Player Matchup

Cthulhu
Cthulhu
TIKLEIN972
Cthulhu
Level 109
God Stats
3W - 3L
1,151 SR
Queue Stats
107W - 119L
1,440 Elo+
Solo
Neith
Neith
ch1c042o
Neith
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 90L
1,397 Elo+
Solo
Tyr
Tyr
d00msday3
Tyr
Level 147
God Stats
10W - 4L
1,696 SR
Queue Stats
299W - 351L
1,382 Elo+
Solo
Zeus
Zeus
ethangentry
Zeus
Level 141
God Stats
1W - 1L
1,321 SR
Queue Stats
46W - 48L
1,490 Elo+
Party 1
Chang'e
Chang'e
reangler
Chang'e
Level 145
God Stats
2W - 1L
1,804 SR
Queue Stats
33W - 34L
1,545 Elo+
Party 1
Team Averages
Level 130
1,494 SR
1,451 Elo+

VS

Team Averages
Level 136
1,573 SR
1,502 Elo+
Athena
Athena
BomTomdaBil1325
Athena
Level 144
God Stats
1W - 1L
1,713 SR
Queue Stats
110W - 113L
1,387 Elo+
Solo
Medusa
Medusa
Chronokitty
Medusa
Level 204
God Stats
15W - 14L
1,644 SR
Queue Stats
1,207W - 1,254L
1,497 Elo+
Solo
Chang'e
Chang'e
KingSilvs
Chang'e
Level 129
God Stats
0W - 1L
1,332 SR
Queue Stats
65W - 55L
1,482 Elo+
Solo
Osiris
Osiris
Reynuez
Osiris
Level 96
God Stats
0W - 1L
1,748 SR
Queue Stats
8W - 11L
1,406 Elo+
Solo
Sol
Sol
Terra_Esperra
Sol
Level 109
God Stats
1W - 1L
1,430 SR
Queue Stats
11W - 15L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TIKLEIN972
Cthulhu
18
2 / 3 / 13
10,155
923
12,240
15,152
10,823
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Neith
ch1c042o
Neith
16
2 / 3 / 10
9,343
849
12,216
12,298
4,881
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 3 / 6
9,553
868
9,350
18,896
14,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
8 / 6 / 6
10,255
932
11,615
10,882
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
reangler
Chang'e
17
4 / 2 / 11
9,579
871
7,996
13,662
8,421
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 11
7,628
693
8,940
18,533
13,228
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
17
9 / 4 / 5
9,857
896
20,247
10,568
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
KingSilvs
Chang'e
15
5 / 3 / 5
8,665
788
12,510
11,088
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Osiris
Reynuez
Osiris
15
1 / 3 / 11
8,280
753
10,398
12,160
15,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 6 / 2
7,357
669
6,965
7,733
2,325
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
51
20
Kills
17
17
Deaths
20
46
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
4
11
1.38
L
Medusa
9
4
5
2.88
L
Chang'e
KingSilvs
Chang'e
5
3
5
2.5
L
Osiris
Reynuez
Osiris
1
3
11
2.17
W
Cthulhu
TIKLEIN972
Cthulhu
2
3
13
2.83
L
2
6
2
0.5
W
Neith
ch1c042o
Neith
2
3
10
2.33
W
4
3
6
2.33
W
8
6
6
1.83
W
Chang'e
reangler
Chang'e
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,417
Damage
59,060
70,890
Taken
60,082
42,469
Mitigated
39,848
38,363
Healing
22,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,940
775
869
5,183
18,533
13,228
0
9,851
8,528
12,650
0
L
Medusa
20,247
4,937
1,276
1,583
10,568
4,522
220
5,900
4,538
0
41,758
L
Chang'e
KingSilvs
Chang'e
12,510
803
3,313
4,982
11,088
4,081
0
5,615
5,365
20,979
0
L
Osiris
Reynuez
Osiris
10,398
1,957
598
3,707
12,160
15,692
0
5,753
6,221
0
19,989
W
Cthulhu
TIKLEIN972
Cthulhu
12,240
989
1,194
1,532
15,152
10,823
273
6,390
8,535
28,301
813
L
6,965
1,447
207
760
7,733
2,325
0
4,175
3,506
10,610
107
W
Neith
ch1c042o
Neith
12,216
3,239
1,360
2,622
12,298
4,881
1,886
4,629
7,475
0
27,887
W
9,350
1,618
367
8,179
18,896
14,357
206
7,558
10,952
0
13,323
W
11,615
1,459
488
873
10,882
3,987
1,155
3,896
6,903
18,335
0
W
Chang'e
reangler
Chang'e
7,996
457
12,686
9,062
13,662
8,421
864
5,835
7,617
13,901
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,885
Gold Earned
41,787
121
Minions Killed
104
0
Camps Cleared
0
983,413
Distance Traveled
948,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,628
693
10
1
0
197,009
0
L
Medusa
9,857
896
44
4
0
208,573
0
L
Chang'e
8,665
788
19
2
0
178,613
0
L
Osiris
8,280
753
19
2
0
218,483
0
W
Cthulhu
10,155
923
39
4
0
199,091
0
L
Sol
7,357
669
12
1
0
146,159
0
W
Neith
9,343
849
38
3
0
215,601
0
W
Tyr
9,553
868
13
1
0
175,031
0
W
Zeus
10,255
932
16
1
0
171,130
0
W
Chang'e
9,579
871
15
1
0
222,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role