Player Matchup

Mulan
Mulan
Closhgames
Mulan
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 149L
1,428 Elo+
Party 2
Artio
Artio
KrackBeeCool
Artio
Level 173
God Stats
4W - 3L
1,650 SR
Queue Stats
72W - 109L
1,413 Elo+
Party 2
Tiamat
Tiamat
Krypsus
Tiamat
Level 155
God Stats
2W - 9L
1,293 SR
Queue Stats
90W - 125L
1,421 Elo+
Party 2
Medusa
Medusa
MSG BigBaby
Medusa
Level 242
God Stats
32W - 29L
1,593 SR
Queue Stats
404W - 377L
1,511 Elo+
Solo
Bastet
Bastet
oOMoYOo
Bastet
Level 149
God Stats
2W - 2L
1,675 SR
Queue Stats
114W - 146L
1,448 Elo+
Party 2
Team Averages
Level 176
1,542 SR
1,444 Elo+

VS

Team Averages
Level 129
1,347 SR
1,509 Elo+
Scylla
Scylla
 
Scylla
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Armidite
Cerberus
Level 139
God Stats
1W - 0L
1,213 SR
Queue Stats
96W - 70L
1,591 Elo+
Party 1
Charybdis
Charybdis
Elaine_Uzumaki
Charybdis
Level 146
God Stats
6W - 15L
1,351 SR
Queue Stats
208W - 192L
1,492 Elo+
Party 3
Lancelot
Lancelot
PlasmaSushi
Lancelot
Level 156
God Stats
4W - 2L
1,508 SR
Queue Stats
65W - 39L
1,593 Elo+
Party 1
Hercules
Hercules
Shapeable
Hercules
Level 36
God Stats
1W - 2L
1,163 SR
Queue Stats
7W - 20L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
2 / 5 / 1
7,218
516
7,745
13,801
9,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
2 / 1 / 4
7,155
511
4,096
8,153
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Krypsus
Tiamat
14
1 / 3 / 4
7,902
564
6,588
6,663
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
13
3 / 3 / 3
7,981
570
11,423
9,042
2,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
oOMoYOo
Bastet
11
2 / 6 / 4
6,568
469
4,715
12,922
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 2 / 2
7,550
539
2,074
7,314
2,001
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
Armidite
Cerberus
13
4 / 2 / 6
7,205
515
7,608
14,405
10,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Elaine_Uzumaki
Charybdis
13
1 / 4 / 3
7,007
501
4,287
7,139
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
PlasmaSushi
Lancelot
13
7 / 1 / 4
7,825
559
8,925
8,343
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
Shapeable
Hercules
14
3 / 1 / 4
8,033
574
8,326
11,430
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
10
Kills
17
18
Deaths
10
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
2
1.5
W
Cerberus
Armidite
Cerberus
4
2
6
3.5
L
Mulan
2
5
1
0.5
W
Charybdis
Elaine_Uzumaki
Charybdis
1
4
3
0.63
L
2
1
4
4
L
Tiamat
Krypsus
Tiamat
1
3
4
1
L
Medusa
3
3
3
1.5
W
Lancelot
PlasmaSushi
Lancelot
7
1
4
9
W
Hercules
Shapeable
Hercules
3
1
4
5
L
Bastet
oOMoYOo
Bastet
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,567
Damage
31,220
50,581
Taken
48,631
24,891
Mitigated
29,670
11,888
Healing
16,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,074
474
0
1,230
7,314
2,001
0
3,568
3,746
49,942
1,143
W
Cerberus
Armidite
Cerberus
7,608
567
0
6,185
14,405
10,179
0
4,072
10,333
29,464
446
L
Mulan
7,745
812
0
1,779
13,801
9,806
0
737
12,437
0
47,643
W
Charybdis
Elaine_Uzumaki
Charybdis
4,287
2,058
0
1,138
7,139
2,023
0
1,845
5,294
0
48,976
L
4,096
518
224
3,421
8,153
5,620
78
1,719
6,392
20,434
0
L
Tiamat
Krypsus
Tiamat
6,588
303
0
1,413
6,663
2,603
15
3,915
2,748
60,113
0
L
Medusa
11,423
5,398
0
2,796
9,042
2,722
491
1,581
7,461
0
62,957
W
Lancelot
PlasmaSushi
Lancelot
8,925
1,734
0
3,658
8,343
3,200
0
890
7,453
0
50,963
W
Hercules
Shapeable
Hercules
8,326
2,101
0
3,828
11,430
12,267
0
490
10,940
0
49,368
L
Bastet
oOMoYOo
Bastet
4,715
1,363
0
2,255
12,922
4,140
0
1,494
11,388
0
42,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,824
Gold Earned
37,620
389
Minions Killed
418
0
Camps Cleared
0
1,303,314
Distance Traveled
1,406,971
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,550
539
121
9
0
247,071
0
W
Cerberus
7,205
515
43
3
0
293,333
0
L
Mulan
7,218
516
77
6
0
249,963
0
W
Charybdis
7,007
501
85
6
0
252,570
2
L
Artio
7,155
511
25
2
0
223,143
3
L
Tiamat
7,902
564
118
8
0
278,307
5
L
Medusa
7,981
570
108
8
0
243,245
0
W
Lancelot
7,825
559
82
6
0
358,377
0
W
Hercules
8,033
574
87
6
0
255,620
2
L
Bastet
6,568
469
61
4
0
308,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role