Player Matchup

Sun Wukong
Sun Wukong
Bananaman9797
Sun Wukong
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,369 Elo+
Party 4
Sylvanus
Sylvanus
ChibiiBubbleButt
Sylvanus
Level 203
God Stats
5W - 2L
1,595 SR
Queue Stats
127W - 117L
1,496 Elo+
Party 2
Anubis
Anubis
KilluaTrash
Anubis
Level 33
God Stats
2W - 4L
1,377 SR
Queue Stats
3W - 7L
1,384 Elo+
Party 4
Fenrir
Fenrir
Reckless_Charge
Fenrir
Level 143
God Stats
4W - 6L
1,601 SR
Queue Stats
140W - 146L
1,459 Elo+
Party 2
Ullr
Ullr
TameSquash
Ullr
Level 100
God Stats
1W - 1L
1,762 SR
Queue Stats
114W - 96L
1,501 Elo+
Solo
Team Averages
Level 97
1,567 SR
1,442 Elo+

VS

Team Averages
Level 106
1,530 SR
1,506 Elo+
Hachiman
Hachiman
GatmanV2
Hachiman
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Rudylazcano
Apollo
Level 121
God Stats
1W - 1L
1,378 SR
Queue Stats
20W - 17L
1,495 Elo+
Solo
Discordia
Discordia
SLINTDEATHNINJA
Discordia
Level 126
God Stats
4W - 4L
1,567 SR
Queue Stats
45W - 57L
1,431 Elo+
Party 3
Sylvanus
Sylvanus
TheticPuppet74
Sylvanus
Level 128
God Stats
16W - 20L
1,515 SR
Queue Stats
21W - 23L
1,473 Elo+
Party 3
Loki
Loki
ZeratuSkull
Loki
Level 144
God Stats
4W - 3L
1,687 SR
Queue Stats
139W - 104L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bananaman9797
Sun Wukong
11
0 / 5 / 0
6,336
453
1,492
6,388
3,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 4 / 1
6,363
455
5,713
13,307
10,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
11
0 / 4 / 2
6,213
444
3,240
9,590
4,366
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 8 / 1
6,989
499
6,949
16,093
6,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
0 / 4 / 0
6,365
455
5,292
8,889
2,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GatmanV2
Hachiman
16
7 / 1 / 4
9,981
713
7,671
9,101
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Apollo
14
1 / 0 / 6
7,862
562
6,711
10,673
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
SLINTDEATHNINJA
Discordia
15
10 / 1 / 2
9,542
682
11,875
6,177
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sylvanus
12
3 / 0 / 10
7,991
571
5,600
7,932
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
4 / 2 / 8
8,314
594
6,142
10,641
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
4
Kills
25
25
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bananaman9797
Sun Wukong
0
5
0
0
L
1
4
1
0.38
W
Hachiman
GatmanV2
Hachiman
7
1
4
9
L
Anubis
0
4
2
0.25
L
3
8
1
0.44
W
Apollo
1
0
6
4
W
Discordia
SLINTDEATHNINJA
Discordia
10
1
2
11
L
0
4
0
0
W
Sylvanus
3
0
10
8
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,686
Damage
37,999
54,267
Taken
44,524
27,176
Mitigated
20,128
10,655
Healing
22,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bananaman9797
Sun Wukong
1,492
555
0
624
6,388
3,251
0
0
6,388
0
32,103
L
5,713
1,171
1,465
3,746
13,307
10,048
0
5,106
8,201
24,278
7,117
W
Hachiman
GatmanV2
Hachiman
7,671
4,122
0
3,436
9,101
5,300
135
1,189
7,729
0
81,707
L
Anubis
3,240
0
0
1,999
9,590
4,366
0
4,777
4,813
36,459
0
L
6,949
2,521
0
1,491
16,093
6,866
0
5,388
10,705
0
43,658
W
Apollo
6,711
4,104
0
5,506
10,673
4,083
0
2,355
8,318
0
59,180
W
Discordia
SLINTDEATHNINJA
Discordia
11,875
870
95
2,282
6,177
1,645
477
1,986
4,191
59,596
1,741
L
5,292
2,104
0
1,330
8,889
2,645
0
2,062
6,827
0
47,251
W
Sylvanus
5,600
1,132
1,726
3,750
7,932
6,088
269
1,637
6,295
17,139
1,919
W
6,142
1,199
0
5,294
10,641
3,012
0
1,984
8,624
0
61,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,266
Gold Earned
43,690
342
Minions Killed
459
0
Camps Cleared
0
1,293,056
Distance Traveled
1,376,163
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,336
453
71
5
0
280,877
0
L
Sylvanus
6,363
455
54
4
0
238,109
4
W
Hachiman
9,981
713
107
8
0
242,042
3
L
Anubis
6,213
444
67
5
0
242,583
2
L
Fenrir
6,989
499
61
4
0
275,646
0
W
Apollo
7,862
562
105
8
0
280,047
2
W
Discordia
9,542
682
115
8
0
260,485
0
L
Ullr
6,365
455
89
6
0
255,841
3
W
Sylvanus
7,991
571
33
2
0
274,398
2
W
Loki
8,314
594
99
7
0
319,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role