Player Matchup

Chronos
Chronos
Codname47
Chronos
Level 139
God Stats
2W - 4L
1,677 SR
Queue Stats
234W - 253L
1,487 Elo+
Solo
Yemoja
Yemoja
Fcety
Yemoja
Level 128
God Stats
0W - 1L
1,544 SR
Queue Stats
155W - 153L
1,436 Elo+
Solo
Scylla
Scylla
Nirvanero15
Scylla
Level 199
God Stats
1W - 7L
1,194 SR
Queue Stats
443W - 526L
1,450 Elo+
Solo
Cabrakan
Cabrakan
WuQz
Cabrakan
Level 155
God Stats
1W - 3L
1,257 SR
Queue Stats
41W - 51L
1,326 Elo+
Solo
Bakasura
Bakasura
johnnyjoestarV2
Bakasura
Level 199
God Stats
0W - 2L
1,504 SR
Queue Stats
134W - 99L
1,525 Elo+
Solo
Team Averages
Level 164
1,435 SR
1,445 Elo+

VS

Team Averages
Level 166
1,548 SR
1,508 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Bokita
Aphrodite
Level 225
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 117L
1,524 Elo+
Solo
Skadi
Skadi
Panchoclo0
Skadi
Level 159
God Stats
2W - 1L
1,744 SR
Queue Stats
166W - 152L
1,530 Elo+
Solo
Rama
Rama
Phøsky
Rama
Level 140
God Stats
1W - 2L
1,807 SR
Queue Stats
172W - 113L
1,505 Elo+
Solo
Odin
Odin
guachiloko
Odin
Level 160
God Stats
1W - 2L
1,188 SR
Queue Stats
89W - 105L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Codname47
Chronos
11
1 / 10 / 4
7,579
632
4,110
15,134
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yemoja
Fcety
Yemoja
17
4 / 3 / 3
9,131
761
13,898
15,321
13,192
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
16
2 / 6 / 1
8,701
725
13,821
11,375
3,950
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
WuQz
Cabrakan
14
2 / 7 / 1
8,424
702
4,191
17,901
24,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
13
1 / 9 / 3
7,946
662
4,225
14,905
16,201
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
6 / 5 / 15
10,015
835
6,438
13,792
10,443
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Bokita
Aphrodite
17
4 / 1 / 21
10,347
862
16,846
11,248
5,482
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
20
8 / 1 / 20
12,155
1,013
25,409
12,697
5,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rama
Phøsky
Rama
16
13 / 3 / 14
10,803
900
14,990
8,670
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 13
9,632
803
7,318
17,578
10,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
118
10
Kills
35
35
Deaths
11
12
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
5
15
2.7
W
Aphrodite
Bokita
Aphrodite
4
1
21
14.5
L
Chronos
Codname47
Chronos
1
10
4
0.3
L
Yemoja
Fcety
Yemoja
4
3
3
1.83
L
Scylla
2
6
1
0.42
W
Skadi
8
1
20
18
W
Rama
Phøsky
Rama
13
3
14
6.67
L
Cabrakan
WuQz
Cabrakan
2
7
1
0.36
W
4
1
13
10.5
L
Bakasura
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
71,001
74,636
Taken
63,985
62,632
Mitigated
34,818
13,382
Healing
29,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,438
796
608
1,271
13,792
10,443
154
6,467
6,403
0
11,525
W
Aphrodite
Bokita
Aphrodite
16,846
2,553
8,345
7,765
11,248
5,482
1,872
7,909
3,174
30,310
0
L
Chronos
Codname47
Chronos
4,110
1,095
198
914
15,134
4,717
0
3,136
11,750
8,462
0
L
Yemoja
Fcety
Yemoja
13,898
1,310
4,525
3,236
15,321
13,192
0
2,866
12,104
29,605
0
L
Scylla
13,821
152
192
163
11,375
3,950
0
1,689
9,552
34,573
0
W
Skadi
25,409
7,168
470
3,378
12,697
5,047
2,303
7,251
5,293
0
70,336
W
Rama
Phøsky
Rama
14,990
10,267
687
656
8,670
3,505
2,248
5,139
3,396
0
28,904
L
Cabrakan
WuQz
Cabrakan
4,191
503
718
785
17,901
24,572
0
5,697
11,965
5,284
101
W
7,318
1,118
609
6,139
17,578
10,341
205
9,174
8,370
0
8,361
L
Bakasura
4,225
2,932
0
2,651
14,905
16,201
0
3,458
10,828
0
6,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,781
Gold Earned
52,952
112
Minions Killed
167
0
Camps Cleared
0
1,001,757
Distance Traveled
1,126,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,015
835
7
1
0
245,245
0
W
Aphrodite
10,347
862
34
3
0
236,451
0
L
Chronos
7,579
632
9
1
0
162,810
0
L
Yemoja
9,131
761
26
2
0
182,510
0
L
Scylla
8,701
725
52
4
0
239,986
0
W
Skadi
12,155
1,013
96
8
0
212,863
0
W
Rama
10,803
900
26
2
0
210,882
0
L
Cabrakan
8,424
702
4
0
0
188,683
0
W
Odin
9,632
803
4
0
0
221,515
0
L
Bakasura
7,946
662
21
2
0
227,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role