Player Matchup

Xbalanque
Xbalanque
Silver II
BlackSunshine69
Xbalanque
Silver II
Level 45
God Stats
4W - 0L
1,861 SR
Queue Stats
4W - 1L
1,587 MMR
Party 1
Fafnir
Fafnir
Silver II
CptnSticks
Fafnir
Silver II
Level 32
God Stats
4W - 1L
1,567 SR
Queue Stats
6W - 2L
1,506 MMR
Party 1
Scylla
Scylla
Silver I
babyphikeia1963
Scylla
Silver I
Level 95
God Stats
3W - 3L
1,443 SR
Queue Stats
24W - 23L
1,285 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 57
1,624 SR
1,459 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,548 SR
1,225 MMR
Medusa
Medusa
Gold V
CUBIXL22
Medusa
Gold V
Level 143
God Stats
65W - 42L
1,639 SR
Queue Stats
622W - 650L
1,226 MMR
Party 2
Arachne
Arachne
Silver I
GHOSTYTTG
Arachne
Silver I
Level 69
God Stats
44W - 49L
1,472 SR
Queue Stats
58W - 85L
1,455 MMR
Party 2
Chaac
Chaac
Silver IV
idontmethsaround
Chaac
Silver IV
Level 121
God Stats
5W - 8L
1,534 SR
Queue Stats
172W - 233L
993 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BlackSunshine69
Xbalanque
16
5 / 2 / 8
10,712
893
17,553
9,420
4,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
CptnSticks
Fafnir
15
3 / 2 / 8
10,328
861
6,644
12,133
18,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 1 / 5
11,445
954
10,383
6,140
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
DiscordiaNu WaCthulhuHeraCerberus

VS

Bans
KuzenboAtlasVulcanKumbhakarnaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CUBIXL22
Medusa
17
2 / 3 / 1
10,122
844
9,401
10,876
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Arachne
GHOSTYTTG
Arachne
11
1 / 8 / 2
8,507
709
3,616
12,976
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
1 / 3 / 4
9,292
774
4,817
15,263
10,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
4
5
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
BlackSunshine69
Xbalanque
5
2
8
4.5
L
Medusa
CUBIXL22
Medusa
2
3
1
0.83
W
Fafnir
CptnSticks
Fafnir
3
2
8
3.5
L
Arachne
GHOSTYTTG
Arachne
1
8
2
0.25
W
6
1
5
8.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,580
Damage
17,834
27,693
Taken
39,115
25,993
Mitigated
18,585
5,148
Healing
3,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
BlackSunshine69
Xbalanque
17,553
8,354
0
548
9,420
4,180
2,794
8
9,243
0
56,485
L
Medusa
CUBIXL22
Medusa
9,401
3,127
0
250
10,876
3,343
295
3,113
7,693
0
39,944
W
Fafnir
CptnSticks
Fafnir
6,644
1,137
0
3,620
12,133
18,895
717
27
11,862
20,284
990
L
Arachne
GHOSTYTTG
Arachne
3,616
2,926
0
905
12,976
4,323
0
7,501
5,206
0
23,350
W
10,383
572
0
980
6,140
2,918
1,040
0
5,961
50,485
0
L
4,817
279
0
2,253
15,263
10,919
0
5,520
9,318
0
16,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,485
Gold Earned
27,921
213
Minions Killed
135
0
Camps Cleared
0
663,463
Distance Traveled
640,352
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,712
893
92
8
0
219,630
4
L
Medusa
10,122
844
58
5
0
237,836
0
W
Fafnir
10,328
861
28
2
0
226,387
3
L
Arachne
8,507
709
35
3
0
181,190
0
W
Scylla
11,445
954
93
8
0
217,446
0
L
Chaac
9,292
774
42
4
0
221,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role