Player Matchup

Khepri
Khepri
Bronze IV
H0rn3tK1d
Khepri
Bronze IV
Level 48
God Stats
0W - 1L
1,651 SR
Queue Stats
2W - 2L
1,492 MMR
Party 1
Thor
Thor
Gold II
LLodaxx9030
Thor
Gold II
Level 108
God Stats
137W - 125L
1,578 SR
Queue Stats
599W - 626L
1,525 MMR
Solo
Janus
Janus
Gold II
SandroMalandro
Janus
Gold II
Level 108
God Stats
17W - 18L
1,525 SR
Queue Stats
306W - 328L
1,497 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Shonnon
Guan Yu
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 92L
1,469 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Slick_johnny328
Danzaburou
Bronze III
Level 107
God Stats
0W - 1L
1,727 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,596 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,558 SR
1,497 MMR
Cliodhna
Cliodhna
Gold IV
JesusIsHoly22
Cliodhna
Gold IV
Level 119
God Stats
2W - 1L
1,627 SR
Queue Stats
330W - 362L
1,465 MMR
Solo
Rama
Rama
Gold IV
Lua8
Rama
Gold IV
Level 122
God Stats
4W - 2L
1,644 SR
Queue Stats
54W - 53L
1,452 MMR
Solo
Terra
Terra
Silver II
Moodiak
Terra
Silver II
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,454 MMR
Solo
Geb
Geb
Gold III
RICK_A_SAW__97
Geb
Gold III
Level 155
God Stats
110W - 84L
1,627 SR
Queue Stats
159W - 164L
1,591 MMR
Solo
Ra
Ra
Platinum V
Silentmilq
Ra
Platinum V
Level 149
God Stats
2W - 2L
1,393 SR
Queue Stats
264W - 258L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
H0rn3tK1d
Khepri
8
1 / 4 / 2
5,374
489
2,563
8,924
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 3
6,257
569
4,880
8,145
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 1 / 2
6,755
614
5,076
4,828
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
Shonnon
Guan Yu
12
1 / 0 / 1
6,612
601
4,184
10,034
4,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Slick_johnny328
Danzaburou
9
2 / 4 / 1
5,221
475
3,958
6,278
2,136
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
King ArthurKumbhakarnaCthulhuNe Zha

VS

Bans
AresKaliArachneNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
JesusIsHoly22
Cliodhna
11
0 / 1 / 0
5,695
518
3,804
7,364
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Rama
Lua8
Rama
13
7 / 2 / 2
7,619
693
9,676
8,539
2,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
Moodiak
Terra
11
2 / 1 / 6
6,830
621
4,471
8,289
4,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 2 / 0
5,828
530
5,012
7,946
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 0
7,166
651
2,452
4,014
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
10
10
Deaths
7
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Khepri
H0rn3tK1d
Khepri
1
4
2
0.5
W
Cliodhna
JesusIsHoly22
Cliodhna
0
1
0
0
L
2
1
3
3.5
W
Rama
Lua8
Rama
7
2
2
4
W
Terra
Moodiak
Terra
2
1
6
5
W
0
2
0
0
L
1
1
2
2
L
Guan Yu
Shonnon
Guan Yu
1
0
1
1.5
W
1
1
0
1
L
Danzaburou
Slick_johnny328
Danzaburou
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,661
Damage
25,415
38,209
Taken
36,152
18,002
Mitigated
15,780
11,423
Healing
15,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
H0rn3tK1d
Khepri
2,563
330
0
995
8,924
6,843
0
2,347
6,577
12,218
0
W
Cliodhna
JesusIsHoly22
Cliodhna
3,804
252
0
4,801
7,364
2,193
0
1,220
5,996
0
40,702
L
4,880
1,439
0
2,982
8,145
2,794
0
2,006
6,123
0
37,828
W
Rama
Lua8
Rama
9,676
8,036
0
2,033
8,539
2,967
805
2,197
6,306
0
61,107
W
Terra
Moodiak
Terra
4,471
810
2,259
3,108
8,289
4,604
0
2,614
5,519
13,716
0
W
5,012
302
0
1,140
7,946
4,444
0
0
7,946
29,047
2,045
L
5,076
477
0
1,464
4,828
1,596
0
1,157
3,671
59,152
0
L
Guan Yu
Shonnon
Guan Yu
4,184
675
350
4,587
10,034
4,633
0
3,701
5,503
0
42,522
W
2,452
210
288
1,872
4,014
1,572
260
1,156
2,746
63,746
1,044
L
Danzaburou
Slick_johnny328
Danzaburou
3,958
1,470
0
1,045
6,278
2,136
0
1,551
4,727
0
24,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,219
Gold Earned
33,138
327
Minions Killed
374
0
Camps Cleared
0
1,087,393
Distance Traveled
1,146,453
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,374
489
14
1
0
206,681
2
W
Cliodhna
5,695
518
72
7
0
270,199
0
L
Thor
6,257
569
79
7
0
232,203
0
W
Rama
7,619
693
95
9
0
185,004
0
W
Terra
6,830
621
16
1
0
248,677
4
W
Geb
5,828
530
68
6
0
204,067
0
L
Janus
6,755
614
115
10
0
243,530
1
L
Guan Yu
6,612
601
81
7
0
210,311
0
W
Ra
7,166
651
123
11
0
238,506
1
L
Danzaburou
5,221
475
38
3
0
194,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role