Player Matchup

Janus
Janus
Gold I
Chem-123
Janus
Gold I
Level 164
God Stats
4W - 9L
1,376 SR
Queue Stats
462W - 461L
1,629 MMR
Party 2
Bakasura
Bakasura
Silver I
DeadOhmies
Bakasura
Silver I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 7L
1,687 MMR
Party 1
Bacchus
Bacchus
Gold IV
IMMORTAL HYDR4
Bacchus
Gold IV
Level 149
God Stats
5W - 2L
1,647 SR
Queue Stats
14W - 5L
1,710 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Shoo7nJuk3
Cthulhu
Gold I
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 135L
1,701 MMR
Solo
Xbalanque
Xbalanque
Platinum V
xFurySmash
Xbalanque
Platinum V
Level 159
God Stats
24W - 21L
1,648 SR
Queue Stats
462W - 461L
1,629 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,534 SR
1,671 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,598 SR
1,631 MMR
Charon
Charon
Gold II
 
Charon
Gold II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond V
BlinkThenFeed
Heimdallr
Diamond V
Level 124
God Stats
30W - 23L
1,644 SR
Queue Stats
73W - 58L
1,599 MMR
Solo
Ymir
Ymir
Gold II
ItzPopz
Ymir
Gold II
Level 218
God Stats
7W - 8L
1,659 SR
Queue Stats
299W - 310L
1,602 MMR
Solo
Medusa
Medusa
Gold II
Slayke001
Medusa
Gold II
Level 114
God Stats
21W - 22L
1,609 SR
Queue Stats
180W - 180L
1,725 MMR
Solo
Scylla
Scylla
Platinum V
lEsponja
Scylla
Platinum V
Level 175
God Stats
2W - 2L
1,578 SR
Queue Stats
58W - 48L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chem-123
Janus
20
8 / 4 / 11
13,167
627
14,778
14,026
5,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
DeadOhmies
Bakasura
20
14 / 0 / 8
14,189
676
25,000
20,911
11,897
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 1 / 19
12,513
596
9,159
19,416
27,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cthulhu
Shoo7nJuk3
Cthulhu
18
1 / 2 / 4
12,283
585
13,988
19,919
17,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Xbalanque
xFurySmash
Xbalanque
19
8 / 5 / 7
12,728
606
15,342
16,822
6,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Sun WukongCabrakanAchilles

VS

Bans
TsukuyomiAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
2 / 12 / 1
9,335
445
7,488
27,796
23,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
BlinkThenFeed
Heimdallr
19
6 / 6 / 1
11,655
555
19,112
19,303
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
ItzPopz
Ymir
17
1 / 2 / 0
10,457
498
4,045
18,476
14,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Slayke001
Medusa
16
2 / 9 / 3
10,179
485
8,531
20,742
7,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
lEsponja
Scylla
16
1 / 8 / 5
10,149
483
11,444
12,698
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
22
36
Kills
12
12
Deaths
37
49
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
12
1
0.21
L
Heimdallr
BlinkThenFeed
Heimdallr
6
6
1
1.08
W
Janus
Chem-123
Janus
8
4
11
3.38
W
Bakasura
DeadOhmies
Bakasura
14
0
8
18
W
5
1
19
14.5
L
Ymir
ItzPopz
Ymir
1
2
0
0.5
W
Cthulhu
Shoo7nJuk3
Cthulhu
1
2
4
1.5
L
Medusa
Slayke001
Medusa
2
9
3
0.39
L
Scylla
lEsponja
Scylla
1
8
5
0.44
W
Xbalanque
xFurySmash
Xbalanque
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,267
Damage
50,620
91,094
Taken
99,015
69,715
Mitigated
55,662
30,482
Healing
15,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
7,488
1,005
0
2,691
27,796
23,453
0
7,172
17,698
40,682
442
L
Heimdallr
BlinkThenFeed
Heimdallr
19,112
10,354
0
4,406
19,303
7,100
0
7,516
10,714
0
100,783
W
Janus
Chem-123
Janus
14,778
438
0
1,393
14,026
5,417
1,679
2,318
11,708
94,636
0
W
Bakasura
DeadOhmies
Bakasura
25,000
15,935
0
14,001
20,911
11,897
3,091
4,347
16,564
0
129,498
W
9,159
1,199
0
6,465
19,416
27,981
484
5,108
14,308
25,636
2,517
L
Ymir
ItzPopz
Ymir
4,045
1,196
0
4,914
18,476
14,243
0
9,435
7,534
80,391
626
W
Cthulhu
Shoo7nJuk3
Cthulhu
13,988
1,325
259
3,490
19,919
17,779
783
5,083
14,325
81,712
3,057
L
Medusa
Slayke001
Medusa
8,531
2,782
0
2,750
20,742
7,021
0
5,869
14,155
0
75,250
L
Scylla
lEsponja
Scylla
11,444
1,546
0
1,036
12,698
3,845
0
4,844
7,336
77,891
235
W
Xbalanque
xFurySmash
Xbalanque
15,342
7,890
0
4,874
16,822
6,641
5,260
6,417
10,405
0
97,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,880
Gold Earned
51,775
717
Minions Killed
634
0
Camps Cleared
0
2,212,079
Distance Traveled
1,851,207
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,335
445
56
3
0
344,237
0
L
Heimdallr
11,655
555
155
7
0
408,350
2
W
Janus
13,167
627
155
7
0
446,028
2
W
Bakasura
14,189
676
226
11
0
530,560
0
W
Bacchus
12,513
596
27
1
0
451,810
4
L
Ymir
10,457
498
153
7
0
355,339
6
W
Cthulhu
12,283
585
159
8
0
408,612
10
L
Medusa
10,179
485
114
5
0
361,623
3
L
Scylla
10,149
483
156
7
0
381,658
0
W
Xbalanque
12,728
606
150
7
0
375,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role