Player Matchup

Hun Batz
Hun Batz
AssoWasTaken_
Hun Batz
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
24W - 35L
1,437 Elo+
Party 1
Anhur
Anhur
RviiTo
Anhur
Level 155
God Stats
1W - 4L
1,255 SR
Queue Stats
55W - 65L
1,496 Elo+
Party 1
Aphrodite
Aphrodite
Xenowraiith
Aphrodite
Level 216
God Stats
0W - 3L
1,164 SR
Queue Stats
17W - 17L
1,529 Elo+
Party 1
Xing Tian
Xing Tian
Y_EquilibriuM_Y
Xing Tian
Level 203
God Stats
0W - 2L
1,729 SR
Queue Stats
249W - 284L
1,447 Elo+
Party 1
Bellona
Bellona
lu-__12
Bellona
Level 197
God Stats
4W - 4L
1,477 SR
Queue Stats
346W - 369L
1,480 Elo+
Party 1
Team Averages
Level 180
1,425 SR
1,478 Elo+

VS

Team Averages
Level 136
1,505 SR
1,513 Elo+
Chaac
Chaac
MAD0605
Chaac
Level 166
God Stats
13W - 12L
1,627 SR
Queue Stats
477W - 466L
1,492 Elo+
Party 3
Sylvanus
Sylvanus
Norsetreeman
Sylvanus
Level 152
God Stats
132W - 112L
1,515 SR
Queue Stats
152W - 129L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PeachHime
Jing Wei
Level 53
God Stats
1W - 0L
1,355 SR
Queue Stats
34W - 32L
1,507 Elo+
Party 2
Charon
Charon
iTz_ZabraX
Charon
Level 157
God Stats
16W - 15L
1,600 SR
Queue Stats
362W - 349L
1,527 Elo+
Party 3
Agni
Agni
Źaytex
Agni
Level 154
God Stats
1W - 2L
1,427 SR
Queue Stats
72W - 53L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AssoWasTaken_
Hun Batz
12
2 / 5 / 1
7,188
423
4,084
14,088
5,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
RviiTo
Anhur
17
3 / 2 / 1
9,809
577
8,763
12,206
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Xenowraiith
Aphrodite
14
0 / 1 / 0
7,978
469
4,531
7,768
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
Y_EquilibriuM_Y
Xing Tian
11
1 / 1 / 3
7,553
444
6,836
13,600
12,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bellona
lu-__12
Bellona
12
0 / 4 / 2
7,564
445
9,247
21,296
19,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MAD0605
Chaac
17
3 / 1 / 6
10,350
609
16,111
18,734
22,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Norsetreeman
Sylvanus
13
2 / 1 / 5
7,825
460
9,007
8,782
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
PeachHime
Jing Wei
14
0 / 3 / 2
7,743
455
3,709
9,855
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charon
iTz_ZabraX
Charon
13
0 / 1 / 7
8,388
493
7,252
14,530
13,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
Źaytex
Agni
17
8 / 0 / 2
10,306
606
12,620
7,377
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
13
13
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AssoWasTaken_
Hun Batz
2
5
1
0.5
W
Chaac
MAD0605
Chaac
3
1
6
6
W
Sylvanus
Norsetreeman
Sylvanus
2
1
5
4.5
W
Jing Wei
PeachHime
Jing Wei
0
3
2
0.33
L
Anhur
RviiTo
Anhur
3
2
1
1.75
L
Aphrodite
Xenowraiith
Aphrodite
0
1
0
0
L
Xing Tian
Y_EquilibriuM_Y
Xing Tian
1
1
3
2.5
W
Charon
iTz_ZabraX
Charon
0
1
7
3.5
L
Bellona
lu-__12
Bellona
0
4
2
0.25
W
Agni
Źaytex
Agni
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,461
Damage
48,699
68,958
Taken
59,278
45,725
Mitigated
45,852
22,315
Healing
20,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AssoWasTaken_
Hun Batz
4,084
809
0
885
14,088
5,811
0
6,258
7,632
0
47,796
W
Chaac
MAD0605
Chaac
16,111
2,904
0
6,047
18,734
22,280
11
1,295
17,388
735
86,447
W
Sylvanus
Norsetreeman
Sylvanus
9,007
2,532
2,348
5,485
8,782
4,811
308
1,300
7,426
40,413
16,973
W
Jing Wei
PeachHime
Jing Wei
3,709
2,331
0
3,117
9,855
2,570
227
586
9,269
0
51,351
L
Anhur
RviiTo
Anhur
8,763
5,924
0
6,091
12,206
4,797
110
3,592
8,466
0
92,713
L
Aphrodite
Xenowraiith
Aphrodite
4,531
114
1,476
4,753
7,768
3,017
0
4,534
2,978
65,716
1,023
L
Xing Tian
Y_EquilibriuM_Y
Xing Tian
6,836
274
0
3,124
13,600
12,573
50
7,772
5,606
17,557
839
W
Charon
iTz_ZabraX
Charon
7,252
900
0
1,910
14,530
13,505
9
4,488
9,798
38,543
2,330
L
Bellona
lu-__12
Bellona
9,247
3,401
0
5,986
21,296
19,527
0
5,572
15,644
0
52,360
W
Agni
Źaytex
Agni
12,620
514
0
1,398
7,377
2,686
949
2,955
4,282
85,176
1,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
44,612
499
Minions Killed
529
0
Camps Cleared
0
1,765,010
Distance Traveled
1,650,546
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,188
423
71
4
0
400,742
0
W
Chaac
10,350
609
150
9
0
311,585
3
W
Sylvanus
7,825
460
83
5
0
353,366
2
W
Jing Wei
7,743
455
87
5
0
300,984
1
L
Anhur
9,809
577
158
9
0
319,930
5
L
Aphrodite
7,978
469
156
9
0
326,198
3
L
Xing Tian
7,553
444
14
1
0
367,459
8
W
Charon
8,388
493
39
2
0
334,051
0
L
Bellona
7,564
445
100
6
0
350,681
0
W
Agni
10,306
606
170
10
0
350,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role