Player Matchup

Rama
Rama
Silver I
 
Rama
Silver I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
 
Janus
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold IV
ESTEBAN446
Set
Gold IV
Level 66
God Stats
2W - 1L
1,817 SR
Queue Stats
40W - 44L
1,603 MMR
Solo
Sobek
Sobek
Gold III
xHELLHOUND2000x
Sobek
Gold III
Level 165
God Stats
7W - 17L
1,339 SR
Queue Stats
204W - 207L
1,514 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,531 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,534 SR
1,507 MMR
Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
Eddie2greedy
Skadi
Gold II
Level 64
God Stats
6W - 4L
1,517 SR
Queue Stats
132W - 136L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
JoeyFromJersey
Gilgamesh
Gold I
Level 156
God Stats
27W - 19L
1,601 SR
Queue Stats
379W - 370L
1,579 MMR
Solo
Nu Wa
Nu Wa
Gold IV
NPS_DMJM30
Nu Wa
Gold IV
Level 150
God Stats
2W - 1L
1,608 SR
Queue Stats
27W - 29L
1,445 MMR
Solo
Bacchus
Bacchus
Gold IV
noncholas07_KYZ
Bacchus
Gold IV
Level 129
God Stats
8W - 9L
1,445 SR
Queue Stats
125W - 129L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
1 / 1 / 1
3,507
701
1,304
3,224
764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
 
Janus
6
0 / 1 / 0
3,362
672
790
1,936
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
 
Ne Zha
4
0 / 2 / 0
2,903
581
361
3,070
836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 2 / 0
3,460
692
2,547
4,915
1,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
1 / 2 / 1
3,587
717
1,280
4,804
2,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AchillesThorHou YiKumbhakarna

VS

Bans
CthulhuThanatosXbalanqueArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
6
2 / 0 / 2
3,847
769
664
2,836
640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 1 / 4
3,613
723
3,633
3,045
723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
JoeyFromJersey
Gilgamesh
7
3 / 1 / 1
4,157
831
4,500
4,791
3,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
7
0 / 0 / 1
3,748
750
1,385
1,515
297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
3 / 1 / 1
4,032
806
1,408
3,209
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
8
8
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
1
1
1.5
L
Janus
 
Janus
0
1
0
0
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Tsukuyomi
 
Tsukuyomi
2
0
2
3
L
1
2
0
0.5
W
0
1
4
2
W
Gilgamesh
JoeyFromJersey
Gilgamesh
3
1
1
3.5
W
Nu Wa
0
0
1
0.5
W
3
1
1
3.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,282
Damage
11,590
17,949
Taken
15,396
6,499
Mitigated
6,889
5,924
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,304
1,171
0
1,180
3,224
764
0
820
2,390
0
14,132
L
Janus
 
Janus
790
313
0
500
1,936
399
0
861
901
13,855
0
L
Ne Zha
 
Ne Zha
361
59
0
679
3,070
836
0
307
2,728
0
8,688
W
Tsukuyomi
 
Tsukuyomi
664
160
0
2,282
2,836
640
0
245
2,589
0
15,835
L
2,547
1,726
0
2,136
4,915
1,960
0
0
4,603
0
13,575
W
3,633
1,258
0
1,245
3,045
723
0
669
2,376
0
20,589
W
Gilgamesh
JoeyFromJersey
Gilgamesh
4,500
1,411
0
1,036
4,791
3,175
0
98
4,497
0
19,675
W
Nu Wa
1,385
259
0
675
1,515
297
0
476
983
18,176
0
W
1,408
328
0
1,380
3,209
2,054
0
441
2,768
7,621
0
L
1,280
114
0
1,429
4,804
2,540
0
634
4,156
7,945
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,819
Gold Earned
19,397
122
Minions Killed
161
0
Camps Cleared
0
487,641
Distance Traveled
552,915
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
3,507
701
39
8
0
95,457
0
L
Janus
3,362
672
34
7
0
108,805
0
L
Ne Zha
2,903
581
16
3
0
86,241
0
W
Tsukuyomi
3,847
769
39
8
0
128,046
0
L
Set
3,460
692
23
5
0
96,704
0
W
Skadi
3,613
723
33
7
0
110,410
1
W
Gilgamesh
4,157
831
39
8
0
103,551
0
W
Nu Wa
3,748
750
40
8
0
101,635
2
W
Bacchus
4,032
806
10
2
0
109,273
2
L
Sobek
3,587
717
10
2
0
100,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role