Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
G4TTUNNO
Ah Puch
Level 128
God Stats
11W - 9L
1,539 SR
Queue Stats
30W - 33L
1,434 Elo+
Party 1
Surtr
Surtr
RFx LEON
Surtr
Level 99
God Stats
4W - 2L
1,485 SR
Queue Stats
29W - 35L
1,401 Elo+
Party 1
Bastet
Bastet
UltimateNG
Bastet
Level 115
God Stats
8W - 7L
1,526 SR
Queue Stats
34W - 36L
1,411 Elo+
Party 1
Athena
Athena
diego el father
Athena
Level 106
God Stats
4W - 4L
1,442 SR
Queue Stats
179W - 165L
1,410 Elo+
Solo
Team Averages
Level 129
1,498 SR
1,431 Elo+

VS

Team Averages
Level 96
1,449 SR
1,375 Elo+
Hera
Hera
Higginz420
Hera
Level 69
God Stats
5W - 7L
1,516 SR
Queue Stats
98W - 104L
1,445 Elo+
Party 2
Merlin
Merlin
Jon Piere
Merlin
Level 46
God Stats
0W - 1L
1,209 SR
Queue Stats
4W - 30L
1,152 Elo+
Solo
Athena
Athena
dislocated
Athena
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
44W - 47L
1,441 Elo+
Party 2
Olorun
Olorun
isaquems
Olorun
Level 114
God Stats
6W - 9L
1,613 SR
Queue Stats
56W - 67L
1,425 Elo+
Solo
Nemesis
Nemesis
mystic_cerealbox
Nemesis
Level 147
God Stats
3W - 8L
1,409 SR
Queue Stats
191W - 179L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 1 / 1
5,050
561
1,661
3,003
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
G4TTUNNO
Ah Puch
9
6 / 0 / 2
6,027
670
6,991
2,324
672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Surtr
RFx LEON
Surtr
9
1 / 2 / 2
4,964
552
2,140
6,132
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
UltimateNG
Bastet
9
0 / 2 / 4
5,005
556
1,550
6,095
1,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
2 / 0 / 2
5,352
595
1,584
5,833
3,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,525
614
3,776
4,498
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Jon Piere
Merlin
7
0 / 3 / 0
3,875
431
2,032
3,564
1,079
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Athena
dislocated
Athena
7
1 / 2 / 0
4,633
515
1,461
7,500
3,535
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
isaquems
Olorun
7
1 / 1 / 0
4,690
521
1,820
3,142
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 2
5,143
571
1,845
5,697
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
5
5
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
1
0.5
W
Ah Puch
G4TTUNNO
Ah Puch
6
0
2
7
L
2
2
0
1
L
Merlin
Jon Piere
Merlin
0
3
0
0
W
Surtr
RFx LEON
Surtr
1
2
2
1
W
Bastet
UltimateNG
Bastet
0
2
4
1
W
2
0
2
3
L
Athena
dislocated
Athena
1
2
0
0.5
L
Olorun
isaquems
Olorun
1
1
0
1
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,926
Damage
10,934
23,387
Taken
24,401
9,637
Mitigated
8,817
6,981
Healing
7,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
1,661
0
76
370
3,003
723
0
914
1,987
29,491
952
W
Ah Puch
G4TTUNNO
Ah Puch
6,991
114
145
1,999
2,324
672
0
1,445
824
30,662
0
L
3,776
552
0
800
4,498
1,258
0
1,624
2,874
29,185
1,204
L
Merlin
Jon Piere
Merlin
2,032
97
113
740
3,564
1,079
0
2,929
635
11,890
0
W
Surtr
RFx LEON
Surtr
2,140
776
0
1,609
6,132
2,565
0
1,571
4,459
243
26,230
W
Bastet
UltimateNG
Bastet
1,550
298
0
1,416
6,095
1,713
0
2,584
3,511
0
22,463
W
1,584
343
0
1,366
5,833
3,964
13
2,190
3,643
15,506
2,033
L
Athena
dislocated
Athena
1,461
515
0
2,116
7,500
3,535
0
2,553
4,947
12,283
0
L
Olorun
isaquems
Olorun
1,820
100
99
1,641
3,142
937
0
1,930
1,212
18,402
1,565
L
1,845
539
0
1,663
5,697
2,008
0
1,136
4,561
0
33,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,398
Gold Earned
23,866
218
Minions Killed
199
0
Camps Cleared
0
892,175
Distance Traveled
897,457
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,050
561
62
7
0
156,701
0
W
Ah Puch
6,027
670
46
5
0
175,145
2
L
Hera
5,525
614
61
7
0
181,211
1
L
Merlin
3,875
431
18
2
0
160,350
0
W
Surtr
4,964
552
50
6
0
199,162
0
W
Bastet
5,005
556
40
4
0
188,855
0
W
Athena
5,352
595
20
2
0
172,312
0
L
Athena
4,633
515
18
2
0
221,873
2
L
Olorun
4,690
521
35
4
0
118,044
0
L
Nemesis
5,143
571
67
7
0
215,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role