Player Matchup

Geb
Geb
EvL Itachi
Geb
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,469 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GONCHYYY
Cu Chulainn
Level 90
God Stats
3W - 8L
1,308 SR
Queue Stats
323W - 316L
1,416 Elo+
Solo
Neith
Neith
JcVEGETTA
Neith
Level 157
God Stats
0W - 1L
1,317 SR
Queue Stats
86W - 97L
1,377 Elo+
Party 1
Lancelot
Lancelot
UncannyDwarf769
Lancelot
Level 107
God Stats
3W - 3L
1,599 SR
Queue Stats
153W - 163L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
basago25
Nu Wa
Level 180
God Stats
26W - 18L
1,663 SR
Queue Stats
165W - 161L
1,431 Elo+
Party 1
Team Averages
Level 135
1,477 SR
1,436 Elo+

VS

Team Averages
Level 113
1,391 SR
1,486 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FantasticGrub
Mulan
Level 85
God Stats
3W - 9L
1,386 SR
Queue Stats
163W - 175L
1,511 Elo+
Solo
Artemis
Artemis
Kaideriel
Artemis
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 135L
1,466 Elo+
Party 3
Ganesha
Ganesha
SGKharma
Ganesha
Level 107
God Stats
2W - 4L
1,271 SR
Queue Stats
244W - 220L
1,459 Elo+
Party 3
Tsukuyomi
Tsukuyomi
WizardSword69
Tsukuyomi
Level 147
God Stats
1W - 0L
1,300 SR
Queue Stats
25W - 25L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
5,136
367
830
3,609
1,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
GONCHYYY
Cu Chulainn
15
7 / 2 / 3
9,753
697
12,943
16,368
14,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
JcVEGETTA
Neith
11
1 / 4 / 5
6,811
487
5,737
8,890
2,378
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
14
6 / 5 / 2
8,143
582
7,566
13,169
5,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Nu Wa
basago25
Nu Wa
13
5 / 3 / 3
8,195
585
9,724
8,937
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
6 / 4 / 3
8,625
616
9,251
7,001
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 6 / 2
6,856
490
8,865
14,912
11,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
Kaideriel
Artemis
14
3 / 2 / 4
8,320
594
7,072
8,858
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
SGKharma
Ganesha
12
1 / 1 / 6
7,431
531
3,115
11,201
7,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
WizardSword69
Tsukuyomi
14
4 / 7 / 2
7,841
560
6,347
15,939
6,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
19
Kills
14
14
Deaths
20
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
4
3
1.88
L
0
0
1
0.5
W
0
6
2
0.17
L
Cu Chulainn
GONCHYYY
Cu Chulainn
7
2
3
4.25
L
Neith
JcVEGETTA
Neith
1
4
5
0.88
W
Artemis
Kaideriel
Artemis
3
2
4
2.5
W
Ganesha
SGKharma
Ganesha
1
1
6
4
L
Lancelot
6
5
2
1.4
W
Tsukuyomi
WizardSword69
Tsukuyomi
4
7
2
0.71
L
Nu Wa
basago25
Nu Wa
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
34,650
50,973
Taken
57,911
26,268
Mitigated
30,912
9,797
Healing
13,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,251
1,598
0
380
7,001
2,051
11
3,406
3,595
49,708
0
L
830
195
0
1,158
3,609
1,191
0
769
2,740
4,488
1,554
W
8,865
1,345
0
4,089
14,912
11,924
0
2,411
12,501
0
45,458
L
Cu Chulainn
GONCHYYY
Cu Chulainn
12,943
2,443
0
2,042
16,368
14,991
0
862
14,763
12,000
59,085
L
Neith
JcVEGETTA
Neith
5,737
1,722
0
2,448
8,890
2,378
0
2,388
6,437
0
33,155
W
Artemis
Kaideriel
Artemis
7,072
3,051
0
2,916
8,858
2,759
734
2,015
6,843
0
56,589
W
Ganesha
SGKharma
Ganesha
3,115
411
0
3,290
11,201
7,559
160
2,955
8,246
18,978
0
L
Lancelot
7,566
1,282
0
1,514
13,169
5,882
0
2,425
10,546
0
64,776
W
Tsukuyomi
WizardSword69
Tsukuyomi
6,347
1,865
0
3,244
15,939
6,619
0
2,552
13,387
0
61,938
L
Nu Wa
basago25
Nu Wa
9,724
2,473
77
2,558
8,937
1,826
533
5,090
3,432
51,847
1,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,038
Gold Earned
39,073
366
Minions Killed
376
0
Camps Cleared
0
1,199,353
Distance Traveled
1,320,418
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,625
616
100
7
0
257,542
0
L
Geb
5,136
367
9
1
0
85,150
0
W
Mulan
6,856
490
63
5
0
219,596
0
L
Cu Chulainn
9,753
697
125
9
0
269,396
1
L
Neith
6,811
487
51
4
0
266,424
2
W
Artemis
8,320
594
110
8
0
258,057
0
W
Ganesha
7,431
531
0
0
0
295,282
7
L
Lancelot
8,143
582
99
7
0
330,581
0
W
Tsukuyomi
7,841
560
103
7
0
289,941
0
L
Nu Wa
8,195
585
82
6
0
247,802
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role