Player Matchup

Geb
Geb
NelsonELP_toAmo
Geb
Level 118
God Stats
3W - 2L
1,705 SR
Queue Stats
55W - 53L
1,430 Elo+
Party 2
Ah Puch
Ah Puch
apocolypsenow
Ah Puch
Level 67
God Stats
24W - 28L
1,475 SR
Queue Stats
275W - 313L
1,408 Elo+
Solo
Thanatos
Thanatos
bysape445
Thanatos
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 33L
1,437 Elo+
Party 2
Charon
Charon
gabriel-wayo
Charon
Level 85
God Stats
46W - 38L
1,563 SR
Queue Stats
455W - 474L
1,365 Elo+
Solo
Surtr
Surtr
zanetheprinc3
Surtr
Level 128
God Stats
0W - 4L
1,200 SR
Queue Stats
259W - 248L
1,486 Elo+
Solo
Team Averages
Level 95
1,488 SR
1,425 Elo+

VS

Team Averages
Level 106
1,529 SR
1,457 Elo+
Cabrakan
Cabrakan
AKCR6396
Cabrakan
Level 107
God Stats
24W - 21L
1,462 SR
Queue Stats
166W - 164L
1,365 Elo+
Party 3
Neith
Neith
Humbiecat
Neith
Level 157
God Stats
2W - 0L
1,701 SR
Queue Stats
14W - 7L
1,585 Elo+
Solo
Bakasura
Bakasura
IndefiniteAsp
Bakasura
Level 123
God Stats
3W - 1L
1,208 SR
Queue Stats
121W - 114L
1,434 Elo+
Party 1
Mulan
Mulan
Taylus3873
Mulan
Level 29
God Stats
9W - 2L
1,721 SR
Queue Stats
61W - 44L
1,466 Elo+
Party 3
Nu Wa
Nu Wa
xBlackxSoul_
Nu Wa
Level 115
God Stats
42W - 35L
1,554 SR
Queue Stats
111W - 106L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,645
422
2,828
5,992
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
8
0 / 0 / 0
4,810
437
1,811
3,908
886
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
bysape445
Thanatos
10
0 / 3 / 0
5,419
493
1,742
8,842
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
9
0 / 1 / 0
4,747
432
1,181
3,289
1,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 0
5,672
516
6,585
9,776
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AKCR6396
Cabrakan
10
2 / 0 / 4
5,618
511
3,480
3,716
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
Humbiecat
Neith
10
4 / 0 / 2
6,188
563
2,597
2,643
775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
IndefiniteAsp
Bakasura
13
2 / 0 / 2
6,103
555
3,826
8,766
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
11
2 / 1 / 2
6,100
555
5,750
11,643
7,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 0 / 0
6,111
556
2,753
1,179
330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
11
11
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AKCR6396
Cabrakan
2
0
4
4
W
Neith
Humbiecat
Neith
4
0
2
5
W
Bakasura
IndefiniteAsp
Bakasura
2
0
2
3
L
0
4
0
0
W
Mulan
2
1
2
3
L
Ah Puch
0
0
0
0
L
Thanatos
bysape445
Thanatos
0
3
0
0
L
Charon
0
1
0
0
W
1
0
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,147
Damage
18,406
31,807
Taken
27,947
15,559
Mitigated
13,871
11,172
Healing
9,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AKCR6396
Cabrakan
3,480
645
0
500
3,716
2,102
0
1,739
1,730
16,021
1,531
W
Neith
Humbiecat
Neith
2,597
1,144
0
811
2,643
775
0
1,500
723
0
36,289
W
Bakasura
IndefiniteAsp
Bakasura
3,826
2,269
0
4,048
8,766
3,151
0
992
7,774
0
43,337
L
2,828
41
92
1,006
5,992
2,718
0
1,934
3,716
20,952
0
W
Mulan
5,750
996
0
3,315
11,643
7,513
0
519
10,398
0
36,861
L
Ah Puch
1,811
80
0
2,887
3,908
886
0
1,300
2,306
25,798
1,530
L
Thanatos
bysape445
Thanatos
1,742
648
0
4,220
8,842
3,060
0
1,590
6,447
0
38,801
L
Charon
1,181
285
0
1,021
3,289
1,102
0
440
2,767
22,435
4,827
W
2,753
884
94
459
1,179
330
0
811
368
32,954
295
L
6,585
2,211
0
1,946
9,776
7,793
0
0
9,496
805
27,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,293
Gold Earned
30,120
249
Minions Killed
352
0
Camps Cleared
0
991,730
Distance Traveled
1,073,008
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,618
511
47
4
0
213,172
0
W
Neith
6,188
563
62
6
0
195,191
1
W
Bakasura
6,103
555
82
7
0
245,675
0
L
Geb
4,645
422
37
3
0
240,429
5
W
Mulan
6,100
555
70
6
0
208,589
0
L
Ah Puch
4,810
437
47
4
0
143,173
2
L
Thanatos
5,419
493
73
7
0
212,542
0
L
Charon
4,747
432
48
4
0
215,776
0
W
Nu Wa
6,111
556
91
8
0
210,381
5
L
Surtr
5,672
516
44
4
0
179,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role