Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
DChocolateGamer
Xbalanque
Level 110
God Stats
28W - 22L
1,573 SR
Queue Stats
85W - 63L
1,585 Elo+
Solo
Nu Wa
Nu Wa
Dude I Shoot
Nu Wa
Level 129
God Stats
36W - 23L
1,664 SR
Queue Stats
118W - 111L
1,562 Elo+
Solo
Pele
Pele
Zlashur
Pele
Level 134
God Stats
3W - 0L
1,751 SR
Queue Stats
41W - 34L
1,550 Elo+
Party 1
Maui
Maui
flickyshots
Maui
Level 157
God Stats
2W - 0L
1,781 SR
Queue Stats
40W - 44L
1,529 Elo+
Party 1
Team Averages
Level 137
1,654 SR
1,545 Elo+

VS

Team Averages
Level 128
1,531 SR
1,530 Elo+
Bastet
Bastet
 
Bastet
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Sn1p3zx_
Ares
Level 128
God Stats
5W - 5L
1,693 SR
Queue Stats
83W - 72L
1,578 Elo+
Party 2
Merlin
Merlin
TheMrPark_
Merlin
Level 157
God Stats
18W - 15L
1,517 SR
Queue Stats
247W - 253L
1,546 Elo+
Party 2
Tyr
Tyr
VDM348
Tyr
Level 128
God Stats
4W - 4L
1,442 SR
Queue Stats
167W - 155L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 1
6,656
605
6,397
11,551
7,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Xbalanque
DChocolateGamer
Xbalanque
13
5 / 0 / 5
7,199
654
6,619
7,360
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 1 / 3
6,176
561
5,795
4,098
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Zlashur
Pele
12
5 / 2 / 2
6,352
577
5,093
9,525
3,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 0 / 8
7,019
638
4,141
6,618
4,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 1 / 2
5,949
541
6,121
9,799
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
 
Xbalanque
10
0 / 5 / 1
5,512
501
4,287
7,823
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
0 / 4 / 1
5,169
470
3,357
9,413
6,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Merlin
TheMrPark_
Merlin
11
2 / 3 / 1
6,011
546
3,472
6,084
2,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
VDM348
Tyr
11
1 / 3 / 1
5,705
519
5,376
10,652
7,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
5
5
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
1
1.25
L
Bastet
 
Bastet
2
1
2
3
L
Xbalanque
 
Xbalanque
0
5
1
0.1
W
Xbalanque
DChocolateGamer
Xbalanque
5
0
5
7.5
W
2
1
3
3.5
L
Ares
0
4
1
0.13
L
Merlin
TheMrPark_
Merlin
2
3
1
0.83
L
Tyr
VDM348
Tyr
1
3
1
0.5
W
Pele
Zlashur
Pele
5
2
2
3
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
22,613
39,152
Taken
43,771
19,315
Mitigated
21,594
17,607
Healing
11,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,397
694
0
6,266
11,551
7,208
0
0
11,551
46,820
2,156
L
Bastet
 
Bastet
6,121
1,621
0
3,480
9,799
3,335
0
2,744
7,055
0
47,739
L
Xbalanque
 
Xbalanque
4,287
1,776
0
1,611
7,823
2,226
0
858
6,965
0
40,099
W
Xbalanque
DChocolateGamer
Xbalanque
6,619
3,048
0
4,709
7,360
2,399
0
628
6,732
0
47,784
W
5,795
1,511
0
1,334
4,098
1,393
24
1,900
2,198
40,829
761
L
Ares
3,357
84
0
1,150
9,413
6,612
0
3,617
5,796
15,290
0
L
Merlin
TheMrPark_
Merlin
3,472
294
0
1,789
6,084
2,159
0
2,574
3,510
47,534
0
L
Tyr
VDM348
Tyr
5,376
1,372
0
3,469
10,652
7,262
0
6,217
4,435
0
29,218
W
Pele
Zlashur
Pele
5,093
909
0
2,237
9,525
3,483
0
2,160
7,365
0
37,493
W
4,141
956
0
3,061
6,618
4,832
0
2,141
4,477
24,938
1,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,402
Gold Earned
28,346
379
Minions Killed
303
0
Camps Cleared
0
1,081,550
Distance Traveled
1,084,103
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,656
605
108
10
0
164,146
0
L
Bastet
5,949
541
70
6
0
265,177
0
L
Xbalanque
5,512
501
76
7
0
199,166
2
W
Xbalanque
7,199
654
90
8
0
211,716
4
W
Nu Wa
6,176
561
64
6
0
211,332
4
L
Ares
5,169
470
20
2
0
212,272
0
L
Merlin
6,011
546
82
7
0
194,191
0
L
Tyr
5,705
519
55
5
0
213,297
2
W
Pele
6,352
577
73
7
0
256,289
1
W
Maui
7,019
638
44
4
0
238,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role