Player Matchup

Ymir
Ymir
Delta-Unit-O61
Ymir
Level 128
God Stats
8W - 2L
1,642 SR
Queue Stats
19W - 15L
1,502 Elo+
Party 2
Fenrir
Fenrir
XElit3OrderX
Fenrir
Level 142
God Stats
18W - 14L
1,522 SR
Queue Stats
191W - 184L
1,490 Elo+
Solo
Cupid
Cupid
firewater9
Cupid
Level 89
God Stats
46W - 22L
1,672 SR
Queue Stats
94W - 74L
1,622 Elo+
Party 2
Shiva
Shiva
iMonaxia
Shiva
Level 148
God Stats
3W - 0L
1,783 SR
Queue Stats
186W - 146L
1,614 Elo+
Party 2
Tiamat
Tiamat
nachito828384
Tiamat
Level 160
God Stats
2W - 0L
1,754 SR
Queue Stats
209W - 195L
1,514 Elo+
Solo
Team Averages
Level 133
1,675 SR
1,548 Elo+

VS

Team Averages
Level 123
1,561 SR
1,455 Elo+
Cthulhu
Cthulhu
Bigsmokepapa667
Cthulhu
Level 83
God Stats
37W - 41L
1,488 SR
Queue Stats
424W - 398L
1,444 Elo+
Party 1
Ix Chel
Ix Chel
DirtNapem
Ix Chel
Level 247
God Stats
5W - 4L
1,754 SR
Queue Stats
494W - 513L
1,480 Elo+
Solo
Amaterasu
Amaterasu
Enderwho6854
Amaterasu
Level 124
God Stats
15W - 8L
1,545 SR
Queue Stats
735W - 712L
1,417 Elo+
Solo
Medusa
Medusa
foREVera7x
Medusa
Level 123
God Stats
53W - 44L
1,518 SR
Queue Stats
478W - 449L
1,485 Elo+
Party 1
Ne Zha
Ne Zha
rgulley
Ne Zha
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 135L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,245
520
1,369
11,680
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
13
2 / 1 / 4
7,132
594
3,665
8,507
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cupid
10
1 / 1 / 0
5,850
488
2,455
7,241
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
iMonaxia
Shiva
15
6 / 0 / 1
9,444
787
9,372
9,408
5,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 1
6,981
582
4,273
7,344
4,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
5,908
492
8,447
5,598
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
DirtNapem
Ix Chel
13
2 / 3 / 0
7,223
602
6,037
6,061
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Enderwho6854
Amaterasu
11
0 / 5 / 0
6,211
518
5,177
12,740
7,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
foREVera7x
Medusa
12
2 / 1 / 0
6,252
521
6,171
5,492
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
rgulley
Ne Zha
12
0 / 3 / 2
6,165
514
2,422
9,362
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
4
4
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
0
1
0
0
L
Ix Chel
DirtNapem
Ix Chel
2
3
0
0.67
L
Amaterasu
Enderwho6854
Amaterasu
0
5
0
0
W
Fenrir
2
1
4
4
W
Cupid
1
1
0
1
L
Medusa
foREVera7x
Medusa
2
1
0
2
W
Shiva
iMonaxia
Shiva
6
0
1
6.5
W
3
1
1
3.5
L
Ne Zha
rgulley
Ne Zha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,134
Damage
28,254
44,180
Taken
39,253
22,013
Mitigated
17,470
17,736
Healing
8,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,447
422
50
1,007
5,598
3,077
0
674
4,924
27,713
1,424
W
1,369
93
0
3,743
11,680
7,620
119
3,341
7,680
19,675
0
L
Ix Chel
DirtNapem
Ix Chel
6,037
375
308
1,541
6,061
1,824
26
3,227
2,476
49,855
2,960
L
Amaterasu
Enderwho6854
Amaterasu
5,177
2,190
0
3,884
12,740
7,411
0
845
11,895
0
39,390
W
Fenrir
3,665
284
0
2,179
8,507
3,006
55
2,432
5,995
0
44,809
W
Cupid
2,455
925
230
4,399
7,241
2,034
594
2,957
3,731
0
42,295
L
Medusa
foREVera7x
Medusa
6,171
2,263
0
962
5,492
1,795
702
695
4,797
0
47,316
W
Shiva
iMonaxia
Shiva
9,372
2,663
0
4,274
9,408
5,299
208
0
8,944
4,479
66,072
W
4,273
321
0
2,911
7,344
4,054
0
4,031
3,313
35,344
0
L
Ne Zha
rgulley
Ne Zha
2,422
665
0
602
9,362
3,363
0
692
8,594
0
47,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,652
Gold Earned
31,759
409
Minions Killed
392
0
Camps Cleared
0
1,288,017
Distance Traveled
1,267,478
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,908
492
48
4
0
265,528
4
W
Ymir
6,245
520
23
2
0
271,830
3
L
Ix Chel
7,223
602
96
8
0
239,072
5
L
Amaterasu
6,211
518
80
7
0
232,185
0
W
Fenrir
7,132
594
83
7
0
284,788
0
W
Cupid
5,850
488
90
8
0
232,097
0
L
Medusa
6,252
521
86
7
0
258,270
4
W
Shiva
9,444
787
132
11
0
252,087
1
W
Tiamat
6,981
582
81
7
0
247,215
0
L
Ne Zha
6,165
514
82
7
0
272,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role