Player Matchup

He Bo
He Bo
Big Bohoii
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 52L
1,354 Elo+
Party 1
Cthulhu
Cthulhu
Mr_koncarny
Cthulhu
Level 86
God Stats
7W - 11L
1,410 SR
Queue Stats
106W - 113L
1,391 Elo+
Party 1
Cernunnos
Cernunnos
RGL Descent
Cernunnos
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 28L
1,463 Elo+
Solo
Team Averages
Level 112
1,470 SR
1,402 Elo+

VS

Team Averages
Level 100
1,312 SR
1,477 Elo+
Xbalanque
Xbalanque
Sijo1332
Xbalanque
Level 88
God Stats
3W - 0L
1,285 SR
Queue Stats
83W - 109L
1,372 Elo+
Party 2
Odin
Odin
Strange Feature
Odin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,695 Elo+
Solo
Hel
Hel
futurelunarj
Hel
Level 69
God Stats
2W - 8L
1,153 SR
Queue Stats
114W - 142L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
19
3 / 2 / 7
12,226
764
10,172
10,211
4,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Mr_koncarny
Cthulhu
17
4 / 2 / 4
12,063
754
16,946
20,635
16,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cernunnos
RGL Descent
Cernunnos
18
3 / 4 / 7
12,538
784
15,330
14,194
6,060
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Sijo1332
Xbalanque
19
3 / 5 / 3
12,059
754
12,512
15,406
6,326
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 1 / 6
12,212
763
12,883
21,973
24,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

19
3 / 4 / 3
12,543
784
9,072
16,265
10,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
10
Kills
8
8
Deaths
10
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
3
2
7
3.25
L
Cthulhu
Mr_koncarny
Cthulhu
4
2
4
3
L
Cernunnos
RGL Descent
Cernunnos
3
4
7
1.63
W
Xbalanque
Sijo1332
Xbalanque
3
5
3
0.9
W
2
1
6
5
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,448
Damage
34,467
45,040
Taken
53,644
27,221
Mitigated
41,066
14,311
Healing
18,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
10,172
237
0
4,113
10,211
4,219
758
1,832
8,141
40,090
1,264
L
Cthulhu
Mr_koncarny
Cthulhu
16,946
654
907
6,323
20,635
16,942
287
4,317
15,616
40,301
252
L
Cernunnos
RGL Descent
Cernunnos
15,330
6,733
0
2,968
14,194
6,060
2,376
1,973
12,039
0
58,433
W
Xbalanque
Sijo1332
Xbalanque
12,512
3,329
0
2,220
15,406
6,326
2,602
7,652
7,370
0
56,811
W
12,883
1,347
0
1,318
21,973
24,443
139
8,631
12,546
165
35,062
W
9,072
597
8,027
7,243
16,265
10,297
789
8,577
7,122
30,240
558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,827
Gold Earned
36,814
195
Minions Killed
147
0
Camps Cleared
0
847,825
Distance Traveled
823,020
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,226
764
69
4
0
282,931
0
L
Cthulhu
12,063
754
38
2
0
289,867
0
L
Cernunnos
12,538
784
88
6
0
275,027
0
W
Xbalanque
12,059
754
73
5
0
233,994
2
W
Odin
12,212
763
26
2
0
308,957
0
W
Hel
12,543
784
48
3
0
280,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role