Player Matchup

Freya
Freya
CGC10Umbreon
Freya
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,500 Elo+
Party 1
Ishtar
Ishtar
Irrelepants
Ishtar
Level 122
God Stats
5W - 6L
1,401 SR
Queue Stats
880W - 803L
1,619 Elo+
Solo
Kumbhakarna
Kumbhakarna
Shikhye
Kumbhakarna
Level 158
God Stats
4W - 2L
1,168 SR
Queue Stats
306W - 305L
1,491 Elo+
Party 1
Bacchus
Bacchus
Sir KillalotI87
Bacchus
Level 83
God Stats
8W - 7L
1,490 SR
Queue Stats
178W - 183L
1,417 Elo+
Solo
Sylvanus
Sylvanus
mcsuseyou
Sylvanus
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
194W - 166L
1,499 Elo+
Solo
Team Averages
Level 101
1,412 SR
1,505 Elo+

VS

Team Averages
Level 122
1,391 SR
1,483 Elo+
Charon
Charon
 
Charon
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DankGator
King Arthur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 80L
1,495 Elo+
Solo
Izanami
Izanami
FayArk
Izanami
Level 135
God Stats
0W - 2L
1,275 SR
Queue Stats
61W - 68L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
dragonscoldsoul
Danzaburou
Level 135
God Stats
1W - 3L
1,464 SR
Queue Stats
48W - 48L
1,496 Elo+
Solo
Terra
Terra
zip169
Terra
Level 50
God Stats
0W - 5L
1,215 SR
Queue Stats
107W - 118L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 15
10,263
933
9,685
12,949
7,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ishtar
17
9 / 2 / 15
10,851
986
22,541
12,478
8,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Shikhye
Kumbhakarna
17
4 / 1 / 18
10,651
968
11,902
15,184
18,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
5 / 2 / 18
10,520
956
10,817
16,316
23,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
mcsuseyou
Sylvanus
14
1 / 4 / 16
9,158
833
6,685
15,246
20,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
4 / 3 / 7
9,105
828
12,859
11,832
10,113
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
DankGator
King Arthur
13
2 / 7 / 5
7,834
712
7,695
15,266
15,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
FayArk
Izanami
14
2 / 6 / 7
8,324
757
13,545
12,207
5,371
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
dragonscoldsoul
Danzaburou
14
0 / 6 / 8
7,888
717
9,757
10,665
5,303
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
zip169
Terra
14
3 / 3 / 6
8,689
790
16,366
16,171
15,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
44
25
Kills
11
12
Deaths
25
82
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
4
3
7
2.5
W
6
3
15
4.5
L
King Arthur
DankGator
King Arthur
2
7
5
0.64
L
Izanami
FayArk
Izanami
2
6
7
0.92
W
Ishtar
9
2
15
8.25
W
Kumbhakarna
Shikhye
Kumbhakarna
4
1
18
13
W
5
2
18
7
L
Danzaburou
dragonscoldsoul
Danzaburou
0
6
8
0.67
W
Sylvanus
mcsuseyou
Sylvanus
1
4
16
2.25
L
Terra
zip169
Terra
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,630
Damage
60,222
72,173
Taken
66,141
78,206
Mitigated
51,907
31,066
Healing
18,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
12,859
1,259
520
474
11,832
10,113
0
5,386
6,256
22,075
0
W
9,685
2,631
1,381
2,849
12,949
7,948
1,244
4,028
8,921
18,312
0
L
King Arthur
DankGator
King Arthur
7,695
24
798
545
15,266
15,394
0
8,883
6,035
0
14,051
L
Izanami
FayArk
Izanami
13,545
6,052
1,515
1,961
12,207
5,371
0
7,940
4,001
0
29,945
W
Ishtar
22,541
11,599
1,013
1,987
12,478
8,093
1,493
6,812
5,666
0
43,948
W
Kumbhakarna
Shikhye
Kumbhakarna
11,902
788
1,074
3,539
15,184
18,210
324
4,266
10,918
23,017
2,304
W
10,817
1,384
1,244
2,926
16,316
23,382
240
6,914
9,402
15,734
0
L
Danzaburou
dragonscoldsoul
Danzaburou
9,757
3,588
357
748
10,665
5,303
0
5,133
5,444
0
24,449
W
Sylvanus
mcsuseyou
Sylvanus
6,685
1,460
10,116
4,937
15,246
20,573
399
6,184
9,062
13,481
679
L
Terra
zip169
Terra
16,366
1,189
7,075
4,297
16,171
15,726
0
9,116
6,676
17,857
1,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,443
Gold Earned
41,840
144
Minions Killed
121
0
Camps Cleared
0
1,060,763
Distance Traveled
987,901
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,105
828
14
1
0
207,650
0
W
Freya
10,263
933
22
2
0
199,258
0
L
King Arthur
7,834
712
13
1
0
205,549
0
L
Izanami
8,324
757
43
4
0
179,288
0
W
Ishtar
10,851
986
52
5
0
192,666
0
W
Kumbhakarna
10,651
968
37
3
0
256,058
0
W
Bacchus
10,520
956
15
1
0
230,612
0
L
Danzaburou
7,888
717
41
4
0
173,672
5
W
Sylvanus
9,158
833
18
2
0
182,169
0
L
Terra
8,689
790
10
1
0
221,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role