8,753
7,112
2,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 4 / 3
6,321
632
2,838
4,775
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Upgraadde
Artio
10
0 / 1 / 4
6,536
654
3,434
8,180
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Xivulai
Sun Wukong
15
1 / 4 / 5
7,486
749
6,376
10,811
9,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
4 / 2 / 10
9,089
909
5,725
12,023
12,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 1 / 12
9,224
922
7,841
5,215
2,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jing Wei
MancoYupanqui
Jing Wei
15
6 / 2 / 9
8,889
889
6,191
6,420
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 0 / 12
8,810
881
6,898
6,821
7,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rama
ZackSal
Rama
14
1 / 2 / 15
8,596
860
11,960
6,630
3,328
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
7
Kills
16
16
Deaths
7
16
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
1
0.7
W
Charon
 
Charon
4
2
10
4.5
L
Ah Muzen Cab
AToxicGemini
Ah Muzen Cab
2
2
3
1.75
W
2
1
12
8
L
1
4
3
0.63
W
Jing Wei
MancoYupanqui
Jing Wei
6
2
9
5.25
L
Artio
Upgraadde
Artio
0
1
4
2
L
Sun Wukong
Xivulai
Sun Wukong
1
4
5
0.88
W
3
0
12
9
W
Rama
ZackSal
Rama
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,472
Damage
38,615
42,307
Taken
37,109
33,259
Mitigated
29,623
12,285
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,071
5
379
1,872
11,429
10,623
0
3,995
7,298
5,293
0
W
Charon
 
Charon
5,725
1,444
741
3,140
12,023
12,834
892
1,910
10,113
9,713
263
L
Ah Muzen Cab
AToxicGemini
Ah Muzen Cab
8,753
1,620
271
1,145
7,112
2,757
0
4,512
2,332
0
31,823
W
7,841
558
902
1,026
5,215
2,581
1,447
1,226
3,989
26,457
1,105
L
2,838
402
0
197
4,775
2,652
0
1,573
3,160
0
5,171
W
Jing Wei
MancoYupanqui
Jing Wei
6,191
4,995
0
0
6,420
3,485
3,155
1,522
4,898
0
19,532
L
Artio
Upgraadde
Artio
3,434
95
2,542
3,335
8,180
7,307
0
3,489
4,578
5,340
0
L
Sun Wukong
Xivulai
Sun Wukong
6,376
518
735
1,809
10,811
9,920
0
5,065
5,558
0
12,980
W
6,898
2,586
143
970
6,821
7,395
536
1,710
5,111
10,530
942
W
Rama
ZackSal
Rama
11,960
9,483
1,098
823
6,630
3,328
2,022
1,137
5,493
0
23,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,215
Gold Earned
44,608
75
Minions Killed
148
0
Camps Cleared
0
746,709
Distance Traveled
875,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,969
697
3
0
0
136,647
0
W
Charon
9,089
909
19
2
0
156,691
0
L
Ah Muzen Cab
7,903
790
45
5
0
183,400
0
W
Eset
9,224
922
46
5
0
167,467
0
L
Da Ji
6,321
632
6
1
0
139,347
0
W
Jing Wei
8,889
889
28
3
0
185,497
0
L
Artio
6,536
654
4
0
0
117,772
0
L
Sun Wukong
7,486
749
17
2
0
169,543
0
W
Atlas
8,810
881
15
2
0
181,619
0
W
Rama
8,596
860
40
4
0
184,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role