Player Matchup

Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ItzTheLitz1
Chaac
Level 144
God Stats
6W - 3L
1,767 SR
Queue Stats
253W - 242L
1,494 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Marvelouzs
Tsukuyomi
Level 129
God Stats
0W - 1L
1,568 SR
Queue Stats
99W - 72L
1,564 Elo+
Party 1
Sol
Sol
Oretsnom
Sol
Level 124
God Stats
2W - 2L
1,641 SR
Queue Stats
176W - 173L
1,407 Elo+
Solo
Nox
Nox
Phantom116
Nox
Level 173
God Stats
26W - 22L
1,533 SR
Queue Stats
826W - 788L
1,474 Elo+
Solo
Team Averages
Level 144
1,602 SR
1,488 Elo+

VS

Team Averages
Level 118
1,572 SR
1,535 Elo+
Ravana
Ravana
Aesc
Ravana
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 112L
1,570 Elo+
Party 3
Nu Wa
Nu Wa
Mac35421
Nu Wa
Level 159
God Stats
25W - 24L
1,573 SR
Queue Stats
350W - 337L
1,574 Elo+
Solo
Susano
Susano
TheB1rdman
Susano
Level 160
God Stats
48W - 30L
1,745 SR
Queue Stats
149W - 120L
1,567 Elo+
Party 3
Jormungandr
Jormungandr
UtahAxis
Jormungandr
Level 16
God Stats
16W - 12L
1,334 SR
Queue Stats
43W - 42L
1,479 Elo+
Party 2
Neith
Neith
wizeasscanBnuts
Neith
Level 108
God Stats
7W - 3L
1,709 SR
Queue Stats
362W - 325L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
1 / 1 / 2
4,252
709
1,981
5,692
3,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 1
4,766
794
2,824
6,319
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Marvelouzs
Tsukuyomi
7
3 / 1 / 0
4,037
673
4,455
5,143
1,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 2 / 1
3,166
528
1,405
2,015
419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
5 / 0 / 0
4,649
775
2,142
2,785
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Aesc
Ravana
8
1 / 1 / 0
4,678
780
2,872
5,372
3,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nu Wa
Mac35421
Nu Wa
7
0 / 3 / 0
3,937
656
1,879
3,116
855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
TheB1rdman
Susano
7
0 / 3 / 2
3,981
664
2,272
5,329
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
UtahAxis
Jormungandr
7
3 / 1 / 1
4,983
831
3,413
3,504
1,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 3 / 2
4,315
719
3,900
4,765
1,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
10
Kills
5
5
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
2
2
W
Ravana
Aesc
Ravana
1
1
0
1
L
1
1
1
1.5
W
Nu Wa
Mac35421
Nu Wa
0
3
0
0
L
Tsukuyomi
Marvelouzs
Tsukuyomi
3
1
0
3
L
0
2
1
0.25
L
5
0
0
5
W
Susano
TheB1rdman
Susano
0
3
2
0.33
W
Jormungandr
UtahAxis
Jormungandr
3
1
1
3.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,807
Damage
14,336
21,954
Taken
22,086
10,172
Mitigated
8,726
8,594
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,981
576
0
2,348
5,692
3,450
0
1,632
4,060
10,272
0
W
Ravana
Aesc
Ravana
2,872
938
0
1,964
5,372
3,242
0
0
5,372
0
22,794
L
2,824
506
0
2,879
6,319
4,080
0
296
6,023
0
25,175
W
Nu Wa
Mac35421
Nu Wa
1,879
895
0
598
3,116
855
563
1,730
1,386
16,055
4,308
L
Tsukuyomi
Marvelouzs
Tsukuyomi
4,455
1,524
0
2,182
5,143
1,422
0
888
4,255
0
19,698
L
1,405
1,059
0
477
2,015
419
0
565
1,450
7,684
870
L
2,142
106
0
708
2,785
801
0
1,788
997
19,017
0
W
Susano
TheB1rdman
Susano
2,272
612
0
2,339
5,329
1,475
0
713
4,616
0
21,143
W
Jormungandr
UtahAxis
Jormungandr
3,413
1,610
0
1,565
3,504
1,989
427
1,446
2,058
15,093
0
W
3,900
1,714
0
1,052
4,765
1,165
0
1,546
3,219
0
21,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,870
Gold Earned
21,894
155
Minions Killed
186
0
Camps Cleared
0
620,993
Distance Traveled
669,370
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,252
709
6
1
0
128,393
2
W
Ravana
4,678
780
47
8
0
130,870
0
L
Chaac
4,766
794
56
9
0
126,478
0
W
Nu Wa
3,937
656
27
5
0
120,589
1
L
Tsukuyomi
4,037
673
33
6
0
167,631
0
L
Sol
3,166
528
18
3
0
51,169
0
L
Nox
4,649
775
42
7
0
147,322
0
W
Susano
3,981
664
49
8
0
150,830
0
W
Jormungandr
4,983
831
26
4
0
136,513
0
W
Neith
4,315
719
37
6
0
130,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role