Player Matchup

Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Belennus
Nu Wa
Level 183
God Stats
17W - 9L
1,679 SR
Queue Stats
190W - 194L
1,497 Elo+
Solo
Janus
Janus
Jere_rivera777
Janus
Level 27
God Stats
0W - 3L
1,194 SR
Queue Stats
47W - 135L
1,231 Elo+
Party 1
Cthulhu
Cthulhu
MightyOwl28
Cthulhu
Level 102
God Stats
5W - 4L
1,702 SR
Queue Stats
45W - 38L
1,442 Elo+
Party 2
Pele
Pele
nicorodriguez__
Pele
Level 49
God Stats
0W - 3L
1,125 SR
Queue Stats
98W - 198L
1,304 Elo+
Party 1
Team Averages
Level 98
1,440 SR
1,395 Elo+

VS

Team Averages
Level 87
1,537 SR
1,497 Elo+
Ah Muzen Cab
Ah Muzen Cab
GcFrankSs
Ah Muzen Cab
Level 118
God Stats
3W - 0L
1,608 SR
Queue Stats
53W - 70L
1,431 Elo+
Solo
Anubis
Anubis
JuliNavarro30
Anubis
Level 28
God Stats
27W - 24L
1,526 SR
Queue Stats
161W - 168L
1,521 Elo+
Party 3
Ne Zha
Ne Zha
ObakaWins
Ne Zha
Level 104
God Stats
14W - 8L
1,588 SR
Queue Stats
162W - 168L
1,521 Elo+
Party 3
Sun Wukong
Sun Wukong
TheAnarkhist
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,529 Elo+
Solo
Fenrir
Fenrir
xAFKOVERx
Fenrir
Level 55
God Stats
4W - 6L
1,465 SR
Queue Stats
37W - 45L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 2 / 1
8,696
621
7,530
9,853
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Belennus
Nu Wa
12
3 / 3 / 2
7,309
522
10,139
8,024
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 7 / 0
5,630
402
1,176
8,836
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MightyOwl28
Cthulhu
10
1 / 3 / 3
6,919
494
5,559
14,543
7,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 1
6,179
441
481
9,572
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GcFrankSs
Ah Muzen Cab
14
1 / 3 / 1
7,318
523
4,448
9,252
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 7
8,274
591
7,049
8,419
3,816
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
ObakaWins
Ne Zha
14
10 / 0 / 2
8,641
617
10,153
7,521
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TheAnarkhist
Sun Wukong
12
1 / 3 / 2
6,928
495
5,165
10,986
8,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
xAFKOVERx
Fenrir
13
5 / 2 / 4
7,512
537
6,133
8,481
2,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
19
19
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
2
1
2.25
L
Nu Wa
Belennus
Nu Wa
3
3
2
1.33
W
Ah Muzen Cab
GcFrankSs
Ah Muzen Cab
1
3
1
0.5
L
1
7
0
0.14
W
2
1
7
5.5
L
Cthulhu
MightyOwl28
Cthulhu
1
3
3
0.83
W
Ne Zha
ObakaWins
Ne Zha
10
0
2
11
W
Sun Wukong
TheAnarkhist
Sun Wukong
1
3
2
0.67
L
0
4
1
0.13
W
Fenrir
xAFKOVERx
Fenrir
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,885
Damage
32,948
50,828
Taken
44,659
17,468
Mitigated
19,655
10,131
Healing
16,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,530
5,133
0
4,218
9,853
3,218
590
478
9,259
0
65,120
L
Nu Wa
Belennus
Nu Wa
10,139
3,331
0
1,517
8,024
2,068
0
616
6,906
40,400
1,605
W
Ah Muzen Cab
GcFrankSs
Ah Muzen Cab
4,448
2,045
0
1,070
9,252
2,182
594
951
8,243
0
56,063
L
1,176
128
0
380
8,836
1,358
0
1,969
6,785
10,974
0
W
7,049
58
0
4,137
8,419
3,816
264
4,648
3,587
68,556
0
L
Cthulhu
MightyOwl28
Cthulhu
5,559
594
1,675
1,829
14,543
7,572
40
3,900
10,321
27,913
1,725
W
Ne Zha
ObakaWins
Ne Zha
10,153
2,508
0
5,580
7,521
2,345
0
1,634
5,754
0
64,563
W
Sun Wukong
TheAnarkhist
Sun Wukong
5,165
722
0
3,859
10,986
8,315
175
6,598
3,781
0
49,531
L
481
281
0
512
9,572
3,252
0
86
9,443
0
45,136
W
Fenrir
xAFKOVERx
Fenrir
6,133
682
0
1,814
8,481
2,997
0
1,595
6,733
0
33,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,733
Gold Earned
38,673
341
Minions Killed
442
0
Camps Cleared
0
1,285,392
Distance Traveled
1,439,342
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,696
621
139
10
0
272,839
1
L
Nu Wa
7,309
522
56
4
0
231,197
0
W
Ah Muzen Cab
7,318
523
85
6
0
251,392
0
L
Janus
5,630
402
19
1
0
258,318
0
W
Anubis
8,274
591
115
8
0
267,624
2
L
Cthulhu
6,919
494
57
4
0
287,391
1
W
Ne Zha
8,641
617
102
7
0
333,985
6
W
Sun Wukong
6,928
495
81
6
0
258,503
0
L
Pele
6,179
441
70
5
0
235,647
0
W
Fenrir
7,512
537
59
4
0
327,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role