Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
DeathCurve
Achilles
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 81L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
KinG Asssassin
Cthulhu
Level 78
God Stats
0W - 2L
1,250 SR
Queue Stats
153W - 170L
1,380 Elo+
Solo
Thor
Thor
SIlkyOne
Thor
Level 49
God Stats
1W - 1L
1,674 SR
Queue Stats
138W - 162L
1,438 Elo+
Solo
Merlin
Merlin
TailsFarts01
Merlin
Level 145
God Stats
4W - 10L
1,331 SR
Queue Stats
921W - 958L
1,503 Elo+
Solo
Team Averages
Level 93
1,451 SR
1,455 Elo+

VS

Team Averages
Level 122
1,468 SR
1,412 Elo+
Scylla
Scylla
ClutchxSauce
Scylla
Level 143
God Stats
11W - 5L
1,652 SR
Queue Stats
207W - 187L
1,472 Elo+
Party 3
Nut
Nut
JumboFroglegs
Nut
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 64L
1,358 Elo+
Party 1
Ne Zha
Ne Zha
Stanler27
Ne Zha
Level 64
God Stats
10W - 10L
1,225 SR
Queue Stats
371W - 365L
1,478 Elo+
Party 3
Skadi
Skadi
VENUSDOOM6161
Skadi
Level 127
God Stats
2W - 0L
1,775 SR
Queue Stats
38W - 58L
1,371 Elo+
Party 1
Anhur
Anhur
WickedGame6161
Anhur
Level 157
God Stats
1W - 1L
1,186 SR
Queue Stats
65W - 81L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
5 / 5 / 3
8,340
834
9,698
13,444
14,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
DeathCurve
Achilles
14
1 / 3 / 6
7,713
771
5,949
12,860
16,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
2 / 3 / 3
7,485
749
6,705
13,512
8,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thor
13
0 / 5 / 8
7,351
735
2,529
8,846
2,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
13
1 / 5 / 5
7,499
750
7,929
7,205
2,470
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 1 / 8
8,025
803
6,132
3,705
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 10
7,235
724
6,129
6,751
2,013
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Stanler27
Ne Zha
18
9 / 1 / 8
9,877
988
14,164
12,219
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
5 / 1 / 13
9,095
910
13,052
5,697
1,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 3 / 6
8,067
807
5,024
7,292
2,048
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
9
Kills
20
21
Deaths
9
25
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
5
3
1.3
W
Scylla
2
1
8
6
L
Achilles
DeathCurve
Achilles
1
3
6
1.33
W
0
3
10
1.67
L
2
3
3
1.17
L
Thor
0
5
8
0.8
W
Ne Zha
Stanler27
Ne Zha
9
1
8
13
L
Merlin
1
5
5
0.7
W
5
1
13
11.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,810
Damage
44,501
55,867
Taken
35,664
44,876
Mitigated
11,683
15,573
Healing
11,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,698
90
1,532
2,384
13,444
14,196
0
1,458
11,986
14,307
1,229
W
Scylla
6,132
281
905
402
3,705
1,061
166
2,957
748
15,453
0
L
Achilles
DeathCurve
Achilles
5,949
426
344
2,105
12,860
16,534
270
2,110
10,750
0
12,318
W
6,129
3,456
1,054
1,523
6,751
2,013
43
4,285
2,262
0
11,994
L
6,705
127
967
5,005
13,512
8,916
0
1,367
12,145
20,060
0
L
Thor
2,529
0
1,258
618
8,846
2,760
0
809
8,037
0
10,347
W
Ne Zha
Stanler27
Ne Zha
14,164
1,341
199
3,687
12,219
4,782
429
6,927
5,087
36
29,672
L
Merlin
7,929
120
1,077
283
7,205
2,470
0
424
6,781
19,248
493
W
13,052
6,148
1,234
826
5,697
1,779
500
4,078
1,527
0
30,181
W
5,024
2,260
751
871
7,292
2,048
0
4,702
2,468
0
6,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,388
Gold Earned
42,299
108
Minions Killed
109
0
Camps Cleared
0
928,407
Distance Traveled
981,018
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,340
834
25
3
0
191,483
0
W
Scylla
8,025
803
27
3
0
223,757
0
L
Achilles
7,713
771
18
2
0
206,166
0
W
Nut
7,235
724
11
1
0
172,674
0
L
Cthulhu
7,485
749
19
2
0
181,120
0
L
Thor
7,351
735
19
2
0
179,521
0
W
Ne Zha
9,877
988
29
3
0
223,816
0
L
Merlin
7,499
750
27
3
0
170,117
0
W
Skadi
9,095
910
35
4
0
184,405
0
W
Anhur
8,067
807
7
1
0
176,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role