Player Matchup

Izanami
Izanami
CarlosAHC
Izanami
Level 116
God Stats
13W - 3L
1,679 SR
Queue Stats
63W - 51L
1,557 Elo+
Party 1
Kuzenbo
Kuzenbo
IVI A X 1 M U 5
Kuzenbo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 233L
1,506 Elo+
Solo
Fenrir
Fenrir
JafetGT
Fenrir
Level 153
God Stats
2W - 0L
1,823 SR
Queue Stats
209W - 192L
1,498 Elo+
Party 1
Nemesis
Nemesis
israel8
Nemesis
Level 146
God Stats
3W - 0L
1,831 SR
Queue Stats
217W - 208L
1,533 Elo+
Party 1
Chang'e
Chang'e
roxigirl
Chang'e
Level 103
God Stats
16W - 13L
1,590 SR
Queue Stats
100W - 116L
1,471 Elo+
Solo
Team Averages
Level 135
1,685 SR
1,513 Elo+

VS

Team Averages
Level 106
1,537 SR
1,404 Elo+
Ullr
Ullr
Gimbalf
Ullr
Level 15
God Stats
0W - 1L
1,294 SR
Queue Stats
3W - 4L
1,283 Elo+
Party 2
Guan Yu
Guan Yu
brunopdjo195
Guan Yu
Level 123
God Stats
1W - 1L
1,832 SR
Queue Stats
14W - 16L
1,495 Elo+
Solo
Bacchus
Bacchus
matiaas334
Bacchus
Level 104
God Stats
23W - 21L
1,602 SR
Queue Stats
293W - 272L
1,507 Elo+
Solo
Scylla
Scylla
siamesedreams91
Scylla
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,154 Elo+
Party 2
Thanatos
Thanatos
uguevara22
Thanatos
Level 128
God Stats
11W - 14L
1,456 SR
Queue Stats
381W - 335L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CarlosAHC
Izanami
14
2 / 3 / 2
8,911
557
5,508
7,233
2,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 5
8,568
536
7,921
9,491
7,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
JafetGT
Fenrir
16
5 / 2 / 5
9,739
609
11,940
14,913
9,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
israel8
Nemesis
15
8 / 0 / 5
9,137
571
11,025
11,147
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
roxigirl
Chang'e
14
2 / 1 / 6
8,730
546
9,696
7,821
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Gimbalf
Ullr
15
1 / 5 / 3
7,652
478
3,539
11,761
3,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
brunopdjo195
Guan Yu
12
2 / 5 / 0
7,069
442
9,476
17,282
21,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
matiaas334
Bacchus
9
1 / 1 / 2
6,462
404
5,963
10,832
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 3 / 1
6,645
415
2,992
9,211
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
uguevara22
Thanatos
12
2 / 8 / 2
6,771
423
6,059
16,407
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
22
Kills
6
7
Deaths
22
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
CarlosAHC
Izanami
2
3
2
1
L
Ullr
Gimbalf
Ullr
1
5
3
0.5
W
5
1
5
7.5
W
Fenrir
JafetGT
Fenrir
5
2
5
3.75
L
Guan Yu
brunopdjo195
Guan Yu
2
5
0
0.4
W
Nemesis
israel8
Nemesis
8
0
5
10.5
L
Bacchus
matiaas334
Bacchus
1
1
2
2
W
Chang'e
roxigirl
Chang'e
2
1
6
5
L
0
3
1
0.17
L
Thanatos
uguevara22
Thanatos
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,090
Damage
28,029
50,605
Taken
65,493
25,307
Mitigated
41,737
17,540
Healing
20,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CarlosAHC
Izanami
5,508
4,018
0
2,726
7,233
2,140
0
1,150
6,083
0
70,323
L
Ullr
Gimbalf
Ullr
3,539
980
0
1,368
11,761
3,709
0
1,693
10,012
0
64,460
W
7,921
3,294
0
2,723
9,491
7,059
0
2,833
6,658
22,960
2,082
W
Fenrir
JafetGT
Fenrir
11,940
3,463
0
4,026
14,913
9,360
0
124
14,789
0
64,546
L
Guan Yu
brunopdjo195
Guan Yu
9,476
2,925
162
5,667
17,282
21,111
0
2,139
15,057
0
43,281
W
Nemesis
israel8
Nemesis
11,025
4,182
0
1,543
11,147
4,388
0
2,522
8,625
0
67,186
L
Bacchus
matiaas334
Bacchus
5,963
768
0
2,560
10,832
9,512
0
4,767
5,907
16,868
0
W
Chang'e
roxigirl
Chang'e
9,696
523
1,760
4,762
7,821
2,360
379
2,273
5,548
62,565
1,218
L
2,992
181
0
2,310
9,211
2,073
0
4,374
4,453
43,969
927
L
Thanatos
uguevara22
Thanatos
6,059
1,780
0
8,631
16,407
5,332
0
3,315
12,948
0
50,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,085
Gold Earned
34,599
495
Minions Killed
370
0
Camps Cleared
0
1,649,853
Distance Traveled
1,509,008
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,911
557
128
8
0
293,287
2
L
Ullr
7,652
478
106
7
0
291,123
1
W
Kuzenbo
8,568
536
31
2
0
320,265
7
W
Fenrir
9,739
609
105
7
0
301,762
4
L
Guan Yu
7,069
442
70
4
0
284,761
0
W
Nemesis
9,137
571
95
6
0
368,751
0
L
Bacchus
6,462
404
20
1
0
310,273
0
W
Chang'e
8,730
546
136
9
0
365,788
1
L
Scylla
6,645
415
95
6
0
309,299
2
L
Thanatos
6,771
423
79
5
0
313,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role