Player Matchup

Loki
Loki
BearJawJack
Loki
Level 128
God Stats
96W - 61L
1,644 SR
Queue Stats
335W - 303L
1,620 Elo+
Party 2
Zeus
Zeus
Indifferentcolor
Zeus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 96L
1,565 Elo+
Party 2
Janus
Janus
PierMerlo
Janus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,511 Elo+
Solo
Cupid
Cupid
Yggdmillenia
Cupid
Level 154
God Stats
1W - 0L
1,712 SR
Queue Stats
1W - 2L
1,195 Elo+
Solo
Geb
Geb
cczer06
Geb
Level 146
God Stats
176W - 123L
1,690 SR
Queue Stats
274W - 258L
1,630 Elo+
Party 2
Team Averages
Level 139
1,609 SR
1,504 Elo+

VS

Team Averages
Level 152
1,534 SR
1,493 Elo+
Janus
Janus
Arshay
Janus
Level 138
God Stats
9W - 17L
1,415 SR
Queue Stats
138W - 125L
1,564 Elo+
Solo
Charon
Charon
Immith
Charon
Level 158
God Stats
12W - 8L
1,676 SR
Queue Stats
290W - 275L
1,559 Elo+
Solo
Mercury
Mercury
ItsAntiXrist
Mercury
Level 141
God Stats
1W - 2L
1,598 SR
Queue Stats
48W - 66L
1,430 Elo+
Party 1
Horus
Horus
Mezmirix
Horus
Level 159
God Stats
0W - 1L
1,475 SR
Queue Stats
44W - 52L
1,462 Elo+
Party 1
Neith
Neith
apethetical
Neith
Level 166
God Stats
0W - 2L
1,504 SR
Queue Stats
68W - 94L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,054
1,011
2,506
2,742
758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 1
5,053
1,011
2,295
1,052
278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
PierMerlo
Janus
10
0 / 0 / 0
5,070
1,014
530
1,218
374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 2
5,235
1,047
2,548
3,386
1,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
9
0 / 0 / 3
5,111
1,022
1,842
2,898
1,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arshay
Janus
6
0 / 0 / 0
2,727
545
0
0
0
Charon
Immith
Charon
10
0 / 1 / 0
4,745
949
1,979
3,725
1,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
ItsAntiXrist
Mercury
10
1 / 0 / 0
5,024
1,005
552
923
240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Mezmirix
Horus
9
0 / 2 / 0
4,523
905
2,604
5,388
3,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 1
5,059
1,012
4,199
2,743
917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
4
Kills
1
1
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
Arshay
Janus
0
0
0
0
W
2
0
0
2
L
Charon
Immith
Charon
0
1
0
0
W
1
0
1
1.5
L
Mercury
ItsAntiXrist
Mercury
1
0
0
1
L
Horus
Mezmirix
Horus
0
2
0
0
W
Janus
PierMerlo
Janus
0
0
0
0
W
1
1
2
2
L
0
1
1
0.5
W
Geb
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,721
Damage
9,334
11,296
Taken
12,779
3,623
Mitigated
7,072
3,073
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Arshay
Janus
0
0
0
0
0
0
0
0
0
0
0
W
2,506
456
0
102
2,742
758
0
652
1,957
0
12,065
L
Charon
Immith
Charon
1,979
143
0
772
3,725
1,982
0
1,643
1,984
10,473
0
W
2,295
213
0
250
1,052
278
0
500
523
7,858
0
L
Mercury
ItsAntiXrist
Mercury
552
166
0
483
923
240
0
135
788
0
8,835
L
Horus
Mezmirix
Horus
2,604
1,015
161
1,522
5,388
3,933
0
2,267
3,121
0
6,366
W
Janus
PierMerlo
Janus
530
60
0
250
1,218
374
0
11
1,207
13,727
0
W
2,548
1,960
252
1,052
3,386
1,058
0
0
3,326
0
15,158
L
4,199
869
0
695
2,743
917
0
524
2,219
0
15,886
W
Geb
1,842
30
743
424
2,898
1,155
0
701
2,044
5,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,523
Gold Earned
22,078
109
Minions Killed
88
0
Camps Cleared
0
535,251
Distance Traveled
430,858
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,727
545
0
0
0
0
0
W
Loki
5,054
1,011
18
4
0
122,070
0
L
Charon
4,745
949
25
5
0
97,156
0
W
Zeus
5,053
1,011
8
2
0
107,765
0
L
Mercury
5,024
1,005
14
3
0
114,289
0
L
Horus
4,523
905
7
1
0
115,165
0
W
Janus
5,070
1,014
37
7
0
112,208
0
W
Cupid
5,235
1,047
27
5
0
96,071
0
L
Neith
5,059
1,012
42
8
0
104,248
0
W
Geb
5,111
1,022
19
4
0
97,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role