Player Matchup

Xing Tian
Xing Tian
Carthinius
Xing Tian
Level 84
God Stats
1W - 1L
1,727 SR
Queue Stats
37W - 39L
1,430 Elo+
Solo
Bellona
Bellona
FrostyvG
Bellona
Level 127
God Stats
5W - 2L
1,859 SR
Queue Stats
162W - 165L
1,484 Elo+
Party 2
Ix Chel
Ix Chel
Jon Piere
Ix Chel
Level 47
God Stats
0W - 2L
1,284 SR
Queue Stats
50W - 75L
1,472 Elo+
Solo
Rama
Rama
MagicMan04
Rama
Level 79
God Stats
0W - 6L
1,068 SR
Queue Stats
105W - 119L
1,462 Elo+
Party 2
Ullr
Ullr
NopeMode
Ullr
Level 167
God Stats
7W - 19L
1,305 SR
Queue Stats
260W - 265L
1,452 Elo+
Party 2
Team Averages
Level 101
1,449 SR
1,460 Elo+

VS

Team Averages
Level 113
1,384 SR
1,459 Elo+
Sylvanus
Sylvanus
AshaVai
Sylvanus
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 66L
1,418 Elo+
Solo
Thanatos
Thanatos
Tirfi
Thanatos
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,512 Elo+
Party 1
Xing Tian
Xing Tian
andarou
Xing Tian
Level 104
God Stats
3W - 5L
1,197 SR
Queue Stats
91W - 87L
1,483 Elo+
Party 1
Ganesha
Ganesha
erdakosjoefred
Ganesha
Level 119
God Stats
1W - 0L
1,289 SR
Queue Stats
16W - 16L
1,467 Elo+
Solo
Freya
Freya
juggla820
Freya
Level 124
God Stats
4W - 4L
1,435 SR
Queue Stats
233W - 240L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Carthinius
Xing Tian
14
1 / 5 / 10
8,437
767
9,085
20,480
13,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bellona
FrostyvG
Bellona
12
1 / 4 / 4
7,278
662
3,921
9,356
11,272
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
Jon Piere
Ix Chel
13
0 / 4 / 3
6,727
612
5,354
5,783
2,186
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
5 / 5 / 4
8,733
794
11,133
8,532
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ullr
14
4 / 1 / 6
7,805
710
8,547
4,848
2,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AshaVai
Sylvanus
16
5 / 1 / 12
9,136
831
7,813
11,232
8,725
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
Tirfi
Thanatos
14
5 / 3 / 8
8,764
797
7,562
9,227
4,648
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
andarou
Xing Tian
14
4 / 3 / 12
8,752
796
12,479
16,600
20,758
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 2 / 17
8,867
806
7,109
11,030
9,853
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
juggla820
Freya
15
4 / 2 / 12
9,025
820
6,421
6,899
3,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
79
11
Kills
18
19
Deaths
11
27
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AshaVai
Sylvanus
5
1
12
11
L
Xing Tian
Carthinius
Xing Tian
1
5
10
1.2
L
Bellona
FrostyvG
Bellona
1
4
4
0.75
L
Ix Chel
Jon Piere
Ix Chel
0
4
3
0.38
L
5
5
4
1.4
L
Ullr
4
1
6
7
W
Thanatos
Tirfi
Thanatos
5
3
8
3
W
Xing Tian
andarou
Xing Tian
4
3
12
3.33
W
0
2
17
4.25
W
Freya
juggla820
Freya
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,040
Damage
41,384
48,999
Taken
54,988
31,582
Mitigated
47,426
10,158
Healing
28,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AshaVai
Sylvanus
7,813
1,910
8,694
5,019
11,232
8,725
1,150
2,948
8,284
14,905
1,528
L
Xing Tian
Carthinius
Xing Tian
9,085
524
193
5,684
20,480
13,201
0
13,925
6,555
16,282
0
L
Bellona
FrostyvG
Bellona
3,921
616
0
406
9,356
11,272
0
5,935
3,421
0
8,185
L
Ix Chel
Jon Piere
Ix Chel
5,354
443
724
641
5,783
2,186
0
2,883
2,900
14,529
0
L
11,133
6,893
492
718
8,532
2,916
0
6,592
1,940
0
19,682
L
Ullr
8,547
1,996
407
893
4,848
2,007
0
3,867
981
0
17,875
W
Thanatos
Tirfi
Thanatos
7,562
1,571
598
4,856
9,227
4,648
1,330
2,310
6,917
0
17,558
W
Xing Tian
andarou
Xing Tian
12,479
576
3,237
2,369
16,600
20,758
0
2,597
14,003
19,515
755
W
7,109
524
702
1,817
11,030
9,853
40
4,507
6,523
19,711
168
W
Freya
juggla820
Freya
6,421
2,230
1,003
655
6,899
3,442
0
2,077
4,822
15,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,980
Gold Earned
44,544
88
Minions Killed
94
0
Camps Cleared
0
897,256
Distance Traveled
978,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,136
831
29
3
0
169,885
0
L
Xing Tian
8,437
767
18
2
0
187,587
0
L
Bellona
7,278
662
3
0
0
171,256
0
L
Ix Chel
6,727
612
13
1
0
191,743
0
L
Rama
8,733
794
28
3
0
142,898
0
L
Ullr
7,805
710
26
2
0
203,772
0
W
Thanatos
8,764
797
23
2
0
215,492
0
W
Xing Tian
8,752
796
9
1
0
213,737
0
W
Ganesha
8,867
806
2
0
0
200,592
0
W
Freya
9,025
820
31
3
0
178,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role