Player Matchup

Pele
Pele
El cura cell
Pele
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,281 Elo+
Party 2
Sobek
Sobek
GetWrecked27
Sobek
Level 108
God Stats
0W - 4L
1,494 SR
Queue Stats
14W - 19L
1,392 Elo+
Party 1
Raijin
Raijin
LowLifeStyle132
Raijin
Level 22
God Stats
1W - 3L
1,203 SR
Queue Stats
4W - 8L
1,318 Elo+
Party 1
Xing Tian
Xing Tian
rmtoros
Xing Tian
Level 75
God Stats
0W - 2L
1,248 SR
Queue Stats
265W - 265L
1,412 Elo+
Party 2
Geb
Geb
vfGoldKM
Geb
Level 43
God Stats
0W - 1L
1,426 SR
Queue Stats
2W - 3L
1,384 Elo+
Party 1
Team Averages
Level 54
1,374 SR
1,357 Elo+

VS

Team Averages
Level 93
1,559 SR
1,444 Elo+
Apollo
Apollo
Blackpuma287
Apollo
Level 109
God Stats
5W - 2L
1,836 SR
Queue Stats
35W - 21L
1,601 Elo+
Solo
Surtr
Surtr
July XII
Surtr
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 21L
1,369 Elo+
Solo
Cthulhu
Cthulhu
MarcosJr367
Cthulhu
Level 83
God Stats
28W - 24L
1,516 SR
Queue Stats
81W - 94L
1,424 Elo+
Party 3
Ah Puch
Ah Puch
SzullyBlessd
Ah Puch
Level 120
God Stats
3W - 1L
1,518 SR
Queue Stats
37W - 34L
1,419 Elo+
Solo
Sylvanus
Sylvanus
Tonto42o
Sylvanus
Level 88
God Stats
18W - 26L
1,426 SR
Queue Stats
137W - 155L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
8,790
463
4,511
16,697
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 6 / 5
8,123
428
5,891
20,404
19,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
5 / 4 / 4
9,562
503
11,808
11,907
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
rmtoros
Xing Tian
15
5 / 3 / 3
9,555
503
10,159
16,969
14,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 4
6,903
363
5,156
13,260
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
6 / 3 / 3
10,014
527
11,267
11,546
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
July XII
Surtr
17
4 / 4 / 1
9,935
523
11,134
16,809
9,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
MarcosJr367
Cthulhu
18
3 / 1 / 2
11,017
580
11,414
11,239
9,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
SzullyBlessd
Ah Puch
15
6 / 7 / 4
9,749
513
11,995
9,637
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Tonto42o
Sylvanus
14
2 / 2 / 10
9,509
500
8,885
16,454
14,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
16
Kills
21
21
Deaths
17
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Apollo
6
3
3
2.5
L
3
4
6
1.5
L
3
6
5
0.92
W
Surtr
July XII
Surtr
4
4
1
1.13
L
5
4
4
1.75
W
Cthulhu
MarcosJr367
Cthulhu
3
1
2
4
W
Ah Puch
SzullyBlessd
Ah Puch
6
7
4
1.14
W
Sylvanus
Tonto42o
Sylvanus
2
2
10
3.5
L
Xing Tian
rmtoros
Xing Tian
5
3
3
2.17
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,525
Damage
54,695
79,237
Taken
65,685
52,357
Mitigated
40,129
18,054
Healing
19,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
11,267
6,305
0
4,056
11,546
4,547
2,205
7,347
4,005
0
58,074
L
4,511
630
0
7,498
16,697
6,013
0
3,946
12,751
0
57,885
L
5,891
497
0
4,678
20,404
19,286
0
9,717
10,687
28,092
0
W
Surtr
July XII
Surtr
11,134
5,139
0
6,483
16,809
9,454
2,602
5,821
10,901
2,011
80,919
L
11,808
1,082
0
250
11,907
3,708
0
6,255
5,652
58,943
0
W
Cthulhu
MarcosJr367
Cthulhu
11,414
369
270
816
11,239
9,133
0
5,869
4,916
88,394
1,866
W
Ah Puch
SzullyBlessd
Ah Puch
11,995
442
0
1,360
9,637
2,655
1,306
5,253
4,273
33,834
0
W
Sylvanus
Tonto42o
Sylvanus
8,885
1,913
1,035
5,882
16,454
14,340
133
8,214
8,121
36,572
4,672
L
Xing Tian
rmtoros
Xing Tian
10,159
735
0
3,172
16,969
14,475
0
10,319
6,650
54,606
2,285
L
5,156
1,209
0
2,456
13,260
8,875
0
1,798
11,462
19,926
1,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,933
Gold Earned
50,224
350
Minions Killed
443
0
Camps Cleared
0
1,821,035
Distance Traveled
1,758,438
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,014
527
89
5
0
371,423
8
L
Pele
8,790
463
100
5
0
395,748
0
L
Sobek
8,123
428
29
2
0
384,883
0
W
Surtr
9,935
523
125
7
0
374,683
0
L
Raijin
9,562
503
104
5
0
357,825
0
W
Cthulhu
11,017
580
137
7
0
366,794
0
W
Ah Puch
9,749
513
41
2
0
306,140
0
W
Sylvanus
9,509
500
51
3
0
339,398
4
L
Xing Tian
9,555
503
101
5
0
366,919
3
L
Geb
6,903
363
16
1
0
315,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role