Player Matchup

Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Georgedabozz
Achilles
Level 146
God Stats
2W - 1L
1,507 SR
Queue Stats
91W - 84L
1,521 Elo+
Solo
Ah Puch
Ah Puch
Testickler2213
Ah Puch
Level 48
God Stats
14W - 9L
1,717 SR
Queue Stats
37W - 36L
1,473 Elo+
Party 1
Ravana
Ravana
Toxicooper80
Ravana
Level 199
God Stats
6W - 7L
1,424 SR
Queue Stats
412W - 401L
1,513 Elo+
Party 2
Hades
Hades
deadlife66
Hades
Level 154
God Stats
12W - 8L
1,597 SR
Queue Stats
382W - 367L
1,522 Elo+
Party 2
Team Averages
Level 137
1,549 SR
1,506 Elo+

VS

Team Averages
Level 114
1,546 SR
1,502 Elo+
Mercury
Mercury
GruntLVS
Mercury
Level 114
God Stats
0W - 2L
1,453 SR
Queue Stats
135W - 130L
1,517 Elo+
Solo
Merlin
Merlin
Il T TIME lI
Merlin
Level 160
God Stats
4W - 6L
1,447 SR
Queue Stats
251W - 239L
1,503 Elo+
Solo
Horus
Horus
LaserPigeons
Horus
Level 81
God Stats
10W - 11L
1,727 SR
Queue Stats
54W - 42L
1,576 Elo+
Solo
Vulcan
Vulcan
Reynuez
Vulcan
Level 96
God Stats
0W - 1L
1,698 SR
Queue Stats
5W - 6L
1,377 Elo+
Solo
Chiron
Chiron
SKYwalkNsoulJAH
Chiron
Level 120
God Stats
1W - 3L
1,407 SR
Queue Stats
101W - 89L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 1 / 2
5,713
519
5,464
5,938
1,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Georgedabozz
Achilles
13
8 / 0 / 0
8,440
767
5,038
6,336
2,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 0 / 2
6,502
591
6,489
5,774
1,728
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
12
5 / 0 / 0
6,408
583
3,377
3,981
1,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hades
8
0 / 3 / 1
5,282
480
3,011
11,700
4,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GruntLVS
Mercury
10
0 / 4 / 0
5,101
464
1,962
10,093
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
9
0 / 6 / 1
5,191
472
2,647
6,007
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 2
5,885
535
6,191
8,514
6,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Reynuez
Vulcan
9
0 / 5 / 0
5,177
471
1,288
7,466
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 2 / 0
4,987
453
4,879
6,416
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
16
Kills
4
4
Deaths
17
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
2
1
W
Achilles
Georgedabozz
Achilles
8
0
0
8
L
Mercury
GruntLVS
Mercury
0
4
0
0
L
Merlin
0
6
1
0.08
L
2
0
2
3
L
Vulcan
Reynuez
Vulcan
0
5
0
0
L
2
2
0
1
W
3
0
2
4
W
Ravana
5
0
0
5
W
Hades
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,379
Damage
16,967
33,729
Taken
38,496
11,719
Mitigated
14,012
15,523
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,464
1,216
0
1,544
5,938
1,554
0
0
5,938
0
44,210
W
Achilles
Georgedabozz
Achilles
5,038
645
0
1,829
6,336
2,264
0
1,307
5,029
0
49,757
L
Mercury
GruntLVS
Mercury
1,962
981
0
4,215
10,093
2,678
0
904
9,189
0
36,727
L
Merlin
2,647
316
0
750
6,007
1,298
0
323
5,684
23,985
0
L
6,191
3,180
384
4,346
8,514
6,001
0
1,959
6,555
0
19,450
L
Vulcan
Reynuez
Vulcan
1,288
85
0
142
7,466
2,180
0
5,625
1,841
29,232
0
L
4,879
1,945
532
1,581
6,416
1,855
0
617
5,799
0
31,981
W
6,489
47
69
3,784
5,774
1,728
92
1,459
4,306
40,704
1,713
W
Ravana
3,377
1,061
0
2,524
3,981
1,497
0
0
3,981
0
40,518
W
Hades
3,011
664
1,511
4,262
11,700
4,676
115
1,154
10,540
16,473
906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,345
Gold Earned
26,341
351
Minions Killed
267
0
Camps Cleared
0
1,081,351
Distance Traveled
1,001,798
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,713
519
62
6
0
204,222
0
W
Achilles
8,440
767
95
9
0
234,710
0
L
Mercury
5,101
464
66
6
0
218,133
0
L
Merlin
5,191
472
57
5
0
193,224
0
L
Horus
5,885
535
21
2
0
215,854
1
L
Vulcan
5,177
471
60
5
0
191,115
0
L
Chiron
4,987
453
63
6
0
183,472
2
W
Ah Puch
6,502
591
78
7
0
200,516
4
W
Ravana
6,408
583
84
8
0
250,125
2
W
Hades
5,282
480
32
3
0
191,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role