Player Matchup

Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Sir__Chaos
Chaac
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 102L
1,493 Elo+
Solo
Hercules
Hercules
xTNTxCARLOS
Hercules
Level 191
God Stats
2W - 4L
1,384 SR
Queue Stats
209W - 230L
1,440 Elo+
Solo
Cupid
Cupid
テオにゃん0820
Cupid
Level 89
God Stats
10W - 7L
1,528 SR
Queue Stats
680W - 713L
1,397 Elo+
Solo
Team Averages
Level 134
1,482 SR
1,466 Elo+

VS

Team Averages
Level 103
1,452 SR
1,469 Elo+
Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DACH0Z3N0609
Susano
Level 145
God Stats
0W - 5L
1,021 SR
Queue Stats
225W - 245L
1,549 Elo+
Solo
Maui
Maui
HOOLIGAN254
Maui
Level 102
God Stats
1W - 2L
1,740 SR
Queue Stats
260W - 282L
1,491 Elo+
Solo
Olorun
Olorun
Qwynn4TheWynn
Olorun
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,445 Elo+
Solo
He Bo
He Bo
ScuF Hydra
He Bo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 65L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 2 / 4
6,760
966
1,716
6,165
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Achilles
 
Achilles
9
0 / 3 / 1
6,088
870
1,213
6,398
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chaac
14
4 / 0 / 2
7,745
1,106
2,715
6,501
2,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hercules
xTNTxCARLOS
Hercules
11
1 / 2 / 5
7,096
1,014
3,684
12,566
9,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 5
7,394
1,056
1,997
5,967
2,010
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 0 / 4
6,381
912
6,440
1,738
601
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
13
3 / 2 / 3
6,613
945
4,790
4,284
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
1,800
257
0
0
0
14
2 / 4 / 1
6,808
973
7,076
6,405
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

He Bo
1
0 / 0 / 0
1,800
257
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
6
Kills
8
8
Deaths
6
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
2
4
1
W
Achilles
 
Achilles
0
3
1
0.17
L
Janus
 
Janus
3
0
4
5
L
Susano
3
2
3
2.25
L
0
0
0
0
L
2
4
1
0.63
L
He Bo
0
0
0
0
W
Chaac
4
0
2
5
W
Hercules
xTNTxCARLOS
Hercules
1
2
5
1.75
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,325
Damage
18,306
37,597
Taken
12,427
24,479
Mitigated
5,024
18,262
Healing
2,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
1,716
397
0
614
6,165
5,109
1,437
2,433
3,732
0
7,330
W
Achilles
 
Achilles
1,213
64
181
1,046
6,398
5,171
321
1,202
5,196
0
2,336
L
Janus
 
Janus
6,440
190
184
560
1,738
601
0
0
1,625
8,970
0
L
Susano
4,790
732
0
250
4,284
1,694
0
0
4,177
0
8,185
L
0
0
0
0
0
0
0
0
0
0
0
L
7,076
2,811
0
1,143
6,405
2,729
0
0
6,105
22,619
0
L
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
2,715
263
1,086
2,989
6,501
2,737
855
3,347
3,154
0
8,051
W
Hercules
xTNTxCARLOS
Hercules
3,684
473
0
6,315
12,566
9,452
139
3,069
9,497
0
10,103
W
1,997
762
3,442
2,589
5,967
2,010
3,578
3,465
2,502
0
21,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,083
Gold Earned
23,402
86
Minions Killed
44
0
Camps Cleared
0
610,188
Distance Traveled
384,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,760
966
19
3
0
124,671
0
W
Achilles
6,088
870
2
0
0
116,199
0
L
Janus
6,381
912
9
1
0
130,285
0
L
Susano
6,613
945
7
1
0
138,694
0
L
Maui
1,800
257
0
0
0
0
0
L
Olorun
6,808
973
28
4
0
115,534
0
L
He Bo
1,800
257
0
0
0
0
0
W
Chaac
7,745
1,106
13
2
0
134,312
0
W
Hercules
7,096
1,014
13
2
0
123,052
0
W
Cupid
7,394
1,056
39
6
0
111,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role