Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 147
1,500 SR
1,500 Elo+

VS

Team Averages
Level 86
1,491 SR
1,506 Elo+
Sun Wukong
Sun Wukong
Deuslouvado
Sun Wukong
Level 117
God Stats
6W - 6L
1,440 SR
Queue Stats
228W - 225L
1,457 Elo+
Solo
Ne Zha
Ne Zha
FranK456
Ne Zha
Level 102
God Stats
6W - 5L
1,585 SR
Queue Stats
77W - 74L
1,519 Elo+
Party 1
Raijin
Raijin
LauNeyXzet
Raijin
Level 82
God Stats
17W - 14L
1,493 SR
Queue Stats
75W - 73L
1,493 Elo+
Party 1
Ganesha
Ganesha
LeirbagS
Ganesha
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,614 Elo+
Party 1
Medusa
Medusa
peleta
Medusa
Level 84
God Stats
5W - 6L
1,436 SR
Queue Stats
466W - 462L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
5 / 3 / 0
6,808
567
8,761
8,722
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
 
King Arthur
11
1 / 4 / 0
5,981
498
4,927
13,411
10,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Set
 
Set
12
1 / 2 / 0
5,878
490
2,524
10,629
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Yemoja
 
Yemoja
10
0 / 0 / 2
5,563
464
3,562
5,506
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
 
Anubis
3
0 / 1 / 0
4,074
340
300
837
298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deuslouvado
Sun Wukong
13
2 / 0 / 2
7,230
603
9,340
9,570
7,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
FranK456
Ne Zha
13
5 / 1 / 1
6,984
582
3,557
7,843
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
LauNeyXzet
Raijin
11
2 / 2 / 2
6,883
574
5,566
4,795
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
LeirbagS
Ganesha
11
0 / 3 / 5
6,431
536
2,133
8,759
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
peleta
Medusa
13
1 / 1 / 1
7,215
601
6,129
7,048
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
7
Kills
10
10
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
3
0
1.67
L
King Arthur
 
King Arthur
1
4
0
0.25
L
Set
 
Set
1
2
0
0.5
L
Yemoja
 
Yemoja
0
0
2
1
L
Anubis
 
Anubis
0
1
0
0
W
Sun Wukong
Deuslouvado
Sun Wukong
2
0
2
3
W
Ne Zha
FranK456
Ne Zha
5
1
1
5.5
W
Raijin
LauNeyXzet
Raijin
2
2
2
1.5
W
Ganesha
LeirbagS
Ganesha
0
3
5
0.83
W
Medusa
peleta
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,074
Damage
26,725
39,105
Taken
38,015
19,700
Mitigated
19,127
12,661
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,761
5,757
0
2,053
8,722
2,139
0
1,304
7,338
0
42,601
L
King Arthur
 
King Arthur
4,927
95
0
2,930
13,411
10,740
0
1,129
12,223
0
35,115
L
Set
 
Set
2,524
965
0
4,747
10,629
4,092
0
2,171
8,292
0
44,623
L
Yemoja
 
Yemoja
3,562
1,324
1,073
1,726
5,506
2,431
0
2,164
3,086
27,631
5,117
L
Anubis
 
Anubis
300
0
0
132
837
298
0
265
564
6,185
146
W
Sun Wukong
Deuslouvado
Sun Wukong
9,340
1,931
0
1,382
9,570
7,461
0
0
9,570
0
51,506
W
Ne Zha
FranK456
Ne Zha
3,557
1,033
0
3,998
7,843
2,654
0
150
7,693
0
41,067
W
Raijin
LauNeyXzet
Raijin
5,566
253
0
490
4,795
1,469
0
1,557
3,238
47,949
98
W
Ganesha
LeirbagS
Ganesha
2,133
107
0
1,975
8,759
5,399
29
1,289
7,470
19,909
815
W
Medusa
peleta
Medusa
6,129
2,174
0
2,898
7,048
2,144
529
592
6,456
0
59,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
34,743
293
Minions Killed
392
0
Camps Cleared
0
928,471
Distance Traveled
1,182,664
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,808
567
69
6
0
195,488
0
L
King Arthur
5,981
498
62
5
0
223,954
3
L
Set
5,878
490
91
8
0
261,977
0
L
Yemoja
5,563
464
60
5
0
202,285
0
L
Anubis
4,074
340
11
1
0
44,767
1
W
Sun Wukong
7,230
603
90
8
0
223,670
2
W
Ne Zha
6,984
582
80
7
0
269,231
3
W
Raijin
6,883
574
94
8
0
217,903
2
W
Ganesha
6,431
536
6
1
0
252,019
2
W
Medusa
7,215
601
122
10
0
219,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role