Player Matchup

Discordia
Discordia
Platinum V
Pipetheingeniero
Discordia
Platinum V
Level 68
God Stats
15W - 8L
1,716 SR
Queue Stats
47W - 45L
1,764 MMR
Solo
Chaac
Chaac
Gold V
W4E-titanpro-223
Chaac
Gold V
Level 125
God Stats
5W - 3L
1,573 SR
Queue Stats
193W - 198L
1,322 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
zVengi
Ne Zha
Platinum IV
Level 104
God Stats
44W - 28L
1,644 SR
Queue Stats
269W - 281L
1,822 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 99
1,644 SR
1,636 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,633 SR
1,611 MMR
Geb
Geb
Platinum I
ANDERSON1999
Geb
Platinum I
Level 158
God Stats
4W - 7L
1,729 SR
Queue Stats
222W - 217L
1,884 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Chuspex98
Nu Wa
Gold IV
Level 154
God Stats
50W - 37L
1,612 SR
Queue Stats
130W - 134L
1,562 MMR
Solo
Surtr
Surtr
Platinum V
WarlockTec
Surtr
Platinum V
Level 157
God Stats
6W - 5L
1,558 SR
Queue Stats
338W - 349L
1,388 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
17
4 / 0 / 8
10,412
947
11,391
5,757
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 10
9,203
837
12,477
14,208
11,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
zVengi
Ne Zha
16
6 / 0 / 5
9,652
877
10,277
10,151
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BastetCthulhuKuzenboKumbhakarnaAchilles

VS

Bans
FafnirHou YiCerberusNeithCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,431
676
4,366
13,815
9,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Chuspex98
Nu Wa
12
0 / 5 / 0
7,343
668
7,800
8,121
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
12
0 / 3 / 0
7,279
662
10,570
15,264
9,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Nu Wa
Chuspex98
Nu Wa
0
5
0
0
W
Discordia
4
0
8
8
W
2
0
10
7
L
Surtr
0
3
0
0
W
Ne Zha
zVengi
Ne Zha
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,145
Damage
22,736
30,116
Taken
37,200
19,368
Mitigated
21,465
10,363
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,366
658
0
1,674
13,815
9,874
0
4,269
8,291
13,541
913
L
Nu Wa
Chuspex98
Nu Wa
7,800
2,799
0
1,934
8,121
2,017
132
3,650
3,928
24,441
0
W
Discordia
11,391
979
0
1,444
5,757
2,011
363
1,960
3,602
49,128
836
W
12,477
1,853
0
4,384
14,208
11,983
0
6,937
6,778
0
40,587
L
Surtr
10,570
3,699
0
5,582
15,264
9,574
45
2,346
11,659
666
20,309
W
Ne Zha
zVengi
Ne Zha
10,277
2,712
0
4,535
10,151
5,374
35
3,461
6,437
0
39,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,267
Gold Earned
22,053
224
Minions Killed
70
0
Camps Cleared
0
706,619
Distance Traveled
612,135
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,431
676
19
2
0
224,643
0
L
Nu Wa
7,343
668
30
3
0
176,685
4
W
Discordia
10,412
947
101
9
0
225,369
0
W
Chaac
9,203
837
59
5
0
243,133
0
L
Surtr
7,279
662
21
2
0
210,807
2
W
Ne Zha
9,652
877
64
6
0
238,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role